mesa: Check for OpenGL state change before flushing vertices.
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3958>
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@ -102,8 +102,10 @@ client_state(struct gl_context *ctx, struct gl_vertex_array_object* vao,
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break;
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case GL_POINT_SIZE_ARRAY_OES:
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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ctx->VertexProgram.PointSizeEnabled = state;
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if (ctx->VertexProgram.PointSizeEnabled != state) {
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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ctx->VertexProgram.PointSizeEnabled = state;
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}
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vao_state(ctx, vao, VERT_ATTRIB_POINT_SIZE, state);
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break;
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