draw/gs: cleanup some debugging code
Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@ -160,8 +160,6 @@ static void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,
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#if DEBUG_INPUTS
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debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
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slot, vs_slot, idx);
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#endif
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#if 1
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assert(!util_is_inf_or_nan(input[vs_slot][0]));
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assert(!util_is_inf_or_nan(input[vs_slot][1]));
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assert(!util_is_inf_or_nan(input[vs_slot][2]));
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@ -249,8 +247,6 @@ llvm_fetch_gs_input(struct draw_geometry_shader *shader,
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#if DEBUG_INPUTS
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debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",
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slot, vs_slot, i);
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#endif
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#if 0
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assert(!util_is_inf_or_nan(input[vs_slot][0]));
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assert(!util_is_inf_or_nan(input[vs_slot][1]));
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assert(!util_is_inf_or_nan(input[vs_slot][2]));
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