glsl linker: compare interface blocks during intrastage linking

Verify that interface blocks match when combining compilation
units at the same stage. (For example, when merging all vertex
shaders.)

Fixes piglit glsl-1.50 test:
* linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test

v5 (Ken): Rename to link_interface_blocks.cpp and drop the separate .h
file for consistency with other linker code.  Remove "ok" variable.
Fold cross_validate_interface_blocks into its caller.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jordan Justen 2013-05-20 23:42:49 -07:00
parent d6863acb9f
commit 4a0bcd90cf
4 changed files with 82 additions and 0 deletions

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@ -46,6 +46,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/ir_variable_refcount.cpp \
$(GLSL_SRCDIR)/linker.cpp \
$(GLSL_SRCDIR)/link_functions.cpp \
$(GLSL_SRCDIR)/link_interface_blocks.cpp \
$(GLSL_SRCDIR)/link_uniforms.cpp \
$(GLSL_SRCDIR)/link_uniform_initializers.cpp \
$(GLSL_SRCDIR)/link_uniform_block_active_visitor.cpp \

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@ -0,0 +1,71 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file link_interface_blocks.cpp
* Linker support for GLSL's interface blocks.
*/
#include "ir.h"
#include "glsl_symbol_table.h"
#include "linker.h"
#include "main/macros.h"
bool
validate_intrastage_interface_blocks(const gl_shader **shader_list,
unsigned num_shaders)
{
glsl_symbol_table interfaces;
for (unsigned int i = 0; i < num_shaders; i++) {
if (shader_list[i] == NULL)
continue;
foreach_list(node, shader_list[i]->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
if (!var)
continue;
const glsl_type *iface_type = var->interface_type;
if (iface_type == NULL)
continue;
const glsl_type *old_iface_type =
interfaces.get_interface(iface_type->name,
(enum ir_variable_mode) var->mode);
if (old_iface_type == NULL) {
/* This is the first time we've seen the interface, so save
* it into our symbol table.
*/
interfaces.add_interface(iface_type->name, iface_type,
(enum ir_variable_mode) var->mode);
} else if (old_iface_type != iface_type) {
return false;
}
}
}
return true;
}

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@ -938,6 +938,12 @@ link_intrastage_shaders(void *mem_ctx,
if (!cross_validate_globals(prog, shader_list, num_shaders, false))
return NULL;
/* Check that interface blocks defined in multiple shaders are consistent.
*/
if (!validate_intrastage_interface_blocks((const gl_shader **)shader_list,
num_shaders))
return NULL;
/* Check that uniform blocks between shaders for a stage agree. */
const int num_uniform_blocks =
link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,

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@ -60,6 +60,10 @@ link_uniform_blocks(void *mem_ctx,
unsigned num_shaders,
struct gl_uniform_block **blocks_ret);
bool
validate_intrastage_interface_blocks(const gl_shader **shader_list,
unsigned num_shaders);
/**
* Class for processing all of the leaf fields of a variable that corresponds
* to a program resource.