dzn: Remove the cast when the SDK version is high enough

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17548>
This commit is contained in:
Jesse Natalie 2022-07-14 14:58:25 -07:00 committed by Marge Bot
parent b9fb14da06
commit 489ab1aa3b
1 changed files with 10 additions and 0 deletions

View File

@ -40,6 +40,8 @@ dzn_ID3D12Device2_GetCustomHeapProperties(ID3D12Device2 *dev, UINT node_mask, D3
D3D12_HEAP_PROPERTIES ret;
#ifdef _WIN32
ID3D12Device2_GetCustomHeapProperties(dev, &ret, node_mask, type);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12Device2_GetCustomHeapProperties(dev, node_mask, type);
#else
ret = ((D3D12_HEAP_PROPERTIES (STDMETHODCALLTYPE *)(ID3D12Device2 *, UINT, D3D12_HEAP_TYPE))dev->lpVtbl->GetCustomHeapProperties)(dev, node_mask, type);
#endif
@ -52,6 +54,8 @@ dzn_ID3D12Device2_GetResourceAllocationInfo(ID3D12Device2 *dev, UINT visible_mas
D3D12_RESOURCE_ALLOCATION_INFO ret;
#ifdef _WIN32
ID3D12Device2_GetResourceAllocationInfo(dev, &ret, visible_mask, num_resource_descs, resource_descs);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12Device2_GetResourceAllocationInfo(dev, visible_mask, num_resource_descs, resource_descs);
#else
ret = ((D3D12_RESOURCE_ALLOCATION_INFO (STDMETHODCALLTYPE *)(ID3D12Device2 *, UINT, UINT, const D3D12_RESOURCE_DESC *))
dev->lpVtbl->GetResourceAllocationInfo)(dev, visible_mask, num_resource_descs, resource_descs);
@ -65,6 +69,8 @@ dzn_ID3D12Resource_GetDesc(ID3D12Resource *res)
D3D12_RESOURCE_DESC ret;
#ifdef _WIN32
ID3D12Resource_GetDesc(res, &ret);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12Resource_GetDesc(res);
#else
ret = ((D3D12_RESOURCE_DESC (STDMETHODCALLTYPE *)(ID3D12Resource *))res->lpVtbl->GetDesc)(res);
#endif
@ -77,6 +83,8 @@ dzn_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap
D3D12_CPU_DESCRIPTOR_HANDLE ret;
#ifdef _WIN32
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap, &ret);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
#else
ret = ((D3D12_CPU_DESCRIPTOR_HANDLE (STDMETHODCALLTYPE *)(ID3D12DescriptorHeap *))heap->lpVtbl->GetCPUDescriptorHandleForHeapStart)(heap);
#endif
@ -89,6 +97,8 @@ dzn_ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap
D3D12_GPU_DESCRIPTOR_HANDLE ret;
#ifdef _WIN32
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap, &ret);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
#else
ret = ((D3D12_GPU_DESCRIPTOR_HANDLE (STDMETHODCALLTYPE *)(ID3D12DescriptorHeap *))heap->lpVtbl->GetGPUDescriptorHandleForHeapStart)(heap);
#endif