broadcom/vc5: Align 1D texture miplevels to 64b.

Fixes tex-miplevel-selection GL2:texture() 1D
This commit is contained in:
Eric Anholt 2017-11-20 10:14:38 -08:00
parent 9d5972da80
commit 494effd242
1 changed files with 2 additions and 0 deletions

View File

@ -442,6 +442,8 @@ vc5_setup_slices(struct vc5_resource *rsc)
if (!rsc->tiled) {
slice->tiling = VC5_TILING_RASTER;
if (prsc->target == PIPE_TEXTURE_1D)
level_width = align(level_width, 64 / rsc->cpp);
} else {
if ((i != 0 || !uif_top) &&
(level_width <= utile_w ||