Fix a bug that set RGBA bits length always to 0 (reported by Marcin Konicki).

PPC byte order now supported (thanks Nathan Whitehorn).
Double buffering is now always forced.
Unlock the BGLView looper only if needed. Should fix the GLUT-based apps crash
at window closing.
SwapBuffers() now can wait for next vertical retrace.
And several other minor changes...
This commit is contained in:
Philippe Houdoin 2004-08-14 09:43:07 +00:00
parent 7b0c30574c
commit 4b3be4d8be
2 changed files with 227 additions and 206 deletions

View File

@ -1,10 +1,8 @@
/* $Id: GLView.cpp,v 1.10 2003/12/13 01:26:14 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.0
* Version: 6.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -56,21 +54,38 @@ extern "C" {
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
} // extern "C"
#include <interface/Screen.h>
#include "GLView.h"
// BeOS component ordering for B_RGBA32 bitmap format
#define BE_RCOMP 2
#define BE_GCOMP 1
#define BE_BCOMP 0
#define BE_ACOMP 3
#if B_HOST_IS_LENDIAN
#define BE_RCOMP 2
#define BE_GCOMP 1
#define BE_BCOMP 0
#define BE_ACOMP 3
#define PACK_B_RGBA32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
#define PACK_B_RGBA32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
(color[RCOMP] << 16) | (color[ACOMP] << 24))
#define PACK_B_RGB32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
(color[RCOMP] << 16) | 0xFF000000)
#define PACK_B_RGB32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
(color[RCOMP] << 16) | 0xFF000000)
#else
// Big Endian B_RGBA32 bitmap format
#define BE_RCOMP 1
#define BE_GCOMP 2
#define BE_BCOMP 3
#define BE_ACOMP 0
#define PACK_B_RGBA32(color) (color[ACOMP] | (color[RCOMP] << 8) | \
(color[GCOMP] << 16) | (color[BCOMP] << 24))
#define PACK_B_RGB32(color) ((color[RCOMP] << 8) | (color[GCOMP] << 16) | \
(color[BCOMP] << 24) | 0xFF000000)
#endif
#define FLIP(coord) (LIBGGI_MODE(ggi_ctx->ggi_visual)->visible.y-(coord) - 1)
@ -82,6 +97,7 @@ extern "C" {
//
class MesaDriver
{
friend class BGLView;
public:
MesaDriver();
~MesaDriver();
@ -242,27 +258,34 @@ private:
BGLView::BGLView(BRect rect, char *name,
ulong resizingMode, ulong mode,
ulong options)
:BView(rect, name, resizingMode, mode | B_WILL_DRAW | B_FRAME_EVENTS) // | B_FULL_UPDATE_ON_RESIZE)
: BView(rect, name, resizingMode, mode | B_WILL_DRAW | B_FRAME_EVENTS) // | B_FULL_UPDATE_ON_RESIZE)
{
const GLboolean rgbFlag = (options & BGL_RGB) == BGL_RGB;
const GLboolean alphaFlag = (options & BGL_ALPHA) == BGL_ALPHA;
const GLboolean dblFlag = (options & BGL_DOUBLE) == BGL_DOUBLE;
// We don't support single buffering (yet): double buffering forced.
options |= BGL_DOUBLE;
const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
const GLboolean stereoFlag = false;
const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
const GLint index = (options & BGL_INDEX) ? 32 : 0;
const GLint red = (options & BGL_RGB) ? 8 : 0;
const GLint green = (options & BGL_RGB) ? 8 : 0;
const GLint blue = (options & BGL_RGB) ? 8 : 0;
const GLint alpha = (options & BGL_RGB) ? 8 : 0;
const GLint red = rgbFlag ? 8 : 0;
const GLint green = rgbFlag ? 8 : 0;
const GLint blue = rgbFlag ? 8 : 0;
const GLint alpha = alphaFlag ? 8 : 0;
m_options = options | BGL_INDIRECT;
struct dd_function_table functions;
if (!rgbFlag) {
fprintf(stderr, "Mesa Warning: color index mode not supported\n");
}
// Allocate auxiliary data object
MesaDriver * md = new MesaDriver;
MesaDriver * md = new MesaDriver();
// examine option flags and create gl_context struct
GLvisual * visual = _mesa_create_visual( rgbFlag,
@ -276,21 +299,29 @@ BGLView::BGLView(BRect rect, char *name,
1
);
// create core context
GLcontext * ctx = _mesa_create_context(visual, NULL, md, GL_FALSE);
// Initialize device driver function table
_mesa_init_driver_functions(&functions);
ctx->Driver.NewTextureObject = _mesa_new_texture_object;
ctx->Driver.DeleteTexture = _mesa_delete_texture_object;
_mesa_initialize_context(ctx, visual, NULL, md, GL_FALSE);
functions.GetString = md->GetString;
functions.UpdateState = md->UpdateState;
functions.GetBufferSize = md->GetBufferSize;
functions.Clear = md->Clear;
functions.ClearIndex = md->ClearIndex;
functions.ClearColor = md->ClearColor;
// create core context
GLcontext *ctx = _mesa_create_context(visual, NULL, &functions, md);
if (! ctx) {
_mesa_destroy_visual(visual);
delete md;
return;
}
_mesa_enable_sw_extensions(ctx);
_mesa_enable_1_3_extensions(ctx);
_mesa_enable_1_4_extensions(ctx);
_mesa_enable_1_5_extensions(ctx);
// create core framebuffer
GLframebuffer * buffer = _mesa_create_framebuffer(visual,
depth > 0 ? GL_TRUE : GL_FALSE,
@ -311,12 +342,21 @@ BGLView::BGLView(BRect rect, char *name,
// Hook aux data into BGLView object
m_gc = md;
// some stupid applications (Quake2) don't even think about calling LockGL()
// before using glGetString and friends... so make sure there is at least a
// valid context.
if (!_mesa_get_current_context()) {
LockGL();
// not needed, we don't have a looper yet: UnlockLooper();
}
}
BGLView::~BGLView()
{
printf("BGLView destructor\n");
// printf("BGLView destructor\n");
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
delete md;
@ -338,29 +378,42 @@ void BGLView::UnlockGL()
void BGLView::SwapBuffers()
{
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
md->SwapBuffers();
SwapBuffers(false);
}
void BGLView::SwapBuffers(bool vSync)
{
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
md->SwapBuffers();
if (vSync) {
BScreen screen(Window());
screen.WaitForRetrace();
}
}
#if 0
void BGLView::CopySubBufferMESA(GLint x, GLint y, GLuint width, GLuint height)
{
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
md->CopySubBuffer(x, y, width, height);
}
#endif
BView * BGLView::EmbeddedView()
{
// XXX to do
// TODO
return NULL;
}
status_t BGLView::CopyPixelsOut(BPoint source, BBitmap *dest)
{
// XXX to do
// TODO
printf("BGLView::CopyPixelsOut() not implemented yet!\n");
return B_UNSUPPORTED;
}
@ -368,15 +421,17 @@ status_t BGLView::CopyPixelsOut(BPoint source, BBitmap *dest)
status_t BGLView::CopyPixelsIn(BBitmap *source, BPoint dest)
{
// XXX to do
// TODO
printf("BGLView::CopyPixelsIn() not implemented yet!\n");
return B_UNSUPPORTED;
}
void BGLView::ErrorCallback(unsigned long errorCode) // GLenum errorCode)
void BGLView::ErrorCallback(unsigned long errorCode) // Mesa's GLenum is not ulong but uint!
{
// XXX to do
printf("BGLView::ErrorCallback() not implemented yet!\n");
char msg[32];
sprintf(msg, "GL: Error code $%04lx.", errorCode);
// debugger(msg);
printf("%s\n", msg);
return;
}
@ -465,12 +520,40 @@ status_t BGLView::GetSupportedSuites(BMessage *data)
void BGLView::DirectConnected( direct_buffer_info *info )
{
// XXX to do
#if 0
if (! m_direct_connected && m_direct_connection_disabled)
return;
direct_info_locker->Lock();
switch(info->buffer_state & B_DIRECT_MODE_MASK) {
case B_DIRECT_START:
m_direct_connected = true;
case B_DIRECT_MODIFY:
// Get clipping information
if (m_clip_list)
free(m_clip_list);
m_clip_list_count = info->clip_list_count;
m_clip_list = (clipping_rect *) malloc(m_clip_list_count*sizeof(clipping_rect));
if (m_clip_list) {
memcpy(m_clip_list, info->clip_list, m_clip_list_count*sizeof(clipping_rect));
fBits = (uint8 *) info->bits;
fRowBytes = info->bytes_per_row;
fFormat = info->pixel_format;
fBounds = info->window_bounds;
fDirty = true;
}
break;
case B_DIRECT_STOP:
fConnected = false;
break;
}
direct_info_locker->Unlock();
#endif
}
void BGLView::EnableDirectMode( bool enabled )
{
// XXX to do
// TODO
}
@ -589,49 +672,8 @@ void MesaDriver::Init(BGLView * bglview, GLcontext * ctx, GLvisual * visual, GLf
// Use default TCL pipeline
tnl->Driver.RunPipeline = _tnl_run_pipeline;
ctx->Driver.GetString = MesaDriver::GetString;
ctx->Driver.UpdateState = MesaDriver::UpdateState;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.GetBufferSize = MesaDriver::GetBufferSize;
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = MesaDriver::Clear;
// ctx->Driver.ClearIndex = MesaDriver::ClearIndex;
// ctx->Driver.ClearColor = MesaDriver::ClearColor;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
swdd->SetBuffer = MesaDriver::SetBuffer;
swdd->SetBuffer = this->SetBuffer;
}
@ -646,7 +688,8 @@ void MesaDriver::LockGL()
void MesaDriver::UnlockGL()
{
m_bglview->UnlockLooper();
if (m_bglview->Looper()->IsLocked())
m_bglview->UnlockLooper();
// Could call _mesa_make_current(NULL, NULL) but it would just
// hinder performance
}
@ -654,11 +697,11 @@ void MesaDriver::UnlockGL()
void MesaDriver::SwapBuffers() const
{
// _mesa_notifySwapBuffers(m_glcontext);
_mesa_notifySwapBuffers(m_glcontext);
if (m_bitmap) {
m_bglview->LockLooper();
m_bglview->DrawBitmap(m_bitmap, BPoint(0, 0));
m_bglview->DrawBitmap(m_bitmap);
m_bglview->UnlockLooper();
};
}
@ -823,7 +866,7 @@ void MesaDriver::ClearBack(GLcontext *ctx,
assert(bitmap);
GLuint *start = (GLuint *) bitmap->Bits();
const GLuint *clearPixelPtr = (const GLuint *) md->m_clear_color;
const GLuint clearPixel = *clearPixelPtr;
const GLuint clearPixel = B_LENDIAN_TO_HOST_INT32(*clearPixelPtr);
if (all) {
const int numPixels = md->m_width * md->m_height;
@ -1042,20 +1085,23 @@ void MesaDriver::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
void MesaDriver::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
// XXX to do
printf("WriteCI32SpanFront() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
// XXX to do
printf("WriteCI8SpanFront() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
// XXX to do
printf("WriteMonoCISpanFront() not implemented yet!\n");
// TODO
}
@ -1063,14 +1109,16 @@ void MesaDriver::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
// XXX to do
printf("WriteCI32PixelsFront() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
// XXX to do
printf("WriteMonoCIPixelsFront() not implemented yet!\n");
// TODO
}
@ -1078,7 +1126,7 @@ void MesaDriver::ReadCI32SpanFront( const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
printf("ReadCI32SpanFront() not implemented yet!\n");
// XXX to do
// TODO
}
@ -1086,7 +1134,7 @@ void MesaDriver::ReadRGBASpanFront( const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLubyte rgba[][4] )
{
printf("ReadRGBASpanFront() not implemented yet!\n");
// XXX to do
// TODO
}
@ -1095,7 +1143,7 @@ void MesaDriver::ReadCI32PixelsFront( const GLcontext *ctx,
GLuint indx[], const GLubyte mask[] )
{
printf("ReadCI32PixelsFront() not implemented yet!\n");
// XXX to do
// TODO
}
@ -1104,7 +1152,7 @@ void MesaDriver::ReadRGBAPixelsFront( const GLcontext *ctx,
GLubyte rgba[][4], const GLubyte mask[] )
{
printf("ReadRGBAPixelsFront() not implemented yet!\n");
// XXX to do
// TODO
}
@ -1118,12 +1166,6 @@ void MesaDriver::WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
static bool already_called = false;
if (! already_called) {
printf("WriteRGBASpanBack() called.\n");
already_called = true;
}
assert(bitmap);
int row = md->m_bottom - y;
@ -1154,12 +1196,6 @@ void MesaDriver::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
static bool already_called = false;
if (! already_called) {
printf("WriteRGBSpanBack() called.\n");
already_called = true;
}
assert(bitmap);
int row = md->m_bottom - y;
@ -1191,12 +1227,6 @@ void MesaDriver::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
static bool already_called = false;
if (! already_called) {
printf("WriteMonoRGBASpanBack() called.\n");
already_called = true;
}
assert(bitmap);
int row = md->m_bottom - y;
@ -1226,12 +1256,6 @@ void MesaDriver::WriteRGBAPixelsBack(const GLcontext *ctx,
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
static bool already_called = false;
if (! already_called) {
printf("WriteRGBAPixelsBack() called.\n");
already_called = true;
}
assert(bitmap);
#if 0
while(n--) {
@ -1279,12 +1303,6 @@ void MesaDriver::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
static bool already_called = false;
if (! already_called) {
printf("WriteMonoRGBAPixelsBack() called.\n");
already_called = true;
}
assert(bitmap);
uint32 pixel_color = PACK_B_RGBA32(color);
@ -1324,21 +1342,24 @@ void MesaDriver::WriteCI32SpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
// XXX to do
printf("WriteCI32SpanBack() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
// XXX to do
printf("WriteCI8SpanBack() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
// XXX to do
printf("WriteMonoCISpanBack() not implemented yet!\n");
// TODO
}
@ -1346,21 +1367,24 @@ void MesaDriver::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
// XXX to do
printf("WriteCI32PixelsBack() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
// XXX to do
printf("WriteMonoCIPixelsBack() not implemented yet!\n");
// TODO
}
void MesaDriver::ReadCI32SpanBack( const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
// XXX to do
printf("ReadCI32SpanBack() not implemented yet!\n");
// TODO
}
@ -1388,7 +1412,8 @@ void MesaDriver::ReadCI32PixelsBack( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
// XXX to do
printf("ReadCI32PixelsBack() not implemented yet!\n");
// TODO
}

View File

@ -9,24 +9,24 @@
#ifndef BGLVIEW_H
#define BGLVIEW_H
// added by Brian Paul:
#ifndef BGL_RGB
#include <GL/gl.h>
#define BGL_RGB 0
#define BGL_INDEX 1
#define BGL_SINGLE 0
#define BGL_DOUBLE 2
#define BGL_DIRECT 0
#define BGL_INDIRECT 4
#define BGL_INDIRECT 4
#define BGL_ACCUM 8
#define BGL_ALPHA 16
#define BGL_DEPTH 32
#define BGL_OVERLAY 64
#define BGL_UNDERLAY 128
#define BGL_UNDERLAY 128
#define BGL_STENCIL 512
#endif
#ifdef __cplusplus
#include <GL/gl.h>
#include <AppKit.h>
#include <interface/Window.h>
#include <interface/View.h>
@ -37,96 +37,91 @@
class BGLView : public BView {
public:
BGLView(BRect rect, char *name,
ulong resizingMode, ulong mode,
ulong options);
virtual ~BGLView();
BGLView(BRect rect, char *name,
ulong resizingMode, ulong mode,
ulong options);
virtual ~BGLView();
void LockGL();
void UnlockGL();
void SwapBuffers();
// Added for Mesa (can't be virtual!)
void CopySubBufferMESA(GLint x, GLint y, GLuint width, GLuint height);
BView * EmbeddedView();
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void ErrorCallback(unsigned long errorCode); // GLenum errorCode);
void LockGL();
void UnlockGL();
void SwapBuffers();
void SwapBuffers( bool vSync );
BView * EmbeddedView();
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void ErrorCallback(unsigned long errorCode); // Mesa's GLenum is uint where Be's ones was ulong!
virtual void Draw(BRect updateRect);
virtual void Draw(BRect updateRect);
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void DetachedFromWindow();
virtual void AllDetached();
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void DetachedFromWindow();
virtual void AllDetached();
virtual void FrameResized(float width, float height);
virtual status_t Perform(perform_code d, void *arg);
virtual void FrameResized(float width, float height);
virtual status_t Perform(perform_code d, void *arg);
/* The public methods below, for the moment,
are just pass-throughs to BView */
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void MessageReceived(BMessage *msg);
virtual void SetResizingMode(uint32 mode);
virtual void MessageReceived(BMessage *msg);
virtual void SetResizingMode(uint32 mode);
virtual void Show();
virtual void Hide();
virtual void Show();
virtual void Hide();
virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
virtual status_t GetSupportedSuites(BMessage *data);
/* New public functions */
void DirectConnected( direct_buffer_info *info );
void EnableDirectMode( bool enabled );
/* New public functions */
void DirectConnected( direct_buffer_info *info );
void EnableDirectMode( bool enabled );
void * getGC() { return m_gc; }
private:
virtual void _ReservedGLView1();
virtual void _ReservedGLView2();
virtual void _ReservedGLView3();
virtual void _ReservedGLView4();
virtual void _ReservedGLView5();
virtual void _ReservedGLView6();
virtual void _ReservedGLView7();
virtual void _ReservedGLView8();
virtual void _ReservedGLView1();
virtual void _ReservedGLView2();
virtual void _ReservedGLView3();
virtual void _ReservedGLView4();
virtual void _ReservedGLView5();
virtual void _ReservedGLView6();
virtual void _ReservedGLView7();
virtual void _ReservedGLView8();
BGLView(const BGLView &);
BGLView &operator=(const BGLView &);
BGLView(const BGLView &);
BGLView &operator=(const BGLView &);
void dither_front();
bool confirm_dither();
void draw(BRect r);
void dither_front();
bool confirm_dither();
void draw(BRect r);
void * m_gc;
uint32 m_options;
uint32 m_ditherCount;
BLocker m_drawLock;
BLocker m_displayLock;
#if OLD_GLVIEW
BView * m_embeddedFront;
BView * m_embeddedBack;
#else
void * m_clip_info;
void * _reserved1;
#endif
BBitmap * m_ditherMap;
BRect m_bounds;
int16 * m_errorBuffer[2];
uint64 _reserved[8];
void * m_gc;
uint32 m_options;
uint32 m_ditherCount;
BLocker m_drawLock;
BLocker m_displayLock;
void * m_clip_info;
void * _Unused1;
BBitmap * m_ditherMap;
BRect m_bounds;
int16 * m_errorBuffer[2];
uint64 _reserved[8];
/* Direct Window stuff */
private:
void drawScanline( int x1, int x2, int y, void *data );
static void scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2);
void lock_draw();
void unlock_draw();
bool validateView();
void drawScanline( int x1, int x2, int y, void *data );
static void scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2);
void lock_draw();
void unlock_draw();
bool validateView();
};
@ -187,8 +182,9 @@ private:
uint64 _reserved[7];
};
#endif // __cplusplus
#endif
#endif // BGLVIEW_H