svga: rebind index buffer

Similar to other resources, current index buffer needs to be
rebound at the first draw of the current command buffer to make
sure the buffer is available for the draw command.

Fixes bug 1587263.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Charmaine Lee 2016-01-19 20:25:39 -08:00 committed by Brian Paul
parent 299f8ca0a7
commit 47cfc83440
2 changed files with 9 additions and 0 deletions

View File

@ -247,6 +247,7 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
sizeof(svga->state.hw_draw.default_constbuf_size));
memset(svga->state.hw_draw.enabled_constbufs, 0,
sizeof(svga->state.hw_draw.enabled_constbufs));
svga->state.hw_draw.ib = NULL;
/* Create a no-operation blend state which we will bind whenever the
* requested blend state is impossible (e.g. due to having an integer

View File

@ -458,6 +458,14 @@ draw_vgpu10(struct svga_hwtnl *hwtnl,
ret = svga_rebind_shaders(svga);
if (ret != PIPE_OK)
return ret;
/* Rebind index buffer */
if (svga->state.hw_draw.ib) {
struct svga_winsys_context *swc = svga->swc;
ret = swc->resource_rebind(swc, svga->state.hw_draw.ib, NULL, SVGA_RELOC_READ);
if (ret != PIPE_OK)
return ret;
}
}
ret = validate_sampler_resources(svga);