radeonsi: don't allocate DCC for the temporary MSAA resolve surface
Allocating it has no effect, but it adds overhead (useless DCC clear). Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -48,6 +48,7 @@
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#define R600_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
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#define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
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#define R600_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
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#define R600_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
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#define R600_CONTEXT_STREAMOUT_FLUSH (1u << 0)
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/* Pipeline & streamout query controls. */
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@ -263,7 +263,8 @@ static int r600_init_surface(struct r600_common_screen *rscreen,
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}
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if (rscreen->chip_class >= VI &&
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ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT)
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(ptex->flags & R600_RESOURCE_FLAG_DISABLE_DCC ||
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ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT))
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surface->flags |= RADEON_SURF_DISABLE_DCC;
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if (ptex->bind & PIPE_BIND_SCANOUT) {
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@ -928,7 +928,8 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
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templ.depth0 = 1;
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templ.array_size = 1;
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templ.usage = PIPE_USAGE_DEFAULT;
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templ.flags = R600_RESOURCE_FLAG_FORCE_TILING;
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templ.flags = R600_RESOURCE_FLAG_FORCE_TILING |
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R600_RESOURCE_FLAG_DISABLE_DCC;
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tmp = ctx->screen->resource_create(ctx->screen, &templ);
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if (!tmp)
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