radv: Add single pipeline cache key.

To decouple the key used for info gathering and the cache from
whatever we pass to the compiler.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Bas Nieuwenhuizen 2017-10-24 20:46:35 +02:00
parent de38491a57
commit 49d035122e
3 changed files with 55 additions and 8 deletions

View File

@ -1703,11 +1703,47 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
}
}
static struct radv_pipeline_key
radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
bool has_view_index)
{
const VkPipelineVertexInputStateCreateInfo *input_state =
pCreateInfo->pVertexInputState;
struct radv_pipeline_key key;
memset(&key, 0, sizeof(key));
key.has_multiview_view_index = has_view_index;
for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
unsigned binding;
binding = input_state->pVertexAttributeDescriptions[i].binding;
if (input_state->pVertexBindingDescriptions[binding].inputRate)
key.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location;
}
if (pCreateInfo->pTessellationState)
key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
if (pCreateInfo->pMultisampleState &&
pCreateInfo->pMultisampleState->rasterizationSamples > 1)
key.multisample = true;
key.col_format = pipeline->graphics.blend.spi_shader_col_format;
if (pipeline->device->physical_device->rad_info.chip_class < VI)
radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
return key;
}
static
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
struct ac_shader_variant_key *keys,
struct radv_pipeline_key key,
const VkPipelineShaderStageCreateInfo **pStages)
{
struct radv_shader_module fs_m = {0};
@ -1727,7 +1763,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
}
}
radv_hash_shaders(hash, pStages, pipeline->layout, keys, get_hash_flags(device));
radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device));
memcpy(gs_copy_hash, hash, 20);
gs_copy_hash[0] ^= 1;
@ -1975,7 +2011,9 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
if (pipeline->device->physical_device->rad_info.chip_class < VI)
radv_pipeline_compute_get_int_clamp(pCreateInfo, &keys[MESA_SHADER_FRAGMENT].fs.is_int8, &keys[MESA_SHADER_FRAGMENT].fs.is_int10);
radv_create_shaders(pipeline, device, cache, keys, pStages);
radv_create_shaders(pipeline, device, cache, keys,
radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, has_view_index),
pStages);
radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
radv_pipeline_init_raster_state(pipeline, pCreateInfo);
@ -2311,7 +2349,7 @@ static VkResult radv_compute_pipeline_create(
pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
radv_create_shaders(pipeline, device, cache, NULL, pStages);
radv_create_shaders(pipeline, device, cache, NULL, (struct radv_pipeline_key) {0}, pStages);
pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;

View File

@ -100,14 +100,14 @@ void
radv_hash_shaders(unsigned char *hash,
const VkPipelineShaderStageCreateInfo **stages,
const struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *keys,
const struct radv_pipeline_key *key,
uint32_t flags)
{
struct mesa_sha1 ctx;
_mesa_sha1_init(&ctx);
if (keys)
_mesa_sha1_update(&ctx, keys, sizeof(*keys) * MESA_SHADER_STAGES);
if (key)
_mesa_sha1_update(&ctx, key, sizeof(*key));
if (layout)
_mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1));

View File

@ -320,6 +320,16 @@ struct radv_pipeline_cache {
VkAllocationCallbacks alloc;
};
struct radv_pipeline_key {
uint32_t instance_rate_inputs;
unsigned tess_input_vertices;
uint32_t col_format;
uint32_t is_int8;
uint32_t is_int10;
uint32_t multisample : 1;
uint32_t has_multiview_view_index : 1;
};
void
radv_pipeline_cache_init(struct radv_pipeline_cache *cache,
struct radv_device *device);
@ -976,7 +986,6 @@ struct radv_event {
};
struct radv_shader_module;
struct ac_shader_variant_key;
#define RADV_HASH_SHADER_IS_GEOM_COPY_SHADER (1 << 0)
#define RADV_HASH_SHADER_SISCHED (1 << 1)
@ -985,7 +994,7 @@ void
radv_hash_shaders(unsigned char *hash,
const VkPipelineShaderStageCreateInfo **stages,
const struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *keys,
const struct radv_pipeline_key *key,
uint32_t flags);
static inline gl_shader_stage