haiku: fix Mesa build

1. The hgl.c file is a read-only file versus read-write.
Ref: src/gallium/state_trackers/hgl/hgl.c

2.  I've included the Haiku-specific patches I used to get a successful
build of Mesa 19.1.7 on Haiku using the meson/ninja build procedure.
Shows "[764/764] linking target ... libswpipe.so" at build completion.

v2:
Remove autotools files (Eric)

v3:
Update the patch

Reported-by: Ken Mays <kmays2000@gmail.com>
Tested-by: Ken Mays <kmays2000@gmail.com>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Alexander von Gluck IV <kallisti5@unixzen.com>
This commit is contained in:
Ken Mays 2019-09-26 09:47:06 +00:00 committed by Juan Suárez Romero
parent e55df4c859
commit 4943c89d6d
4 changed files with 21 additions and 31 deletions

View File

@ -44,7 +44,8 @@ hgl_st_context(struct st_context_iface *stctxi)
// Perform a safe void to hgl_buffer cast
static inline struct hgl_buffer*
//static inline struct hgl_buffer*
struct hgl_buffer*
hgl_st_framebuffer(struct st_framebuffer_iface *stfbi)
{
struct hgl_buffer* buffer;
@ -62,7 +63,9 @@ hgl_st_framebuffer_flush_front(struct st_context_iface *stctxi,
CALLED();
//struct hgl_context* context = hgl_st_context(stctxi);
//struct hgl_buffer* buffer = hgl_st_context(stfbi);
// struct hgl_buffer* buffer = hgl_st_context(stfbi);
struct hgl_buffer* buffer = hgl_st_framebuffer(stfbi);
//buffer->surface
#if 0
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
@ -281,7 +284,8 @@ hgl_create_st_manager(struct hgl_context* context)
//manager->display = dpy;
manager->screen = context->screen;
manager->get_param = hgl_st_manager_get_param;
manager->st_manager_private = (void *)context;
return manager;
}

View File

@ -39,6 +39,8 @@ struct hgl_buffer
unsigned mask;
struct pipe_screen* screen;
struct pipe_surface* surface;
enum pipe_texture_target target;
struct pipe_resource* textures[ST_ATTACHMENT_COUNT];
@ -80,6 +82,8 @@ struct hgl_context
struct hgl_buffer* read;
};
// hgl_buffer from statetracker interface
struct hgl_buffer* hgl_st_framebuffer(struct st_framebuffer_iface *stfbi);
// hgl state_tracker api
struct st_api* hgl_create_st_api(void);

View File

@ -26,6 +26,7 @@
#include "sw/hgl/hgl_sw_winsys.h"
#include "util/u_atomic.h"
#include "util/u_memory.h"
#include "util/u_framebuffer.h"
#include "target-helpers/inline_sw_helper.h"
#include "target-helpers/inline_debug_helper.h"
@ -332,36 +333,17 @@ GalliumContext::SwapBuffers(context_id contextID)
ERROR("%s: context not found\n", __func__);
return B_ERROR;
}
// TODO: Where did st_notify_swapbuffers go?
//st_notify_swapbuffers(context->draw->stfbi);
context->st->flush(context->st, ST_FLUSH_FRONT, NULL);
struct st_context *stContext = (struct st_context*)context->st;
unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs;
for (unsigned i = 0; i < nColorBuffers; i++) {
pipe_surface* surface = stContext->state.framebuffer.cbufs[i];
if (!surface) {
ERROR("%s: Color buffer %d invalid!\n", __func__, i);
continue;
}
TRACE("%s: Flushing color buffer #%d\n", __func__, i);
// We pass our destination bitmap to flush_fronbuffer which passes it
// to the private winsys display call.
fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
context->bitmap, NULL);
struct hgl_buffer* buffer = hgl_st_framebuffer(context->draw->stfbi);
pipe_surface* surface = buffer->surface;
if (!surface) {
ERROR("%s: Invalid drawable surface!\n", __func__);
return B_ERROR;
}
#if 0
// TODO... should we flush the z stencil buffer?
pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0,
fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
context->bitmap, NULL);
#endif
return B_OK;
}

View File

@ -51,6 +51,7 @@ BGLView::BGLView(BRect rect, const char* name, ulong resizingMode, ulong mode,
fDitherMap(NULL)
{
fRoster = new GLRendererRoster(this, options);
fRenderer = fRoster->GetRenderer();
}
@ -68,7 +69,7 @@ BGLView::LockGL()
// TODO: acquire the OpenGL API lock it on this glview
fDisplayLock.Lock();
if (fRenderer)
if (fRenderer != NULL && fDisplayLock.CountLocks() == 1)
fRenderer->LockGL();
}
@ -76,7 +77,7 @@ BGLView::LockGL()
void
BGLView::UnlockGL()
{
if (fRenderer)
if (fRenderer != NULL && fDisplayLock.CountLocks() == 1)
fRenderer->UnlockGL();
fDisplayLock.Unlock();
@ -189,7 +190,6 @@ BGLView::AttachedToWindow()
for (BView* view = this; view != NULL; view = view->Parent())
view->ConvertToParent(&fBounds);
fRenderer = fRoster->GetRenderer();
if (fRenderer != NULL) {
// Jackburton: The following code was commented because it doesn't look
// good in "direct" mode: