st/nine: Back viewport to nine_context

Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-10-19 21:57:52 +02:00
parent 9498613607
commit 4a6d83ebc2
4 changed files with 39 additions and 10 deletions

View File

@ -100,6 +100,8 @@ NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
This->state.viewport.Width = refSurf->desc.Width;
This->state.viewport.Height = refSurf->desc.Height;
nine_context_set_viewport(This, &This->state.viewport);
This->state.scissor.minx = 0;
This->state.scissor.miny = 0;
This->state.scissor.maxx = refSurf->desc.Width;
@ -2025,7 +2027,7 @@ NineDevice9_SetViewport( struct NineDevice9 *This,
pViewport->MinZ, pViewport->MaxZ);
state->viewport = *pViewport;
state->changed.group |= NINE_STATE_VIEWPORT;
nine_context_set_viewport(This, pViewport);
return D3D_OK;
}

View File

@ -2019,7 +2019,7 @@ nine_ff_load_ps_params(struct NineDevice9 *device)
static void
nine_ff_load_viewport_info(struct NineDevice9 *device)
{
D3DVIEWPORT9 *viewport = &device->state.viewport;
D3DVIEWPORT9 *viewport = &device->context.viewport;
struct fvec4 *dst = (struct fvec4 *)device->ff.vs_const;
float diffZ = viewport->MaxZ - viewport->MinZ;

View File

@ -494,7 +494,7 @@ update_framebuffer(struct NineDevice9 *device, bool is_clear)
static void
update_viewport(struct NineDevice9 *device)
{
const D3DVIEWPORT9 *vport = &device->state.viewport;
const D3DVIEWPORT9 *vport = &device->context.viewport;
struct pipe_viewport_state pvport;
/* D3D coordinates are:
@ -1441,12 +1441,18 @@ nine_context_set_render_target(struct NineDevice9 *device,
const unsigned i = RenderTargetIndex;
if (i == 0) {
context->viewport.X = 0;
context->viewport.Y = 0;
context->viewport.Width = rt->desc.Width;
context->viewport.Height = rt->desc.Height;
context->viewport.MinZ = 0.0f;
context->viewport.MaxZ = 1.0f;
context->scissor.minx = 0;
context->scissor.miny = 0;
context->scissor.maxx = rt->desc.Width;
context->scissor.maxy = rt->desc.Height;
/* viewport changes */
state->changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR | NINE_STATE_MULTISAMPLE;
if (context->rt[0] &&
@ -1461,6 +1467,17 @@ nine_context_set_render_target(struct NineDevice9 *device,
}
}
void
nine_context_set_viewport(struct NineDevice9 *device,
const D3DVIEWPORT9 *viewport)
{
struct nine_state *state = &device->state;
struct nine_context *context = &device->context;
context->viewport = *viewport;
state->changed.group |= NINE_STATE_VIEWPORT;
}
void
nine_context_set_scissor(struct NineDevice9 *device,
const struct pipe_scissor_state *scissor)
@ -1622,6 +1639,10 @@ nine_context_apply_stateblock(struct NineDevice9 *device,
context->changed.ps_const_b = !!src->changed.ps_const_b;
}
/* Viewport */
if (src->changed.group & NINE_STATE_VIEWPORT)
context->viewport = src->viewport;
/* Scissor */
if (src->changed.group & NINE_STATE_SCISSOR)
context->scissor = src->scissor;
@ -1672,10 +1693,10 @@ nine_context_clear_fb(struct NineDevice9 *device,
return;
d3dcolor_to_pipe_color_union(&rgba, Color);
rect.x1 = device->state.viewport.X;
rect.y1 = device->state.viewport.Y;
rect.x2 = device->state.viewport.Width + rect.x1;
rect.y2 = device->state.viewport.Height + rect.y1;
rect.x1 = context->viewport.X;
rect.y1 = context->viewport.Y;
rect.x2 = context->viewport.Width + rect.x1;
rect.y2 = context->viewport.Height + rect.y1;
/* Both rectangles apply, which is weird, but that's D3D9. */
if (context->rs[D3DRS_SCISSORTESTENABLE]) {
@ -2120,8 +2141,8 @@ nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
state->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
if (!is_reset) {
state->viewport.MinZ = 0.0f;
state->viewport.MaxZ = 1.0f;
state->viewport.MinZ = context->viewport.MinZ = 0.0f;
state->viewport.MaxZ = context->viewport.MaxZ = 1.0f;
}
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)

View File

@ -238,6 +238,8 @@ struct nine_context {
uint8_t rt_mask;
D3DVIEWPORT9 viewport;
struct pipe_scissor_state scissor;
struct NineVertexShader9 *vs;
@ -384,6 +386,10 @@ nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
const BOOL *pConstantData,
UINT BoolCount);
void
nine_context_set_viewport(struct NineDevice9 *device,
const D3DVIEWPORT9 *viewport);
void
nine_context_set_scissor(struct NineDevice9 *device,
const struct pipe_scissor_state *scissor);