draw: s/Elements/ARRAY_SIZE/

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2016-04-25 15:55:01 -06:00
parent f93802c465
commit 489df4a71a
7 changed files with 24 additions and 24 deletions

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@ -556,7 +556,7 @@ draw_alloc_extra_vertex_attrib(struct draw_context *draw,
num_outputs = draw_current_shader_outputs(draw);
n = draw->extra_shader_outputs.num;
assert(n < Elements(draw->extra_shader_outputs.semantic_name));
assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
draw->extra_shader_outputs.semantic_name[n] = semantic_name;
draw->extra_shader_outputs.semantic_index[n] = semantic_index;

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@ -95,7 +95,7 @@ create_jit_dvbuffer_type(struct gallivm_state *gallivm,
elem_types[DRAW_JIT_DVBUFFER_SIZE] = int32_type;
dvbuffer_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
ARRAY_SIZE(elem_types), 0);
(void) target; /* silence unused var warning for non-debug build */
LP_CHECK_MEMBER_OFFSET(struct draw_vertex_buffer, map,
@ -132,7 +132,7 @@ create_jit_texture_type(struct gallivm_state *gallivm, const char *struct_name)
LLVMArrayType(int32_type, PIPE_MAX_TEXTURE_LEVELS);
texture_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
ARRAY_SIZE(elem_types), 0);
(void) target; /* silence unused var warning for non-debug build */
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, width,
@ -186,7 +186,7 @@ create_jit_sampler_type(struct gallivm_state *gallivm, const char *struct_name)
LLVMArrayType(LLVMFloatTypeInContext(gallivm->context), 4);
sampler_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
ARRAY_SIZE(elem_types), 0);
(void) target; /* silence unused var warning for non-debug build */
LP_CHECK_MEMBER_OFFSET(struct draw_jit_sampler, min_lod,
@ -234,7 +234,7 @@ create_jit_context_type(struct gallivm_state *gallivm,
elem_types[5] = LLVMArrayType(sampler_type,
PIPE_MAX_SAMPLERS); /* samplers */
context_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
ARRAY_SIZE(elem_types), 0);
(void) target; /* silence unused var warning for non-debug build */
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, vs_constants,
@ -293,7 +293,7 @@ create_gs_jit_context_type(struct gallivm_state *gallivm,
vector_length), 0);
context_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
ARRAY_SIZE(elem_types), 0);
(void) target; /* silence unused var warning for non-debug build */
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, constants,
@ -357,7 +357,7 @@ create_jit_vertex_buffer_type(struct gallivm_state *gallivm,
elem_types[3] = LLVMPointerType(LLVMInt8TypeInContext(gallivm->context), 0);
vb_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
ARRAY_SIZE(elem_types), 0);
(void) target; /* silence unused var warning for non-debug build */
LP_CHECK_MEMBER_OFFSET(struct pipe_vertex_buffer, stride,
@ -389,7 +389,7 @@ create_jit_vertex_header(struct gallivm_state *gallivm, int data_elems)
elem_types[DRAW_JIT_VERTEX_DATA] = LLVMArrayType(elem_types[1], data_elems);
vertex_header = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
ARRAY_SIZE(elem_types), 0);
/* these are bit-fields and we can't take address of them
LP_CHECK_MEMBER_OFFSET(struct vertex_header, clipmask,
@ -1535,7 +1535,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
LLVMTypeRef int32_type = LLVMInt32TypeInContext(context);
LLVMTypeRef arg_types[11];
unsigned num_arg_types =
elts ? Elements(arg_types) : Elements(arg_types) - 1;
elts ? ARRAY_SIZE(arg_types) : ARRAY_SIZE(arg_types) - 1;
LLVMTypeRef func_type;
LLVMValueRef context_ptr;
LLVMBasicBlockRef block;
@ -1973,11 +1973,11 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
shader_stage == PIPE_SHADER_GEOMETRY);
if (shader_stage == PIPE_SHADER_VERTEX) {
assert(sview_idx < Elements(draw->llvm->jit_context.textures));
assert(sview_idx < ARRAY_SIZE(draw->llvm->jit_context.textures));
jit_tex = &draw->llvm->jit_context.textures[sview_idx];
} else if (shader_stage == PIPE_SHADER_GEOMETRY) {
assert(sview_idx < Elements(draw->llvm->gs_jit_context.textures));
assert(sview_idx < ARRAY_SIZE(draw->llvm->gs_jit_context.textures));
jit_tex = &draw->llvm->gs_jit_context.textures[sview_idx];
} else {
@ -2148,7 +2148,7 @@ draw_gs_llvm_generate(struct draw_llvm *llvm,
LLVMVectorType(int32_type, vector_length), 0); /* prim_id_ptr */
arg_types[6] = int32_type;
func_type = LLVMFunctionType(int32_type, arg_types, Elements(arg_types), 0);
func_type = LLVMFunctionType(int32_type, arg_types, ARRAY_SIZE(arg_types), 0);
variant_func = LLVMAddFunction(gallivm->module, func_name, func_type);
@ -2156,7 +2156,7 @@ draw_gs_llvm_generate(struct draw_llvm *llvm,
LLVMSetFunctionCallConv(variant_func, LLVMCCallConv);
for (i = 0; i < Elements(arg_types); ++i)
for (i = 0; i < ARRAY_SIZE(arg_types); ++i)
if (LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
LLVMAddAttribute(LLVMGetParam(variant_func, i),
LLVMNoAliasAttribute);

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@ -106,7 +106,7 @@ draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
/* context[0].textures[unit].member */
indices[3] = lp_build_const_int32(gallivm, member_index);
ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), "");
ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
if (emit_load)
res = LLVMBuildLoad(builder, ptr, "");
@ -152,7 +152,7 @@ draw_llvm_sampler_member(const struct lp_sampler_dynamic_state *base,
/* context[0].samplers[unit].member */
indices[3] = lp_build_const_int32(gallivm, member_index);
ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), "");
ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
if (emit_load)
res = LLVMBuildLoad(builder, ptr, "");

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@ -277,7 +277,7 @@ llvm_middle_end_bind_parameters(struct draw_pt_middle_end *middle)
struct draw_llvm *llvm = fpme->llvm;
unsigned i;
for (i = 0; i < Elements(llvm->jit_context.vs_constants); ++i) {
for (i = 0; i < ARRAY_SIZE(llvm->jit_context.vs_constants); ++i) {
int num_consts =
draw->pt.user.vs_constants_size[i] / (sizeof(float) * 4);
llvm->jit_context.vs_constants[i] = draw->pt.user.vs_constants[i];
@ -286,7 +286,7 @@ llvm_middle_end_bind_parameters(struct draw_pt_middle_end *middle)
llvm->jit_context.vs_constants[i] = fake_const_buf;
}
}
for (i = 0; i < Elements(llvm->gs_jit_context.constants); ++i) {
for (i = 0; i < ARRAY_SIZE(llvm->gs_jit_context.constants); ++i) {
int num_consts =
draw->pt.user.gs_constants_size[i] / (sizeof(float) * 4);
llvm->gs_jit_context.constants[i] = draw->pt.user.gs_constants[i];

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@ -122,7 +122,7 @@ draw_emit_vertex_attr(struct vertex_info *vinfo,
src_index = DRAW_ATTR_NONEXIST;
}
assert(n < Elements(vinfo->attrib));
assert(n < ARRAY_SIZE(vinfo->attrib));
vinfo->attrib[n].emit = emit;
vinfo->attrib[n].src_index = src_index;
vinfo->num_attribs++;

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@ -205,12 +205,12 @@ draw_vs_lookup_variant( struct draw_vertex_shader *vs,
/* Add it to our list, could be smarter:
*/
if (vs->nr_variants < Elements(vs->variant)) {
if (vs->nr_variants < ARRAY_SIZE(vs->variant)) {
vs->variant[vs->nr_variants++] = variant;
}
else {
vs->last_variant++;
vs->last_variant %= Elements(vs->variant);
vs->last_variant %= ARRAY_SIZE(vs->variant);
vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
vs->variant[vs->last_variant] = variant;
}

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@ -105,7 +105,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
if (shader->info.uses_instanceid) {
unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID];
assert(i < Elements(machine->SystemValue));
assert(i < ARRAY_SIZE(machine->SystemValue));
for (j = 0; j < TGSI_QUAD_SIZE; j++)
machine->SystemValue[i].xyzw[0].i[j] = shader->draw->instance_id;
}
@ -129,19 +129,19 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
if (shader->info.uses_vertexid) {
unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID];
assert(vid < Elements(machine->SystemValue));
assert(vid < ARRAY_SIZE(machine->SystemValue));
machine->SystemValue[vid].xyzw[0].i[j] = i + j;
/* XXX this should include base vertex. Where to get it??? */
}
if (shader->info.uses_basevertex) {
unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_BASEVERTEX];
assert(vid < Elements(machine->SystemValue));
assert(vid < ARRAY_SIZE(machine->SystemValue));
machine->SystemValue[vid].xyzw[0].i[j] = 0;
/* XXX Where to get it??? */
}
if (shader->info.uses_vertexid_nobase) {
unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID_NOBASE];
assert(vid < Elements(machine->SystemValue));
assert(vid < ARRAY_SIZE(machine->SystemValue));
machine->SystemValue[vid].xyzw[0].i[j] = i + j;
}