i965: fix struct type in comment

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This commit is contained in:
Timothy Arceri 2016-04-10 12:28:00 +10:00
parent 7d58cfa366
commit 4979cec820
1 changed files with 1 additions and 1 deletions

View File

@ -75,7 +75,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
int namelen = strlen(var->name);
/* The data for our (non-builtin) uniforms is stored in a series of
* gl_uniform_driver_storage structs for each subcomponent that
* gl_uniform_storage structs for each subcomponent that
* glGetUniformLocation() could name. We know it's been set up in the same
* order we'd walk the type, so walk the list of storage and find anything
* with our name, or the prefix of a component that starts with our name.