svga: refactor occlusion query code

This is in preparation for adding new query types for the HUD.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2013-04-01 17:49:31 -06:00
parent a9ae7e9c28
commit 49ed1f3cb3
1 changed files with 122 additions and 92 deletions

View File

@ -44,7 +44,10 @@ struct pipe_query {
struct svga_query {
struct pipe_query base;
SVGA3dQueryType type;
unsigned type; /**< PIPE_QUERY_x or SVGA_QUERY_x */
SVGA3dQueryType svga_type; /**< SVGA3D_QUERYTYPE_x or unused */
/** For PIPE_QUERY_OCCLUSION_COUNTER / SVGA3D_QUERYTYPE_OCCLUSION */
struct svga_winsys_buffer *hwbuf;
volatile SVGA3dQueryResult *queryResult;
struct pipe_fence_handle *fence;
@ -79,31 +82,35 @@ static struct pipe_query *svga_create_query( struct pipe_context *pipe,
if (!sq)
goto no_sq;
sq->type = SVGA3D_QUERYTYPE_OCCLUSION;
switch (query_type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION;
sq->hwbuf = svga_winsys_buffer_create(svga,
1,
SVGA_BUFFER_USAGE_PINNED,
sizeof *sq->queryResult);
if(!sq->hwbuf)
goto no_hwbuf;
sq->queryResult = (SVGA3dQueryResult *)sws->buffer_map(sws,
sq->hwbuf,
PIPE_TRANSFER_WRITE);
if(!sq->queryResult)
goto no_query_result;
sq->hwbuf = svga_winsys_buffer_create(svga, 1,
SVGA_BUFFER_USAGE_PINNED,
sizeof *sq->queryResult);
if (!sq->hwbuf)
goto no_hwbuf;
sq->queryResult->totalSize = sizeof *sq->queryResult;
sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
sq->queryResult = (SVGA3dQueryResult *)
sws->buffer_map(sws, sq->hwbuf, PIPE_TRANSFER_WRITE);
if (!sq->queryResult)
goto no_query_result;
/*
* We request the buffer to be pinned and assume it is always mapped.
*
* The reason is that we don't want to wait for fences when checking the
* query status.
*/
sws->buffer_unmap(sws, sq->hwbuf);
sq->queryResult->totalSize = sizeof *sq->queryResult;
sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
/* We request the buffer to be pinned and assume it is always mapped.
* The reason is that we don't want to wait for fences when checking the
* query status.
*/
sws->buffer_unmap(sws, sq->hwbuf);
break;
default:
assert(!"unexpected query type in svga_create_query()");
}
sq->type = query_type;
return &sq->base;
@ -123,8 +130,16 @@ static void svga_destroy_query(struct pipe_context *pipe,
struct svga_query *sq = svga_query( q );
SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
sws->buffer_destroy(sws, sq->hwbuf);
sws->fence_reference(sws, &sq->fence, NULL);
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
sws->buffer_destroy(sws, sq->hwbuf);
sws->fence_reference(sws, &sq->fence, NULL);
break;
default:
assert(!"svga: unexpected query type in svga_destroy_query()");
}
FREE(sq);
}
@ -139,39 +154,42 @@ static void svga_begin_query(struct pipe_context *pipe,
SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
assert(!svga->sq);
/* Need to flush out buffered drawing commands so that they don't
* get counted in the query results.
*/
svga_hwtnl_flush_retry(svga);
if(sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) {
/* The application doesn't care for the pending query result. We cannot
* let go the existing buffer and just get a new one because its storage
* may be reused for other purposes and clobbered by the host when it
* determines the query result. So the only option here is to wait for
* the existing query's result -- not a big deal, given that no sane
* application would do this.
*/
uint64_t result;
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
assert(!svga->sq);
if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) {
/* The application doesn't care for the pending query result. We cannot
* let go the existing buffer and just get a new one because its storage
* may be reused for other purposes and clobbered by the host when it
* determines the query result. So the only option here is to wait for
* the existing query's result -- not a big deal, given that no sane
* application would do this.
*/
uint64_t result;
svga_get_query_result(pipe, q, TRUE, (void*)&result);
assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING);
}
svga_get_query_result(pipe, q, TRUE, (void*)&result);
assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING);
sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
sws->fence_reference(sws, &sq->fence, NULL);
ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
assert(ret == PIPE_OK);
}
svga->sq = sq;
break;
default:
assert(!"unexpected query type in svga_begin_query()");
}
sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
sws->fence_reference(sws, &sq->fence, NULL);
ret = SVGA3D_BeginQuery(svga->swc, sq->type);
if(ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_BeginQuery(svga->swc, sq->type);
assert(ret == PIPE_OK);
}
svga->sq = sq;
}
static void svga_end_query(struct pipe_context *pipe,
@ -182,26 +200,33 @@ static void svga_end_query(struct pipe_context *pipe,
enum pipe_error ret;
SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
assert(svga->sq == sq);
svga_hwtnl_flush_retry(svga);
/* Set to PENDING before sending EndQuery. */
sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING;
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
assert(svga->sq == sq);
ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf);
if(ret != PIPE_OK) {
/* Set to PENDING before sending EndQuery. */
sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING;
ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf);
assert(ret == PIPE_OK);
}
/* TODO: Delay flushing. We don't really need to flush here, just ensure
* that there is one flush before svga_get_query_result attempts to get the
* result */
svga_context_flush(svga, NULL);
ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf);
assert(ret == PIPE_OK);
}
/* TODO: Delay flushing. We don't really need to flush here, just ensure
* that there is one flush before svga_get_query_result attempts to get the
* result */
svga_context_flush(svga, NULL);
svga->sq = NULL;
svga->sq = NULL;
break;
default:
assert(!"unexpected query type in svga_end_query()");
}
}
static boolean svga_get_query_result(struct pipe_context *pipe,
@ -218,38 +243,43 @@ static boolean svga_get_query_result(struct pipe_context *pipe,
SVGA_DBG(DEBUG_QUERY, "%s wait: %d\n", __FUNCTION__);
/* The query status won't be updated by the host unless
* SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause a
* synchronous wait on the host */
if(!sq->fence) {
enum pipe_error ret;
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
/* The query status won't be updated by the host unless
* SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause a
* synchronous wait on the host.
*/
if (!sq->fence) {
enum pipe_error ret;
ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf);
if(ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf);
assert(ret == PIPE_OK);
ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf);
assert(ret == PIPE_OK);
}
svga_context_flush(svga, &sq->fence);
assert(sq->fence);
}
svga_context_flush(svga, &sq->fence);
assert(sq->fence);
}
state = sq->queryResult->state;
if(state == SVGA3D_QUERYSTATE_PENDING) {
if(!wait)
return FALSE;
sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
state = sq->queryResult->state;
}
if (state == SVGA3D_QUERYSTATE_PENDING) {
if (!wait)
return FALSE;
sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
state = sq->queryResult->state;
}
assert(state == SVGA3D_QUERYSTATE_SUCCEEDED ||
state == SVGA3D_QUERYSTATE_FAILED);
*result = (uint64_t)sq->queryResult->result32;
assert(state == SVGA3D_QUERYSTATE_SUCCEEDED ||
state == SVGA3D_QUERYSTATE_FAILED);
*result = (uint64_t)sq->queryResult->result32;
break;
default:
assert(!"unexpected query type in svga_get_query_result");
}
SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, (unsigned)*result);