glsl: Use fabs() on floating point values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner 2013-11-25 22:18:28 -08:00
parent 8814806c97
commit 4b0ef4bf38
1 changed files with 2 additions and 2 deletions

View File

@ -416,9 +416,9 @@ void ir_print_visitor::visit(ir_constant *ir)
if (ir->value.f[i] == 0.0f)
/* 0.0 == -0.0, so print with %f to get the proper sign. */
printf("%.1f", ir->value.f[i]);
else if (abs(ir->value.f[i]) < 0.000001f)
else if (fabs(ir->value.f[i]) < 0.000001f)
printf("%a", ir->value.f[i]);
else if (abs(ir->value.f[i]) > 1000000.0f)
else if (fabs(ir->value.f[i]) > 1000000.0f)
printf("%e", ir->value.f[i]);
else
printf("%f", ir->value.f[i]);