r600g: use a single env var R600_DEBUG, disable bytecode dumping

Only the disassembler is used to dump shaders. Here's a few examples
how to use R600_DEBUG.

Log compute info:
  R600_DEBUG=compute

Dump all shaders:
  R600_DEBUG=fs,vs,gs,ps,cs

Dump pixel shaders only:
  R600_DEBUG=ps

Disable Hyper-Z:
  R600_DEBUG=nohyperz

Disable the LLVM backend:
  R600_DEBUG=nollvm

Or use any combination of the above, or print all options:
  R600_DEBUG=help

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Marek Olšák 2013-03-01 16:31:49 +01:00
parent 2ca73bc7f7
commit 4bf0ebdd4f
10 changed files with 122 additions and 95 deletions

View File

@ -52,7 +52,7 @@ struct compute_memory_pool* compute_memory_pool_new(
struct compute_memory_pool* pool = (struct compute_memory_pool*)
CALLOC(sizeof(struct compute_memory_pool), 1);
COMPUTE_DBG("* compute_memory_pool_new()\n");
COMPUTE_DBG(rscreen, "* compute_memory_pool_new()\n");
pool->screen = rscreen;
return pool;
@ -62,7 +62,7 @@ static void compute_memory_pool_init(struct compute_memory_pool * pool,
unsigned initial_size_in_dw)
{
COMPUTE_DBG("* compute_memory_pool_init() initial_size_in_dw = %ld\n",
COMPUTE_DBG(pool->screen, "* compute_memory_pool_init() initial_size_in_dw = %ld\n",
initial_size_in_dw);
pool->shadow = (uint32_t*)CALLOC(initial_size_in_dw, 4);
@ -77,7 +77,7 @@ static void compute_memory_pool_init(struct compute_memory_pool * pool,
*/
void compute_memory_pool_delete(struct compute_memory_pool* pool)
{
COMPUTE_DBG("* compute_memory_pool_delete()\n");
COMPUTE_DBG(pool->screen, "* compute_memory_pool_delete()\n");
free(pool->shadow);
if (pool->bo) {
pool->screen->screen.resource_destroy((struct pipe_screen *)
@ -100,7 +100,7 @@ int64_t compute_memory_prealloc_chunk(
assert(size_in_dw <= pool->size_in_dw);
COMPUTE_DBG("* compute_memory_prealloc_chunk() size_in_dw = %ld\n",
COMPUTE_DBG(pool->screen, "* compute_memory_prealloc_chunk() size_in_dw = %ld\n",
size_in_dw);
for (item = pool->item_list; item; item = item->next) {
@ -130,7 +130,7 @@ struct compute_memory_item* compute_memory_postalloc_chunk(
{
struct compute_memory_item* item;
COMPUTE_DBG("* compute_memory_postalloc_chunck() start_in_dw = %ld\n",
COMPUTE_DBG(pool->screen, "* compute_memory_postalloc_chunck() start_in_dw = %ld\n",
start_in_dw);
/* Check if we can insert it in the front of the list */
@ -162,7 +162,7 @@ struct compute_memory_item* compute_memory_postalloc_chunk(
void compute_memory_grow_pool(struct compute_memory_pool* pool,
struct pipe_context * pipe, int new_size_in_dw)
{
COMPUTE_DBG("* compute_memory_grow_pool() new_size_in_dw = %d\n",
COMPUTE_DBG(pool->screen, "* compute_memory_grow_pool() new_size_in_dw = %d\n",
new_size_in_dw);
assert(new_size_in_dw >= pool->size_in_dw);
@ -172,7 +172,7 @@ void compute_memory_grow_pool(struct compute_memory_pool* pool,
} else {
new_size_in_dw += 1024 - (new_size_in_dw % 1024);
COMPUTE_DBG(" Aligned size = %d\n", new_size_in_dw);
COMPUTE_DBG(pool->screen, " Aligned size = %d\n", new_size_in_dw);
compute_memory_shadow(pool, pipe, 1);
pool->shadow = realloc(pool->shadow, new_size_in_dw*4);
@ -195,7 +195,7 @@ void compute_memory_shadow(struct compute_memory_pool* pool,
{
struct compute_memory_item chunk;
COMPUTE_DBG("* compute_memory_shadow() device_to_host = %d\n",
COMPUTE_DBG(pool->screen, "* compute_memory_shadow() device_to_host = %d\n",
device_to_host);
chunk.id = 0;
@ -220,10 +220,10 @@ void compute_memory_finalize_pending(struct compute_memory_pool* pool,
int64_t start_in_dw = 0;
COMPUTE_DBG("* compute_memory_finalize_pending()\n");
COMPUTE_DBG(pool->screen, "* compute_memory_finalize_pending()\n");
for (item = pool->item_list; item; item = item->next) {
COMPUTE_DBG(" + list: offset = %i id = %i size = %i "
COMPUTE_DBG(pool->screen, " + list: offset = %i id = %i size = %i "
"(%i bytes)\n",item->start_in_dw, item->id,
item->size_in_dw, item->size_in_dw * 4);
}
@ -316,7 +316,7 @@ void compute_memory_finalize_pending(struct compute_memory_pool* pool,
pool->size_in_dw + need);
}
}
COMPUTE_DBG(" + Found space for Item %p id = %u "
COMPUTE_DBG(pool->screen, " + Found space for Item %p id = %u "
"start_in_dw = %u (%u bytes) size_in_dw = %u (%u bytes)\n",
item, item->id, start_in_dw, start_in_dw * 4,
item->size_in_dw, item->size_in_dw * 4);
@ -362,7 +362,7 @@ void compute_memory_free(struct compute_memory_pool* pool, int64_t id)
{
struct compute_memory_item *item, *next;
COMPUTE_DBG("* compute_memory_free() id + %ld \n", id);
COMPUTE_DBG(pool->screen, "* compute_memory_free() id + %ld \n", id);
for (item = pool->item_list; item; item = next) {
next = item->next;
@ -400,7 +400,7 @@ struct compute_memory_item* compute_memory_alloc(
{
struct compute_memory_item *new_item = NULL, *last_item = NULL;
COMPUTE_DBG("* compute_memory_alloc() size_in_dw = %ld (%ld bytes)\n",
COMPUTE_DBG(pool->screen, "* compute_memory_alloc() size_in_dw = %ld (%ld bytes)\n",
size_in_dw, 4 * size_in_dw);
new_item = (struct compute_memory_item *)
@ -421,7 +421,7 @@ struct compute_memory_item* compute_memory_alloc(
pool->item_list = new_item;
}
COMPUTE_DBG(" + Adding item %p id = %u size = %u (%u bytes)\n",
COMPUTE_DBG(pool->screen, " + Adding item %p id = %u size = %u (%u bytes)\n",
new_item, new_item->id, new_item->size_in_dw,
new_item->size_in_dw * 4);
return new_item;
@ -448,7 +448,7 @@ void compute_memory_transfer(
assert(gart);
COMPUTE_DBG("* compute_memory_transfer() device_to_host = %d, "
COMPUTE_DBG(pool->screen, "* compute_memory_transfer() device_to_host = %d, "
"offset_in_chunk = %d, size = %d\n", device_to_host,
offset_in_chunk, size);

View File

@ -127,7 +127,7 @@ void *evergreen_create_compute_state(
const unsigned char * code;
unsigned i;
COMPUTE_DBG("*** evergreen_create_compute_state\n");
COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
header = cso->prog;
code = cso->prog + sizeof(struct pipe_llvm_program_header);
@ -166,7 +166,7 @@ static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
{
struct r600_context *ctx = (struct r600_context *)ctx_;
COMPUTE_DBG("*** evergreen_bind_compute_state\n");
COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
}
@ -231,7 +231,7 @@ void evergreen_compute_upload_input(
for (i = 0; i < (kernel_parameters_offset_bytes / 4) +
(shader->input_size / 4); i++) {
COMPUTE_DBG("input %i : %i\n", i,
COMPUTE_DBG(ctx->screen, "input %i : %i\n", i,
((unsigned*)num_work_groups_start)[i]);
}
@ -272,7 +272,7 @@ static void evergreen_emit_direct_dispatch(
num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
wave_divisor - 1) / wave_divisor;
COMPUTE_DBG("Using %u pipes, there are %u wavefronts per thread block\n",
COMPUTE_DBG(rctx->screen, "Using %u pipes, there are %u wavefronts per thread block\n",
num_pipes, num_waves);
/* XXX: Partition the LDS between PS/CS. By default half (4096 dwords
@ -378,7 +378,7 @@ static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
for (i = 0; i < get_compute_resource_num(); i++) {
if (resources[i].enabled) {
int j;
COMPUTE_DBG("resnum: %i, cdw: %i\n", i, cs->cdw);
COMPUTE_DBG(ctx->screen, "resnum: %i, cdw: %i\n", i, cs->cdw);
for (j = 0; j < resources[i].cs_end; j++) {
if (resources[i].do_reloc[j]) {
@ -417,9 +417,9 @@ static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
r600_flush_emit(ctx);
#if 0
COMPUTE_DBG("cdw: %i\n", cs->cdw);
COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
for (i = 0; i < cs->cdw; i++) {
COMPUTE_DBG("%4i : 0x%08X\n", i, ctx->cs->buf[i]);
COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, ctx->cs->buf[i]);
}
#endif
@ -433,11 +433,11 @@ static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
ctx->pm4_dirty_cdwords = 0;
ctx->flags = 0;
COMPUTE_DBG("shader started\n");
COMPUTE_DBG(ctx->screen, "shader started\n");
ctx->ws->buffer_wait(onebo->buf, 0);
COMPUTE_DBG("...\n");
COMPUTE_DBG(ctx->screen, "...\n");
}
@ -479,7 +479,7 @@ static void evergreen_launch_grid(
struct r600_context *ctx = (struct r600_context *)ctx_;
#ifdef HAVE_OPENCL
COMPUTE_DBG("*** evergreen_launch_grid: pc = %u\n", pc);
COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
if (!shader->kernels[pc].code_bo) {
@ -506,7 +506,7 @@ static void evergreen_set_compute_resources(struct pipe_context * ctx_,
struct r600_context *ctx = (struct r600_context *)ctx_;
struct r600_surface **resources = (struct r600_surface **)surfaces;
COMPUTE_DBG("*** evergreen_set_compute_resources: start = %u count = %u\n",
COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
start, count);
for (int i = 0; i < count; i++) {
@ -579,7 +579,7 @@ static void evergreen_set_global_binding(
struct r600_resource_global **buffers =
(struct r600_resource_global **)resources;
COMPUTE_DBG("*** evergreen_set_global_binding first = %u n = %u\n",
COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
first, n);
if (!resources) {
@ -817,8 +817,8 @@ struct pipe_resource *r600_compute_global_buffer_create(
CALLOC(sizeof(struct r600_resource_global), 1);
rscreen = (struct r600_screen*)screen;
COMPUTE_DBG("*** r600_compute_global_buffer_create\n");
COMPUTE_DBG("width = %u array_size = %u\n", templ->width0,
COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
templ->array_size);
result->base.b.vtbl = &r600_global_buffer_vtbl;
@ -877,7 +877,7 @@ void *r600_compute_global_transfer_map(
assert(resource->target == PIPE_BUFFER);
COMPUTE_DBG("* r600_compute_global_get_transfer()\n"
COMPUTE_DBG(rctx->screen, "* r600_compute_global_get_transfer()\n"
"level = %u, usage = %u, box(x = %u, y = %u, z = %u "
"width = %u, height = %u, depth = %u)\n", level, usage,
box->x, box->y, box->z, box->width, box->height,
@ -898,7 +898,7 @@ void *r600_compute_global_transfer_map(
///TODO: do it better, mapping is not possible if the pool is too big
COMPUTE_DBG("* r600_compute_global_transfer_map()\n");
COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n");
if (!(map = r600_buffer_mmap_sync_with_rings(rctx, buffer->chunk->pool->bo, transfer->usage))) {
util_slab_free(&rctx->pool_transfers, transfer);
@ -907,7 +907,7 @@ void *r600_compute_global_transfer_map(
*ptransfer = transfer;
COMPUTE_DBG("Buffer: %p + %u (buffer offset in global memory) "
COMPUTE_DBG(rctx->screen, "Buffer: %p + %u (buffer offset in global memory) "
"+ %u (box.x)\n", map, buffer->chunk->start_in_dw, transfer->box.x);
return ((char*)(map + buffer->chunk->start_in_dw)) + transfer->box.x;
}
@ -925,7 +925,7 @@ void r600_compute_global_transfer_unmap(
ctx = (struct r600_context *)ctx_;
buffer = (struct r600_resource_global*)transfer->resource;
COMPUTE_DBG("* r600_compute_global_transfer_unmap()\n");
COMPUTE_DBG(ctx->screen, "* r600_compute_global_transfer_unmap()\n");
ctx->ws->buffer_unmap(buffer->chunk->pool->bo->cs_buf);
util_slab_free(&ctx->pool_transfers, transfer);

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@ -54,20 +54,16 @@ void r600_compute_global_transfer_inline_write( struct pipe_context *, struct pi
unsigned usage, const struct pipe_box *, const void *data, unsigned stride, unsigned layer_stride);
static inline void COMPUTE_DBG(const char *fmt, ...)
static inline void COMPUTE_DBG(struct r600_screen *rscreen, const char *fmt, ...)
{
static bool check_debug = false, debug = false;
if (!(rscreen->debug_flags & DBG_COMPUTE)) {
return;
}
if (!check_debug) {
debug = debug_get_bool_option("R600_COMPUTE_DEBUG", FALSE);
}
if (debug) {
va_list ap;
va_start(ap, fmt);
_debug_vprintf(fmt, ap);
va_end(ap);
}
va_list ap;
va_start(ap, fmt);
_debug_vprintf(fmt, ap);
va_end(ap);
}
#endif

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@ -281,7 +281,7 @@ void evergreen_set_rat(
rctx = pipe->ctx;
COMPUTE_DBG("bind rat: %i \n", id);
COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
/* Create the RAT surface */
memset(&rat_templ, 0, sizeof(rat_templ));

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@ -2465,7 +2465,6 @@ void *r600_create_vertex_fetch_shader(struct pipe_context *ctx,
const struct pipe_vertex_element *elements)
{
struct r600_context *rctx = (struct r600_context *)ctx;
static int dump_shaders = -1;
struct r600_bytecode bc;
struct r600_bytecode_vtx vtx;
const struct util_format_description *desc;
@ -2571,15 +2570,7 @@ void *r600_create_vertex_fetch_shader(struct pipe_context *ctx,
return NULL;
}
if (dump_shaders == -1)
dump_shaders = debug_get_num_option("R600_DUMP_SHADERS", 0);
if (dump_shaders & 1) {
fprintf(stderr, "--------------------------------------------------------------\n");
r600_bytecode_dump(&bc);
fprintf(stderr, "______________________________________________________________\n");
}
if (dump_shaders & 2) {
if (rctx->screen->debug_flags & DBG_FS) {
fprintf(stderr, "--------------------------------------------------------------\n");
r600_bytecode_disasm(&bc);
fprintf(stderr, "______________________________________________________________\n");

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@ -37,7 +37,7 @@ int r600_isa_init(struct r600_context *ctx, struct r600_isa *isa) {
#if defined R600_USE_LLVM || defined HAVE_OPENCL
unsigned i, use_llvm;
use_llvm = debug_get_bool_option("R600_LLVM", TRUE);
use_llvm = !(ctx->screen->debug_flags & DBG_NO_LLVM);
if (!use_llvm)
return 0;

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@ -29,6 +29,7 @@
#include <errno.h>
#include "pipe/p_shader_tokens.h"
#include "util/u_blitter.h"
#include "util/u_debug.h"
#include "util/u_format_s3tc.h"
#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
@ -38,6 +39,27 @@
#include "vl/vl_video_buffer.h"
#include "os/os_time.h"
static const struct debug_named_value debug_options[] = {
/* logging */
{ "texdepth", DBG_TEX_DEPTH, "Print texture depth info" },
{ "compute", DBG_COMPUTE, "Print compute info" },
/* shaders */
{ "fs", DBG_FS, "Print fetch shaders" },
{ "vs", DBG_VS, "Print vertex shaders" },
{ "gs", DBG_GS, "Print geometry shaders" },
{ "ps", DBG_PS, "Print pixel shaders" },
{ "cs", DBG_CS, "Print compute shaders" },
/* features */
{ "nohyperz", DBG_NO_HYPERZ, "Disable Hyper-Z" },
#if defined(R600_USE_LLVM)
{ "nollvm", DBG_NO_LLVM, "Disable the LLVM shader compiler" },
#endif
DEBUG_NAMED_VALUE_END /* must be last */
};
/*
* pipe_context
*/
@ -1071,8 +1093,10 @@ struct pipe_screen *r600_screen_create(struct radeon_winsys *ws)
rscreen->ws = ws;
ws->query_info(ws, &rscreen->info);
rscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0);
rscreen->family = rscreen->info.family;
rscreen->chip_class = rscreen->info.chip_class;
if (rscreen->family == CHIP_UNKNOWN) {
fprintf(stderr, "r600: Unknown chipset 0x%04X\n", rscreen->info.pci_id);
FREE(rscreen);
@ -1164,14 +1188,6 @@ struct pipe_screen *r600_screen_create(struct radeon_winsys *ws)
LIST_INITHEAD(&rscreen->fences.blocks);
pipe_mutex_init(rscreen->fences.mutex);
/* Hyperz is very lockup prone any code that touch related part should be
* carefully tested especialy on r6xx/r7xx Development show that some piglit
* case were triggering lockup quickly such as :
* piglit/bin/depthstencil-render-miplevels 1024 d=s=z24_s8
*/
rscreen->use_hyperz = debug_get_bool_option("R600_HYPERZ", TRUE);
rscreen->use_hyperz = rscreen->info.drm_minor >= 26 ? rscreen->use_hyperz : FALSE;
rscreen->global_pool = compute_memory_pool_new(rscreen);
#if R600_TRACE_CS

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@ -223,9 +223,23 @@ typedef boolean (*r600g_dma_blit_t)(struct pipe_context *ctx,
unsigned src_level,
const struct pipe_box *src_box);
/* logging */
#define DBG_TEX_DEPTH (1 << 0)
#define DBG_COMPUTE (1 << 1)
/* shaders */
#define DBG_FS (1 << 8)
#define DBG_VS (1 << 9)
#define DBG_GS (1 << 10)
#define DBG_PS (1 << 11)
#define DBG_CS (1 << 12)
/* features */
#define DBG_NO_HYPERZ (1 << 16)
#define DBG_NO_LLVM (1 << 17)
struct r600_screen {
struct pipe_screen screen;
struct radeon_winsys *ws;
unsigned debug_flags;
unsigned family;
enum chip_class chip_class;
struct radeon_info info;
@ -233,7 +247,6 @@ struct r600_screen {
bool has_msaa;
bool has_cp_dma;
enum r600_msaa_texture_mode msaa_texture_support;
bool use_hyperz;
struct r600_tiling_info tiling_info;
struct r600_pipe_fences fences;

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@ -108,6 +108,33 @@ static int r600_shader_from_tgsi(struct r600_screen *rscreen,
struct r600_pipe_shader *pipeshader,
struct r600_shader_key key);
static unsigned tgsi_get_processor_type(const struct tgsi_token *tokens)
{
struct tgsi_parse_context parse;
if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) {
debug_printf("tgsi_parse_init() failed in %s:%i!\n", __func__, __LINE__);
return ~0;
}
return parse.FullHeader.Processor.Processor;
}
static bool r600_can_dump_shader(struct r600_screen *rscreen, unsigned processor_type)
{
switch (processor_type) {
case TGSI_PROCESSOR_VERTEX:
return (rscreen->debug_flags & DBG_VS) != 0;
case TGSI_PROCESSOR_GEOMETRY:
return (rscreen->debug_flags & DBG_GS) != 0;
case TGSI_PROCESSOR_FRAGMENT:
return (rscreen->debug_flags & DBG_PS) != 0;
case TGSI_PROCESSOR_COMPUTE:
return (rscreen->debug_flags & DBG_CS) != 0;
default:
return false;
}
}
static void r600_dump_streamout(struct pipe_stream_output_info *so)
{
unsigned i;
@ -132,19 +159,14 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
struct r600_pipe_shader *shader,
struct r600_shader_key key)
{
static int dump_shaders = -1;
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_pipe_shader_selector *sel = shader->selector;
int r;
bool dump = r600_can_dump_shader(rctx->screen, tgsi_get_processor_type(sel->tokens));
shader->shader.bc.isa = rctx->isa;
/* Would like some magic "get_bool_option_once" routine.
*/
if (dump_shaders == -1)
dump_shaders = debug_get_num_option("R600_DUMP_SHADERS", 0);
if (dump_shaders) {
if (dump) {
fprintf(stderr, "--------------------------------------------------------------\n");
tgsi_dump(sel->tokens, 0);
@ -162,12 +184,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
R600_ERR("building bytecode failed !\n");
return r;
}
if (dump_shaders & 1) {
fprintf(stderr, "--------------------------------------------------------------\n");
r600_bytecode_dump(&shader->shader.bc);
fprintf(stderr, "______________________________________________________________\n");
}
if (dump_shaders & 2) {
if (dump) {
fprintf(stderr, "--------------------------------------------------------------\n");
r600_bytecode_disasm(&shader->shader.bc);
fprintf(stderr, "______________________________________________________________\n");
@ -260,11 +277,7 @@ int r600_compute_shader_create(struct pipe_context * ctx,
unsigned char * bytes;
unsigned byte_count;
struct r600_shader_ctx shader_ctx;
unsigned dump = 0;
if (debug_get_bool_option("R600_DUMP_SHADERS", FALSE)) {
dump = 1;
}
bool dump = (r600_ctx->screen->debug_flags & DBG_CS) != 0;
r600_llvm_compile(mod, &bytes, &byte_count, r600_ctx->family , dump);
shader_ctx.bc = bytecode;
@ -278,7 +291,7 @@ int r600_compute_shader_create(struct pipe_context * ctx,
}
r600_bytecode_build(shader_ctx.bc);
if (dump) {
r600_bytecode_dump(shader_ctx.bc);
r600_bytecode_disasm(shader_ctx.bc);
}
free(bytes);
return 1;
@ -1240,7 +1253,7 @@ static int r600_shader_from_tgsi(struct r600_screen *rscreen,
unsigned inst_byte_count = 0;
#ifdef R600_USE_LLVM
use_llvm = debug_get_bool_option("R600_LLVM", TRUE);
use_llvm = !(ctx->screen->debug_flags & DBG_NO_LLVM);
#endif
ctx.bc = &shader->bc;
ctx.shader = shader;
@ -1416,7 +1429,8 @@ static int r600_shader_from_tgsi(struct r600_screen *rscreen,
if (use_llvm) {
struct radeon_llvm_context radeon_llvm_ctx;
LLVMModuleRef mod;
unsigned dump = 0;
bool dump = r600_can_dump_shader(rscreen, ctx.type);
memset(&radeon_llvm_ctx, 0, sizeof(radeon_llvm_ctx));
radeon_llvm_ctx.type = ctx.type;
radeon_llvm_ctx.two_side = shader->two_side;
@ -1430,11 +1444,9 @@ static int r600_shader_from_tgsi(struct r600_screen *rscreen,
radeon_llvm_ctx.clip_vertex = ctx.cv_output;
radeon_llvm_ctx.alpha_to_one = key.alpha_to_one;
mod = r600_tgsi_llvm(&radeon_llvm_ctx, tokens);
if (debug_get_bool_option("R600_DUMP_SHADERS", FALSE)) {
dump = 1;
}
if (r600_llvm_compile(mod, &inst_bytes, &inst_byte_count,
rscreen->family, dump)) {
rscreen->family, dump)) {
FREE(inst_bytes);
radeon_llvm_dispose(&radeon_llvm_ctx);
use_llvm = 0;

View File

@ -400,8 +400,6 @@ static void r600_texture_allocate_cmask(struct r600_screen *rscreen,
#endif
}
DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth, "R600_PRINT_TEXDEPTH", FALSE);
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
@ -457,7 +455,8 @@ r600_texture_create_object(struct pipe_screen *screen,
rtex->htile = NULL;
if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
util_format_is_depth_or_stencil(base->format) &&
rscreen->use_hyperz &&
rscreen->info.drm_minor >= 26 &&
!(rscreen->debug_flags & DBG_NO_HYPERZ) &&
base->target == PIPE_TEXTURE_2D &&
rtex->surface.level[0].nblk_x >= 32 &&
rtex->surface.level[0].nblk_y >= 32) {
@ -511,7 +510,7 @@ r600_texture_create_object(struct pipe_screen *screen,
rscreen->ws->buffer_unmap(resource->cs_buf);
}
if (debug_get_option_print_texdepth() && rtex->is_depth && rtex->non_disp_tiling) {
if (rscreen->debug_flags & DBG_TEX_DEPTH && rtex->is_depth && rtex->non_disp_tiling) {
printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
"blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
"bpe=%u, nsamples=%u, flags=%u\n",