i965: fix struct type in comment
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
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@ -75,7 +75,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
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int namelen = strlen(var->name);
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/* The data for our (non-builtin) uniforms is stored in a series of
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* gl_uniform_driver_storage structs for each subcomponent that
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* gl_uniform_storage structs for each subcomponent that
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* glGetUniformLocation() could name. We know it's been set up in the same
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* order we'd walk the type, so walk the list of storage and find anything
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* with our name, or the prefix of a component that starts with our name.
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