dlist: remove unused _mesa_dlist_alloc
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11493>
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@ -1619,27 +1619,6 @@ dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes, bool align8)
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}
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/**
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* Allocate space for a display list instruction. Used by callers outside
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* this file for things like VBO vertex data.
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*
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* \param opcode the instruction opcode (OPCODE_* value)
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* \param bytes instruction size in bytes, not counting opcode.
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* \return pointer to the usable data area (not including the internal
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* opcode).
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*/
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void *
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_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
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{
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Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes, false);
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if (n)
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return n + 1; /* return pointer to payload area, after opcode */
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else
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return NULL;
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}
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void *
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_mesa_dlist_alloc_vertex_list(struct gl_context *ctx, bool copy_to_current)
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{
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@ -105,9 +105,6 @@ _mesa_lookup_list(struct gl_context *ctx, GLuint list, bool locked);
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void
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_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s);
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void *
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_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint sz);
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void *
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_mesa_dlist_alloc_vertex_list(struct gl_context *ctx,
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bool copy_to_current);
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