Remove GL_MESA_packed_depth_stencil

This extension was never enabled in any driver.
This commit is contained in:
Ian Romanick 2010-09-18 16:21:00 +02:00
parent 7f11d471e6
commit 4b1f98241f
4 changed files with 3 additions and 19 deletions

View File

@ -52,15 +52,11 @@ __glElementsPerGroup(GLenum format, GLenum type)
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_SHORT_8_8_APPLE:
case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
case GL_UNSIGNED_SHORT_15_1_MESA:
case GL_UNSIGNED_SHORT_1_15_REV_MESA:
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8_NV:
case GL_UNSIGNED_INT_24_8_MESA:
case GL_UNSIGNED_INT_8_24_REV_MESA:
return 1;
default:
break;
@ -114,8 +110,6 @@ __glBytesPerElement(GLenum type)
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_SHORT_8_8_APPLE:
case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
case GL_UNSIGNED_SHORT_15_1_MESA:
case GL_UNSIGNED_SHORT_1_15_REV_MESA:
return 2;
case GL_UNSIGNED_BYTE:
case GL_BYTE:
@ -130,8 +124,6 @@ __glBytesPerElement(GLenum type)
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8_NV:
case GL_UNSIGNED_INT_24_8_MESA:
case GL_UNSIGNED_INT_8_24_REV_MESA:
return 4;
default:
return 0;

View File

@ -55,7 +55,6 @@
(((unsigned long)p) - (unsigned long)mmesa->mgaScreen->buffers.map)
#if defined(MESA_packed_depth_stencil)
static GLboolean
check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
const struct gl_pixelstore_attrib *packing,
@ -64,7 +63,7 @@ check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
return ( type == GL_UNSIGNED_INT_24_8_MESA &&
return ( type == GL_UNSIGNED_INT_24_8 &&
ctx->Visual->DepthBits == 24 &&
ctx->Visual->StencilBits == 8 &&
mmesa->mgaScreen->cpp == 4 &&
@ -78,7 +77,6 @@ check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
pitch % 32 == 0 &&
pitch < 4096 );
}
#endif
static GLboolean
@ -252,13 +250,11 @@ mgaTryReadPixels( GLcontext *ctx,
return GL_FALSE;
switch (format) {
#if defined(MESA_packed_depth_stencil)
case GL_DEPTH_STENCIL_MESA:
case GL_DEPTH_STENCIL:
ok = check_depth_stencil_24_8(ctx, type, pack, pixels, size, pitch);
planemask = ~0;
source = mmesa->mgaScreen->depthOffset;
break;
#endif
case GL_DEPTH_COMPONENT:
ok = check_depth(ctx, type, pack, pixels, size, pitch);
@ -494,8 +490,7 @@ mgaTryDrawPixels( GLcontext *ctx,
switch (format) {
#if defined(MESA_packed_depth_stencil)
case GL_DEPTH_STENCIL_MESA:
case GL_DEPTH_STENCIL:
dest = mmesa->mgaScreen->depthOffset;
planemask = ~0;
if (!check_depth_stencil_24_8(ctx, type, unpack, pixels, size, pitch) ||
@ -503,7 +498,6 @@ mgaTryDrawPixels( GLcontext *ctx,
!check_stencil_per_fragment_ops(ctx))
return GL_FALSE;
break;
#endif
case GL_DEPTH_COMPONENT:
dest = mmesa->mgaScreen->depthOffset;

View File

@ -184,7 +184,6 @@ static const struct {
{ OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
{ OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
{ OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
{ OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
{ OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
{ OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
{ OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },

View File

@ -2687,7 +2687,6 @@ struct gl_extensions
GLboolean IBM_rasterpos_clip;
GLboolean IBM_multimode_draw_arrays;
GLboolean MESA_pack_invert;
GLboolean MESA_packed_depth_stencil;
GLboolean MESA_resize_buffers;
GLboolean MESA_ycbcr_texture;
GLboolean MESA_texture_array;