progs/test: Fix MSVC build.
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@ -257,11 +257,11 @@ RandomPrimitive(void)
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Vcount++;
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for (i = 0; i < len; i++) {
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int k = RandomInt(9);
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Vbuffer[Vcount].v[0] = RandomFloat(-3, 3);
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Vbuffer[Vcount].v[1] = RandomFloat(-3, 3);
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Vbuffer[Vcount].v[2] = RandomFloat(-3, 3);
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Vbuffer[Vcount].v[3] = RandomFloat(-3, 3);
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int k = RandomInt(9);
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switch (k) {
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case 0:
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glVertex2fv(Vbuffer[Vcount].v);
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