ir_to_mesa: Add support for gl_NormalScale.

Bug #30040.
This commit is contained in:
Eric Anholt 2010-09-07 16:25:22 -07:00
parent a09a8ec12d
commit 4a867be143
2 changed files with 7 additions and 0 deletions

View File

@ -703,6 +703,10 @@ static struct statevar_element gl_Fog_elements[] = {
{"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
};
static struct statevar_element gl_NormalScale_elements[] = {
{NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
};
#define MATRIX(name, statevar, modifier) \
static struct statevar_element name ## _elements[] = { \
{ NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
@ -808,6 +812,7 @@ static const struct statevar {
STATEVAR(gl_TextureMatrixInverseTranspose),
STATEVAR(gl_NormalMatrix),
STATEVAR(gl_NormalScale),
};
void

View File

@ -1052,6 +1052,8 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
append_token(str, state[1]);
append_index(str, state[2]);
break;
case STATE_NORMAL_SCALE:
break;
case STATE_INTERNAL:
append_token(str, state[1]);
if (state[1] == STATE_CURRENT_ATTRIB)