vc4: Remove dead code in vc4_dump_surface_msaa()
Coverity caught the use of dead code copy-paste for found_colors[] and num_found_colors. CID: 1341850 Signed-off-by: Rhys Kidd <rhyskidd@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -881,8 +881,6 @@ vc4_dump_surface_msaa(struct pipe_surface *psurf)
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uint32_t char_w = 140, char_h = 60;
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uint32_t char_w_per_tile = char_w / tiles_w - 1;
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uint32_t char_h_per_tile = char_h / tiles_h - 1;
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uint32_t found_colors[10];
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uint32_t num_found_colors = 0;
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fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
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psurf->width, psurf->height, psurf->texture->nr_samples);
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@ -920,10 +918,6 @@ vc4_dump_surface_msaa(struct pipe_surface *psurf)
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fprintf(stderr, "-");
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fprintf(stderr, "\n");
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}
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for (int i = 0; i < num_found_colors; i++) {
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fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
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}
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}
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/** Debug routine to dump the contents of an 8888 surface to the console */
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