v3d: Remove unused QUNIFORM_STENCIL left over from vc4.

This commit is contained in:
Eric Anholt 2018-06-08 08:32:34 -07:00
parent 4564537222
commit 48011c42aa
2 changed files with 0 additions and 11 deletions

View File

@ -244,8 +244,6 @@ enum quniform_contents {
QUNIFORM_TEXTURE_BORDER_COLOR,
QUNIFORM_STENCIL,
QUNIFORM_ALPHA_REF,
QUNIFORM_SAMPLE_MASK,

View File

@ -348,14 +348,6 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader,
uinfo->data[i]));
break;
case QUNIFORM_STENCIL:
cl_aligned_u32(&uniforms,
v3d->zsa->stencil_uniforms[uinfo->data[i]] |
(uinfo->data[i] <= 1 ?
(v3d->stencil_ref.ref_value[uinfo->data[i]] << 8) :
0));
break;
case QUNIFORM_ALPHA_REF:
cl_aligned_f(&uniforms,
v3d->zsa->base.alpha.ref_value);
@ -469,7 +461,6 @@ v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader)
dirty |= VC5_DIRTY_FRAGTEX | VC5_DIRTY_VERTTEX;
break;
case QUNIFORM_STENCIL:
case QUNIFORM_ALPHA_REF:
dirty |= VC5_DIRTY_ZSA;
break;