glut: Ensure windows.h is included on windows.
Trying to override windows headers is a recipe for disaster. Especially when using with glew. Also the windows headers in recent MinGW are complete enough that they don't need patching up.
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@ -7,35 +7,22 @@
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provided without guarantee or warrantee expressed or implied. This
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program is -not- in the public domain. */
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#include <GL/gl.h>
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#include <GL/glu.h>
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#if defined(__MINGW32__)
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#if defined(_WIN32)
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN 1
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# endif
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# include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if defined(_WIN32)
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/* GLUT 3.7 now tries to avoid including <windows.h>
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to avoid name space pollution, but Win32's <GL/gl.h>
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needs APIENTRY and WINGDIAPI defined properly.
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tjump@spgs.com contributes:
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If users are building glut code on MS Windows, then they should
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make sure they include windows.h early, let's not get into a
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header definitions war since MS has proven it's capability to
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change header dependencies w/o publishing they have done so.
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So, let's not include windows.h here, as it's not really required and
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MS own gl/gl.h *should* include it if the dependency is there. */
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/* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA
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in your compile preprocessor options. */
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# if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA)
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@ -130,76 +117,6 @@ extern _CRTIMP void __cdecl exit(int);
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# define GLUTAPI extern
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#endif
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#if defined(_WIN32) && !defined(_WINDEF_) && !defined(MESA)
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# if !defined(MESA_MINWARN)
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# pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" )
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# pragma message( "----: and PROC typedef. If you receive compiler warnings about either ")
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# pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/glut.h" )
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# endif
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# define CALLBACK __stdcall
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#if !defined(__MINGW32__)
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typedef int (GLUTAPIENTRY *PROC)();
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typedef void *HGLRC;
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typedef void *HDC;
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#endif
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typedef unsigned long COLORREF;
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#endif
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#if defined(_WIN32) && !defined(_WINGDI_) && !defined(MESA)
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# if !defined(MESA_MINWARN)
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# pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" )
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# pragma message( "----: and macros. If you receive compiler warnings about any being multiply ")
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# pragma message( "----: defined you should include WINDOWS.H priot to gl/glut.h" )
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# endif
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# define WGL_FONT_LINES 0
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# define WGL_FONT_POLYGONS 1
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# ifdef UNICODE
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# define wglUseFontBitmaps wglUseFontBitmapsW
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# define wglUseFontOutlines wglUseFontOutlinesW
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# else
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# define wglUseFontBitmaps wglUseFontBitmapsA
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# define wglUseFontOutlines wglUseFontOutlinesA
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# endif /* !UNICODE */
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typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
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typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
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# pragma warning( push )
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# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
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# define WGLAPI __declspec(dllimport)
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WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
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WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
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WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
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WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
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WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
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WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
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WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
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WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
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WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
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WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
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WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
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WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
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WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
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WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
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WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
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WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
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WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
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WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
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WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
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WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
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WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
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WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
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WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
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WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
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WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
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WGLAPI int GLAPIENTRY SwapBuffers(HDC);
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WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
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WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
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WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
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WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
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# undef WGLAPI
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# pragma warning( pop )
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#endif
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#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
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# define GLUTAPIENTRY
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