draw/gs: cleanup some debugging code

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Zack Rusin 2013-03-29 17:18:42 -07:00
parent 822c21c776
commit 49b7d933f8
1 changed files with 0 additions and 4 deletions

View File

@ -160,8 +160,6 @@ static void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,
#if DEBUG_INPUTS
debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
slot, vs_slot, idx);
#endif
#if 1
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
assert(!util_is_inf_or_nan(input[vs_slot][2]));
@ -249,8 +247,6 @@ llvm_fetch_gs_input(struct draw_geometry_shader *shader,
#if DEBUG_INPUTS
debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",
slot, vs_slot, i);
#endif
#if 0
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
assert(!util_is_inf_or_nan(input[vs_slot][2]));