gallium: add GS_INVOCATIONS property
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -1468,6 +1468,14 @@ static void emit_decls( struct ureg_program *ureg )
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ureg->property_gs_max_vertices);
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}
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if (ureg->property_gs_invocations != ~0) {
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assert(ureg->processor == TGSI_PROCESSOR_GEOMETRY);
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emit_property(ureg,
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TGSI_PROPERTY_GS_INVOCATIONS,
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ureg->property_gs_invocations);
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}
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if (ureg->property_fs_coord_origin) {
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assert(ureg->processor == TGSI_PROCESSOR_FRAGMENT);
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@ -1757,6 +1765,7 @@ struct ureg_program *ureg_create( unsigned processor )
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ureg->property_gs_input_prim = ~0;
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ureg->property_gs_output_prim = ~0;
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ureg->property_gs_max_vertices = ~0;
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ureg->property_gs_invocations = ~0;
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ureg->free_temps = util_bitmask_create();
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if (ureg->free_temps == NULL)
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@ -2765,6 +2765,14 @@ distance outputs.
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This is useful for APIs that don't have UCPs and where clip distances written
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by a shader cannot be disabled.
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GS_INVOCATIONS
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""""""""""""""
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Specifies the number of times a geometry shader should be executed for each
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input primitive. Each invocation will have a different
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TGSI_SEMANTIC_INVOCATIONID system value set. If not specified, assumed to
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be 1.
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Texture Sampling and Texture Formats
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------------------------------------
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@ -236,7 +236,8 @@ union tgsi_immediate_data
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#define TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS 5
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#define TGSI_PROPERTY_FS_DEPTH_LAYOUT 6
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#define TGSI_PROPERTY_VS_PROHIBIT_UCPS 7
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#define TGSI_PROPERTY_COUNT 8
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#define TGSI_PROPERTY_GS_INVOCATIONS 8
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#define TGSI_PROPERTY_COUNT 9
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struct tgsi_property {
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unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */
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