st/mesa: merge st_fragment_program into st_common_program

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák 2019-10-16 16:46:19 -04:00
parent e94da4ab80
commit 48b4843c30
12 changed files with 61 additions and 135 deletions

View File

@ -541,7 +541,7 @@ void
st_init_atifs_prog(struct gl_context *ctx, struct gl_program *prog)
{
/* we know this is st_fragment_program, because of st_new_ati_fs() */
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
struct st_common_program *stfp = (struct st_common_program *) prog;
struct ati_fragment_shader *atifs = stfp->ati_fs;
unsigned pass, i, r, optype, arg;

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@ -71,7 +71,7 @@ static void check_program_state( struct st_context *st )
struct st_common_program *old_tcp = st->tcp;
struct st_common_program *old_tep = st->tep;
struct st_common_program *old_gp = st->gp;
struct st_fragment_program *old_fp = st->fp;
struct st_common_program *old_fp = st->fp;
struct gl_program *new_vp = ctx->VertexProgram._Current;
struct gl_program *new_tcp = ctx->TessCtrlProgram._Current;
@ -116,7 +116,7 @@ static void check_program_state( struct st_context *st )
if (old_fp)
dirty |= old_fp->affected_states;
if (new_fp)
dirty |= st_fragment_program(new_fp)->affected_states;
dirty |= st_common_program(new_fp)->affected_states;
}
/* Find out the number of viewports. This determines how many scissors

View File

@ -98,10 +98,10 @@ get_texture_target(struct gl_context *ctx, const unsigned unit)
void
st_update_fp( struct st_context *st )
{
struct st_fragment_program *stfp;
struct st_common_program *stfp;
assert(st->ctx->FragmentProgram._Current);
stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
stfp = st_common_program(st->ctx->FragmentProgram._Current);
assert(stfp->Base.Target == GL_FRAGMENT_PROGRAM_ARB);
void *shader;
@ -109,10 +109,10 @@ st_update_fp( struct st_context *st )
if (st->shader_has_one_variant[MESA_SHADER_FRAGMENT] &&
!stfp->ati_fs && /* ATI_fragment_shader always has multiple variants */
!stfp->Base.ExternalSamplersUsed && /* external samplers need variants */
stfp->variants &&
!stfp->variants->key.drawpixels &&
!stfp->variants->key.bitmap) {
shader = stfp->variants->driver_shader;
stfp->fp_variants &&
!stfp->fp_variants->key.drawpixels &&
!stfp->fp_variants->key.bitmap) {
shader = stfp->fp_variants->driver_shader;
} else {
struct st_fp_variant_key key;
@ -163,7 +163,7 @@ st_update_fp( struct st_context *st )
shader = st_get_fp_variant(st, stfp, &key)->driver_shader;
}
st_reference_fragprog(st, &st->fp, stfp);
st_reference_prog(st, &st->fp, stfp);
cso_set_fragment_shader_handle(st->cso_context, shader);
}

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@ -35,7 +35,7 @@
struct dd_function_table;
struct st_context;
struct gl_program;
struct st_fragment_program;
struct st_common_program;
extern void
st_init_bitmap_functions(struct dd_function_table *functions);

View File

@ -64,14 +64,10 @@ st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
struct st_vertex_program);
return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
}
case GL_FRAGMENT_PROGRAM_ARB: {
struct st_fragment_program *prog = rzalloc(NULL,
struct st_fragment_program);
return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
}
case GL_TESS_CONTROL_PROGRAM_NV:
case GL_TESS_EVALUATION_PROGRAM_NV:
case GL_GEOMETRY_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
case GL_COMPUTE_PROGRAM_NV: {
struct st_common_program *prog = rzalloc(NULL,
struct st_common_program);
@ -105,27 +101,20 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
case GL_TESS_CONTROL_PROGRAM_NV:
case GL_TESS_EVALUATION_PROGRAM_NV:
case GL_GEOMETRY_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
case GL_COMPUTE_PROGRAM_NV:
{
struct st_common_program *p = st_common_program(prog);
st_release_common_variants(st, p);
if (prog->Target == GL_FRAGMENT_PROGRAM_ARB)
st_release_fp_variants(st, p);
else
st_release_common_variants(st, p);
if (p->glsl_to_tgsi)
free_glsl_to_tgsi_visitor(p->glsl_to_tgsi);
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
struct st_fragment_program *stfp =
(struct st_fragment_program *) prog;
st_release_fp_variants(st, stfp);
if (stfp->glsl_to_tgsi)
free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
}
break;
default:
assert(0); /* problem */
}
@ -150,7 +139,7 @@ st_program_string_notify( struct gl_context *ctx,
if (target == GL_FRAGMENT_PROGRAM_ARB ||
target == GL_FRAGMENT_SHADER_ATI) {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
struct st_common_program *stfp = (struct st_common_program *) prog;
if (target == GL_FRAGMENT_SHADER_ATI) {
assert(stfp->ati_fs);
@ -207,7 +196,7 @@ st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
{
struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
curProg->Id, true);
struct st_fragment_program *stfp = (struct st_fragment_program *)prog;
struct st_common_program *stfp = (struct st_common_program *)prog;
stfp->ati_fs = curProg;
return prog;
}
@ -243,8 +232,8 @@ st_get_shader_program_completion_status(struct gl_context *ctx,
sh = st_vertex_program(linked->Program)->variants->driver_shader;
break;
case MESA_SHADER_FRAGMENT:
if (st_fragment_program(linked->Program)->variants)
sh = st_fragment_program(linked->Program)->variants->driver_shader;
if (st_common_program(linked->Program)->fp_variants)
sh = st_common_program(linked->Program)->fp_variants->driver_shader;
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:

View File

@ -145,8 +145,8 @@ st_get_active_states(struct gl_context *ctx)
st_common_program(ctx->TessEvalProgram._Current);
struct st_common_program *gp =
st_common_program(ctx->GeometryProgram._Current);
struct st_fragment_program *fp =
st_fragment_program(ctx->FragmentProgram._Current);
struct st_common_program *fp =
st_common_program(ctx->FragmentProgram._Current);
struct st_common_program *cp =
st_common_program(ctx->ComputeProgram._Current);
uint64_t active_shader_states = 0;
@ -1041,7 +1041,7 @@ st_destroy_context(struct st_context *st)
simple_mtx_destroy(&st->zombie_sampler_views.mutex);
simple_mtx_destroy(&st->zombie_shaders.mutex);
st_reference_fragprog(st, &st->fp, NULL);
st_reference_prog(st, &st->fp, NULL);
st_reference_prog(st, &st->gp, NULL);
st_reference_vertprog(st, &st->vp, NULL);
st_reference_prog(st, &st->tcp, NULL);

View File

@ -50,7 +50,7 @@ struct draw_context;
struct draw_stage;
struct gen_mipmap_state;
struct st_context;
struct st_fragment_program;
struct st_common_program;
struct st_perf_monitor_group;
struct u_upload_mgr;
@ -234,7 +234,7 @@ struct st_context
unsigned active_queries;
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct st_fragment_program *fp; /**< Currently bound fragment program */
struct st_common_program *fp; /**< Currently bound fragment program */
struct st_common_program *gp; /**< Currently bound geometry program */
struct st_common_program *tcp; /**< Currently bound tess control program */
struct st_common_program *tep; /**< Currently bound tess eval program */

View File

@ -503,7 +503,6 @@ set_st_program(struct gl_program *prog,
{
struct st_vertex_program *stvp;
struct st_common_program *stp;
struct st_fragment_program *stfp;
switch (prog->info.stage) {
case MESA_SHADER_VERTEX:
@ -516,17 +515,12 @@ set_st_program(struct gl_program *prog,
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_COMPUTE:
case MESA_SHADER_FRAGMENT:
stp = (struct st_common_program *)prog;
stp->shader_program = shader_program;
stp->state.type = PIPE_SHADER_IR_NIR;
stp->state.ir.nir = nir;
break;
case MESA_SHADER_FRAGMENT:
stfp = (struct st_fragment_program *)prog;
stfp->shader_program = shader_program;
stfp->state.type = PIPE_SHADER_IR_NIR;
stfp->state.ir.nir = nir;
break;
default:
unreachable("unknown shader stage");
}

View File

@ -7309,7 +7309,6 @@ get_mesa_program_tgsi(struct gl_context *ctx,
}
struct st_vertex_program *stvp;
struct st_fragment_program *stfp;
struct st_common_program *stp;
switch (shader->Stage) {
@ -7318,9 +7317,6 @@ get_mesa_program_tgsi(struct gl_context *ctx,
stvp->glsl_to_tgsi = v;
break;
case MESA_SHADER_FRAGMENT:
stfp = (struct st_fragment_program *)prog;
stfp->glsl_to_tgsi = v;
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:

View File

@ -170,7 +170,7 @@ st_set_prog_affected_state_flags(struct gl_program *prog)
break;
case MESA_SHADER_FRAGMENT:
states = &((struct st_fragment_program*)prog)->affected_states;
states = &((struct st_common_program*)prog)->affected_states;
/* gl_FragCoord and glDrawPixels always use constants. */
*states = ST_NEW_FS_STATE |
@ -297,17 +297,17 @@ delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
* Free all variants of a fragment program.
*/
void
st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
st_release_fp_variants(struct st_context *st, struct st_common_program *stfp)
{
struct st_fp_variant *fpv;
for (fpv = stfp->variants; fpv; ) {
for (fpv = stfp->fp_variants; fpv; ) {
struct st_fp_variant *next = fpv->next;
delete_fp_variant(st, fpv);
fpv = next;
}
stfp->variants = NULL;
stfp->fp_variants = NULL;
delete_ir(&stfp->state);
}
@ -798,7 +798,7 @@ st_get_vp_variant(struct st_context *st,
*/
bool
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp)
struct st_common_program *stfp)
{
/* Non-GLSL programs: */
if (!stfp->glsl_to_tgsi) {
@ -1171,7 +1171,7 @@ st_translate_fragment_program(struct st_context *st,
static struct st_fp_variant *
st_create_fp_variant(struct st_context *st,
struct st_fragment_program *stfp,
struct st_common_program *stfp,
const struct st_fp_variant_key *key)
{
struct pipe_context *pipe = st->pipe;
@ -1437,13 +1437,13 @@ st_create_fp_variant(struct st_context *st,
*/
struct st_fp_variant *
st_get_fp_variant(struct st_context *st,
struct st_fragment_program *stfp,
struct st_common_program *stfp,
const struct st_fp_variant_key *key)
{
struct st_fp_variant *fpv;
/* Search for existing variant */
for (fpv = stfp->variants; fpv; fpv = fpv->next) {
for (fpv = stfp->fp_variants; fpv; fpv = fpv->next) {
if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
break;
}
@ -1460,17 +1460,17 @@ st_get_fp_variant(struct st_context *st,
* st_update_fp can take a fast path when
* shader_has_one_variant is set.
*/
if (!stfp->variants) {
stfp->variants = fpv;
if (!stfp->fp_variants) {
stfp->fp_variants = fpv;
} else {
/* insert into list after the first one */
fpv->next = stfp->variants->next;
stfp->variants->next = fpv;
fpv->next = stfp->fp_variants->next;
stfp->fp_variants->next = fpv;
}
} else {
/* insert into list */
fpv->next = stfp->variants;
stfp->variants = fpv;
fpv->next = stfp->fp_variants;
stfp->fp_variants = fpv;
}
}
}
@ -1804,11 +1804,11 @@ destroy_program_variants(struct st_context *st, struct gl_program *target)
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
struct st_fragment_program *stfp =
(struct st_fragment_program *) target;
struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
struct st_common_program *stfp =
(struct st_common_program *) target;
struct st_fp_variant *fpv, **prevPtr = &stfp->fp_variants;
for (fpv = stfp->variants; fpv; ) {
for (fpv = stfp->fp_variants; fpv; ) {
struct st_fp_variant *next = fpv->next;
if (fpv->key.st == st) {
/* unlink from list */
@ -1968,7 +1968,7 @@ st_precompile_shader_variant(struct st_context *st,
}
case GL_FRAGMENT_PROGRAM_ARB: {
struct st_fragment_program *p = (struct st_fragment_program *)prog;
struct st_common_program *p = (struct st_common_program *)prog;
struct st_fp_variant_key key;
memset(&key, 0, sizeof(key));

View File

@ -162,24 +162,6 @@ struct st_fp_variant
};
/**
* Derived from Mesa gl_program:
*/
struct st_fragment_program
{
struct gl_program Base;
struct pipe_shader_state state;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
struct ati_fragment_shader *ati_fs;
uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
/* used when bypassing glsl_to_tgsi: */
struct gl_shader_program *shader_program;
struct st_fp_variant *variants;
};
/** Shader key shared by other shaders */
struct st_common_variant_key
{
@ -285,22 +267,19 @@ struct st_common_program
struct gl_program Base;
struct pipe_shader_state state;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
struct ati_fragment_shader *ati_fs;
uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
/* used when bypassing glsl_to_tgsi: */
struct gl_shader_program *shader_program;
struct st_common_variant *variants;
union {
struct st_common_variant *variants;
struct st_fp_variant *fp_variants;
};
};
static inline struct st_fragment_program *
st_fragment_program( struct gl_program *fp )
{
return (struct st_fragment_program *)fp;
}
static inline struct st_vertex_program *
st_vertex_program( struct gl_program *vp )
{
@ -323,16 +302,6 @@ st_reference_vertprog(struct st_context *st,
(struct gl_program *) prog);
}
static inline void
st_reference_fragprog(struct st_context *st,
struct st_fragment_program **ptr,
struct st_fragment_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
(struct gl_program *) prog);
}
static inline void
st_reference_prog(struct st_context *st,
struct st_common_program **ptr,
@ -364,7 +333,7 @@ st_get_vp_variant(struct st_context *st,
extern struct st_fp_variant *
st_get_fp_variant(struct st_context *st,
struct st_fragment_program *stfp,
struct st_common_program *stfp,
const struct st_fp_variant_key *key);
extern struct st_common_variant *
@ -378,7 +347,7 @@ st_release_vp_variants( struct st_context *st,
extern void
st_release_fp_variants( struct st_context *st,
struct st_fragment_program *stfp );
struct st_common_program *stfp );
extern void
st_release_common_variants(struct st_context *st, struct st_common_program *p);
@ -398,7 +367,7 @@ st_translate_vertex_program(struct st_context *st,
extern bool
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp);
struct st_common_program *stfp);
extern bool
st_translate_common_program(struct st_context *st,

View File

@ -107,6 +107,7 @@ st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_FRAGMENT:
case MESA_SHADER_COMPUTE: {
struct st_common_program *stcp = (struct st_common_program *) prog;
@ -120,15 +121,6 @@ st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
write_tgsi_to_cache(&blob, stcp->state.tokens, prog);
break;
}
case MESA_SHADER_FRAGMENT: {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
if (nir)
write_nir_to_cache(&blob, prog);
else
write_tgsi_to_cache(&blob, stfp->state.tokens, prog);
break;
}
default:
unreachable("Unsupported stage");
}
@ -228,10 +220,14 @@ st_deserialise_ir_program(struct gl_context *ctx,
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_FRAGMENT:
case MESA_SHADER_COMPUTE: {
struct st_common_program *stcp = st_common_program(prog);
st_release_common_variants(st, stcp);
if (prog->info.stage == MESA_SHADER_FRAGMENT)
st_release_fp_variants(st, stcp);
else
st_release_common_variants(st, stcp);
if (prog->info.stage == MESA_SHADER_TESS_EVAL ||
prog->info.stage == MESA_SHADER_GEOMETRY)
@ -249,29 +245,11 @@ st_deserialise_ir_program(struct gl_context *ctx,
if ((prog->info.stage == MESA_SHADER_TESS_CTRL && st->tcp == stcp) ||
(prog->info.stage == MESA_SHADER_TESS_EVAL && st->tep == stcp) ||
(prog->info.stage == MESA_SHADER_GEOMETRY && st->gp == stcp) ||
(prog->info.stage == MESA_SHADER_FRAGMENT && st->fp == stcp) ||
(prog->info.stage == MESA_SHADER_COMPUTE && st->cp == stcp))
st->dirty |= stcp->affected_states;
break;
}
case MESA_SHADER_FRAGMENT: {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
st_release_fp_variants(st, stfp);
if (nir) {
stfp->state.type = PIPE_SHADER_IR_NIR;
stfp->shader_program = shProg;
stfp->state.ir.nir = nir_deserialize(NULL, options, &blob_reader);
prog->nir = stfp->state.ir.nir;
} else {
read_tgsi_from_cache(&blob_reader, &stfp->state.tokens);
}
if (st->fp == stfp)
st->dirty |= stfp->affected_states;
break;
}
default:
unreachable("Unsupported stage");
}