radv: Add single pipeline cache key.
To decouple the key used for info gathering and the cache from whatever we pass to the compiler. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -1703,11 +1703,47 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
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}
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}
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static struct radv_pipeline_key
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radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
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const VkGraphicsPipelineCreateInfo *pCreateInfo,
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bool has_view_index)
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{
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const VkPipelineVertexInputStateCreateInfo *input_state =
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pCreateInfo->pVertexInputState;
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struct radv_pipeline_key key;
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memset(&key, 0, sizeof(key));
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key.has_multiview_view_index = has_view_index;
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for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
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unsigned binding;
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binding = input_state->pVertexAttributeDescriptions[i].binding;
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if (input_state->pVertexBindingDescriptions[binding].inputRate)
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key.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location;
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}
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if (pCreateInfo->pTessellationState)
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key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
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if (pCreateInfo->pMultisampleState &&
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pCreateInfo->pMultisampleState->rasterizationSamples > 1)
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key.multisample = true;
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key.col_format = pipeline->graphics.blend.spi_shader_col_format;
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if (pipeline->device->physical_device->rad_info.chip_class < VI)
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radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
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return key;
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}
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static
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void radv_create_shaders(struct radv_pipeline *pipeline,
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struct radv_device *device,
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struct radv_pipeline_cache *cache,
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struct ac_shader_variant_key *keys,
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struct radv_pipeline_key key,
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const VkPipelineShaderStageCreateInfo **pStages)
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{
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struct radv_shader_module fs_m = {0};
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@ -1727,7 +1763,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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}
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}
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radv_hash_shaders(hash, pStages, pipeline->layout, keys, get_hash_flags(device));
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radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device));
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memcpy(gs_copy_hash, hash, 20);
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gs_copy_hash[0] ^= 1;
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@ -1975,7 +2011,9 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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if (pipeline->device->physical_device->rad_info.chip_class < VI)
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radv_pipeline_compute_get_int_clamp(pCreateInfo, &keys[MESA_SHADER_FRAGMENT].fs.is_int8, &keys[MESA_SHADER_FRAGMENT].fs.is_int10);
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radv_create_shaders(pipeline, device, cache, keys, pStages);
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radv_create_shaders(pipeline, device, cache, keys,
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radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, has_view_index),
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pStages);
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radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
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radv_pipeline_init_raster_state(pipeline, pCreateInfo);
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@ -2311,7 +2349,7 @@ static VkResult radv_compute_pipeline_create(
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pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
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pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
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radv_create_shaders(pipeline, device, cache, NULL, pStages);
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radv_create_shaders(pipeline, device, cache, NULL, (struct radv_pipeline_key) {0}, pStages);
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pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
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@ -100,14 +100,14 @@ void
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radv_hash_shaders(unsigned char *hash,
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const VkPipelineShaderStageCreateInfo **stages,
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const struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *keys,
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const struct radv_pipeline_key *key,
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uint32_t flags)
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{
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struct mesa_sha1 ctx;
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_mesa_sha1_init(&ctx);
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if (keys)
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_mesa_sha1_update(&ctx, keys, sizeof(*keys) * MESA_SHADER_STAGES);
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if (key)
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_mesa_sha1_update(&ctx, key, sizeof(*key));
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if (layout)
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_mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1));
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@ -320,6 +320,16 @@ struct radv_pipeline_cache {
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VkAllocationCallbacks alloc;
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};
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struct radv_pipeline_key {
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uint32_t instance_rate_inputs;
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unsigned tess_input_vertices;
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uint32_t col_format;
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uint32_t is_int8;
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uint32_t is_int10;
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uint32_t multisample : 1;
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uint32_t has_multiview_view_index : 1;
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};
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void
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radv_pipeline_cache_init(struct radv_pipeline_cache *cache,
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struct radv_device *device);
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@ -976,7 +986,6 @@ struct radv_event {
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};
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struct radv_shader_module;
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struct ac_shader_variant_key;
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#define RADV_HASH_SHADER_IS_GEOM_COPY_SHADER (1 << 0)
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#define RADV_HASH_SHADER_SISCHED (1 << 1)
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@ -985,7 +994,7 @@ void
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radv_hash_shaders(unsigned char *hash,
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const VkPipelineShaderStageCreateInfo **stages,
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const struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *keys,
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const struct radv_pipeline_key *key,
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uint32_t flags);
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static inline gl_shader_stage
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