glsl/linker: Allow unused in blocks which are not declated on previous stage

>From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:

    "Only the input variables that are actually read need to be written
     by the previous stage; it is allowed to have superfluous
     declarations of input variables."

Fixes:
    * interstage-multiple-shader-objects.shader_test

v2:
  Update comment in ir.h since the usage of "used" field
  has been extended.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101247
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
vadym.shovkoplias 2018-08-23 13:12:16 +03:00 committed by Alejandro Piñeiro
parent 07a227f543
commit 4a8444d5bc
2 changed files with 9 additions and 3 deletions

View File

@ -667,8 +667,8 @@ public:
* variable has been used. For example, it is an error to redeclare a
* variable as invariant after it has been used.
*
* This is only maintained in the ast_to_hir.cpp path, not in
* Mesa's fixed function or ARB program paths.
* This is maintained in the ast_to_hir.cpp path and during linking,
* but not in Mesa's fixed function or ARB program paths.
*/
unsigned used:1;

View File

@ -417,9 +417,15 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
* write to any of the pre-defined outputs (e.g. if the vertex shader
* does not write to gl_Position, etc), which is allowed and results in
* undefined behavior.
*
* From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
*
* "Only the input variables that are actually read need to be written
* by the previous stage; it is allowed to have superfluous
* declarations of input variables."
*/
if (producer_def == NULL &&
!is_builtin_gl_in_block(var, consumer->Stage)) {
!is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) {
linker_error(prog, "Input block `%s' is not an output of "
"the previous stage\n", var->get_interface_type()->name);
return;