nvc0: enable compression when supported
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25722e3454
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@ -1139,6 +1139,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_LOGIC_OP_NAND 0x0000150e
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#define NVC0_3D_LOGIC_OP_SET 0x0000150f
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#define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc
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#define NVC0_3D_CLEAR_BUFFERS 0x000019d0
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#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
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#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
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@ -1153,6 +1155,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_CLIPID_FILL 0x000019d4
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#define NVC0_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
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#define NVC0_3D_RT_COMP_ENABLE__ESIZE 0x00000004
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#define NVC0_3D_RT_COMP_ENABLE__LEN 0x00000008
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#define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
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#define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
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#define NVC0_3D_COLOR_MASK__LEN 0x00000008
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@ -41,8 +41,6 @@ nvc0_mt_choose_storage_type(struct nv50_miptree *mt, boolean compressed)
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uint32_t tile_flags;
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compressed = FALSE; /* not yet supported */
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if (unlikely(mt->base.base.bind & PIPE_BIND_CURSOR))
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return 0;
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if (unlikely(mt->base.base.flags & NOUVEAU_RESOURCE_FLAG_LINEAR))
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@ -247,6 +245,7 @@ nvc0_miptree_create(struct pipe_screen *pscreen,
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struct nouveau_device *dev = nouveau_screen(pscreen)->device;
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struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree);
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struct pipe_resource *pt = &mt->base.base;
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boolean compressed = dev->drm_version >= 0x01000101;
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int ret;
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union nouveau_bo_config bo_config;
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uint32_t bo_flags;
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@ -259,7 +258,7 @@ nvc0_miptree_create(struct pipe_screen *pscreen,
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pipe_reference_init(&pt->reference, 1);
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pt->screen = pscreen;
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bo_config.nvc0.memtype = nvc0_mt_choose_storage_type(mt, TRUE);
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bo_config.nvc0.memtype = nvc0_mt_choose_storage_type(mt, compressed);
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if (!nvc0_miptree_init_ms_mode(mt)) {
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FREE(mt);
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@ -677,6 +677,11 @@ nvc0_screen_create(struct nouveau_device *dev)
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PUSH_DATA (push, 0x17);
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}
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IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE), dev->drm_version >= 0x01000101);
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BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
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for (i = 0; i < 8; ++i)
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PUSH_DATA(push, dev->drm_version >= 0x01000101);
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BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
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PUSH_DATA (push, 1);
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