main: Use _mesa_geometric_samples to calculate GL_SAMPLE_BUFFERS
Otherwise it won't take into account the default samples for framebuffers with no attachments. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@ -1089,6 +1089,9 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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case GL_SAMPLES:
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v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
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break;
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case GL_SAMPLE_BUFFERS:
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v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
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break;
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}
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}
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@ -80,7 +80,7 @@ descriptor=[
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[ "SAMPLE_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA" ],
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[ "SAMPLE_COVERAGE_VALUE_ARB", "CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA" ],
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[ "SAMPLE_COVERAGE_INVERT_ARB", "CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA" ],
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[ "SAMPLE_BUFFERS_ARB", "BUFFER_INT(Visual.sampleBuffers), extra_new_buffers" ],
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[ "SAMPLE_BUFFERS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
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[ "SAMPLES_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
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# GL_ARB_sample_shading
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