swrast: flip the conditionals in shadow_compare4() for readability

This commit is contained in:
Brian Paul 2011-03-08 08:31:12 -07:00
parent d9f584e663
commit 4a802738b0
1 changed files with 24 additions and 24 deletions

View File

@ -2918,40 +2918,40 @@ shadow_compare4(GLenum function, GLfloat coord,
switch (function) {
case GL_LEQUAL:
if (depth00 < coord) luminance -= d;
if (depth01 < coord) luminance -= d;
if (depth10 < coord) luminance -= d;
if (depth11 < coord) luminance -= d;
if (coord > depth00) luminance -= d;
if (coord > depth01) luminance -= d;
if (coord > depth10) luminance -= d;
if (coord > depth11) luminance -= d;
return luminance;
case GL_GEQUAL:
if (depth00 > coord) luminance -= d;
if (depth01 > coord) luminance -= d;
if (depth10 > coord) luminance -= d;
if (depth11 > coord) luminance -= d;
if (coord < depth00) luminance -= d;
if (coord < depth01) luminance -= d;
if (coord < depth10) luminance -= d;
if (coord < depth11) luminance -= d;
return luminance;
case GL_LESS:
if (depth00 <= coord) luminance -= d;
if (depth01 <= coord) luminance -= d;
if (depth10 <= coord) luminance -= d;
if (depth11 <= coord) luminance -= d;
if (coord >= depth00) luminance -= d;
if (coord >= depth01) luminance -= d;
if (coord >= depth10) luminance -= d;
if (coord >= depth11) luminance -= d;
return luminance;
case GL_GREATER:
if (depth00 >= coord) luminance -= d;
if (depth01 >= coord) luminance -= d;
if (depth10 >= coord) luminance -= d;
if (depth11 >= coord) luminance -= d;
if (coord <= depth00) luminance -= d;
if (coord <= depth01) luminance -= d;
if (coord <= depth10) luminance -= d;
if (coord <= depth11) luminance -= d;
return luminance;
case GL_EQUAL:
if (depth00 != coord) luminance -= d;
if (depth01 != coord) luminance -= d;
if (depth10 != coord) luminance -= d;
if (depth11 != coord) luminance -= d;
if (coord != depth00) luminance -= d;
if (coord != depth01) luminance -= d;
if (coord != depth10) luminance -= d;
if (coord != depth11) luminance -= d;
return luminance;
case GL_NOTEQUAL:
if (depth00 == coord) luminance -= d;
if (depth01 == coord) luminance -= d;
if (depth10 == coord) luminance -= d;
if (depth11 == coord) luminance -= d;
if (coord == depth00) luminance -= d;
if (coord == depth01) luminance -= d;
if (coord == depth10) luminance -= d;
if (coord == depth11) luminance -= d;
return luminance;
case GL_ALWAYS:
return 1.0F;