anv/pipeline: Don't assert on more than 32 samplers
This prevents an assert when running one unreleased Vulkan game. Tested-by: Józef Kucia <joseph.kucia@gmail.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Cc: "18.0" <mesa-stable@lists.freedesktop.org>
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@ -1081,7 +1081,13 @@ emit_3dstate_streamout(struct anv_pipeline *pipeline,
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static uint32_t
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get_sampler_count(const struct anv_shader_bin *bin)
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{
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return DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
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uint32_t count_by_4 = DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
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/* We can potentially have way more than 32 samplers and that's ok.
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* However, the 3DSTATE_XS packets only have 3 bits to specify how
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* many to pre-fetch and all values above 4 are marked reserved.
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*/
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return MIN2(count_by_4, 4);
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}
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static uint32_t
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