panfrost/decode: Don't disassemble NULL shaders
It is legal to load a shader from a NULL address, particularly when the TILER job is used strictly for effects on the Z/S buffer with 0x0 color mask. Don't crash the decoder in this case. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -1603,12 +1603,13 @@ pandecode_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix *p,
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else
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shader = pandecode_midgard_blend_mrt(blend_base, job_no, i);
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if (shader)
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if (shader & ~0xF)
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pandecode_shader_disassemble(shader, job_no, job_type, false);
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}
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}
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pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost);
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if (shader_ptr & ~0xF)
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pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost);
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} else
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pandecode_msg("<no shader>\n");
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