r300g: add a workaround for the AA colorbuffer addressing bug on R500

This commit is contained in:
Marek Olšák 2013-01-20 18:09:58 +01:00
parent 7bfbf5b287
commit 4a1af434e6
2 changed files with 42 additions and 7 deletions

View File

@ -839,14 +839,18 @@ static unsigned r300_get_num_samples(struct r300_context *r300)
{
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
unsigned num_samples;
unsigned i, num_samples;
if (fb->nr_cbufs)
num_samples = fb->cbufs[0]->texture->nr_samples;
else if (fb->zsbuf)
num_samples = fb->zsbuf->texture->nr_samples;
else
num_samples = 1;
if (!fb->nr_cbufs && !fb->zsbuf)
return 1;
num_samples = 6;
for (i = 0; i < fb->nr_cbufs; i++)
num_samples = MIN2(num_samples, fb->cbufs[i]->texture->nr_samples);
if (fb->zsbuf)
num_samples = MIN2(num_samples, fb->zsbuf->texture->nr_samples);
if (!num_samples)
num_samples = 1;

View File

@ -542,6 +542,37 @@ void r300_texture_desc_init(struct r300_screen *rscreen,
tex->tex.height0 = base->height0;
tex->tex.depth0 = base->depth0;
/* There is a CB memory addressing hardware bug that limits the width
* of the MSAA buffer in some cases in R520. In order to get around it,
* the following code lowers the sample count depending on the format and
* the width.
*
* The only catch is that all MSAA colorbuffers and a zbuffer which are
* supposed to be used together should always be bound together. Only
* then the correct minimum sample count of all bound buffers is used
* for rendering. */
if (rscreen->caps.is_r500) {
/* FP16 6x MSAA buffers are limited to a width of 1360 pixels. */
if (tex->b.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT &&
tex->b.b.nr_samples == 6 && tex->b.b.width0 > 1360) {
tex->b.b.nr_samples = 4;
}
/* FP16 4x MSAA buffers are limited to a width of 2048 pixels. */
if (tex->b.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT &&
tex->b.b.nr_samples == 4 && tex->b.b.width0 > 2048) {
tex->b.b.nr_samples = 2;
}
}
/* 32-bit 6x MSAA buffers are limited to a width of 2720 pixels.
* This applies to all R300-R500 cards. */
if (util_format_get_blocksizebits(tex->b.b.format) == 32 &&
!util_format_is_depth_or_stencil(tex->b.b.format) &&
tex->b.b.nr_samples == 6 && tex->b.b.width0 > 2720) {
tex->b.b.nr_samples = 4;
}
r300_setup_flags(tex);
/* Align a 3D NPOT texture to POT. */