mesa/sso: Refactor new function _mesa_bind_pipeline

Pull most of the guts out of _mesa_BindPipeline into a new utility
function that can be use elsewhere (e.g., meta).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2014-03-25 18:19:42 -07:00
parent 5998fd536a
commit 4a868a984d
2 changed files with 14 additions and 3 deletions

View File

@ -412,8 +412,15 @@ _mesa_BindProgramPipeline(GLuint pipeline)
newObj->EverBound = GL_TRUE;
}
_mesa_bind_pipeline(ctx, newObj);
}
void
_mesa_bind_pipeline(struct gl_context *ctx,
struct gl_pipeline_object *pipe)
{
/* First bind the Pipeline to pipeline binding point */
_mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, newObj);
_mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
/* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
*
@ -424,11 +431,11 @@ _mesa_BindProgramPipeline(GLuint pipeline)
* considered current."
*/
if (&ctx->Shader != ctx->_Shader) {
if (pipeline) {
if (pipe != NULL) {
/* Bound the pipeline to the current program and
* restore the pipeline state
*/
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, newObj);
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
} else {
/* Unbind the pipeline */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader,

View File

@ -59,6 +59,10 @@ _mesa_reference_pipeline_object(struct gl_context *ctx,
_mesa_reference_pipeline_object_(ctx, ptr, obj);
}
extern void
_mesa_bind_pipeline(struct gl_context *ctx,
struct gl_pipeline_object *pipe);
extern GLboolean
_mesa_validate_program_pipeline(struct gl_context * ctx, struct gl_pipeline_object *pipe, GLboolean IsBound);