freedreno: don't ignore src/dst level
Don't ignore src/dst_level in pipe_copy_region. Signed-off-by: Rob Clark <robclark@freedesktop.org>
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8d8a5eb792
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478a08ebd2
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@ -304,7 +304,36 @@ fail:
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return NULL;
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}
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static bool render_blit(struct pipe_context *pctx, struct pipe_blit_info *info);
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static void fd_blitter_pipe_begin(struct fd_context *ctx);
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static void fd_blitter_pipe_end(struct fd_context *ctx);
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/**
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* _copy_region using pipe (3d engine)
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*/
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static bool
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fd_blitter_pipe_copy_region(struct fd_context *ctx,
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struct pipe_resource *dst,
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unsigned dst_level,
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unsigned dstx, unsigned dsty, unsigned dstz,
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struct pipe_resource *src,
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unsigned src_level,
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const struct pipe_box *src_box)
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{
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/* not until we allow rendertargets to be buffers */
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if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
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return false;
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if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
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return false;
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fd_blitter_pipe_begin(ctx);
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util_blitter_copy_texture(ctx->blitter,
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dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box);
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fd_blitter_pipe_end(ctx);
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return true;
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}
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/**
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* Copy a block of pixels from one resource to another.
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@ -320,40 +349,33 @@ fd_resource_copy_region(struct pipe_context *pctx,
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unsigned src_level,
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const struct pipe_box *src_box)
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{
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struct fd_context *ctx = fd_context(pctx);
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/* TODO if we have 2d core, or other DMA engine that could be used
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* for simple copies and reasonably easily synchronized with the 3d
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* core, this is where we'd plug it in..
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*/
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struct pipe_blit_info info = {
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.dst = {
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.resource = dst,
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.box = {
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.x = dstx,
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.y = dsty,
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.z = dstz,
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.width = src_box->width,
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.height = src_box->height,
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.depth = src_box->depth,
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},
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.format = util_format_linear(dst->format),
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},
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.src = {
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.resource = src,
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.box = *src_box,
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.format = util_format_linear(src->format),
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},
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.mask = PIPE_MASK_RGBA,
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.filter = PIPE_TEX_FILTER_NEAREST,
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};
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render_blit(pctx, &info);
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/* try blit on 3d pipe: */
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if (fd_blitter_pipe_copy_region(ctx,
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dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box))
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return;
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/* else fallback to pure sw: */
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util_resource_copy_region(pctx,
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dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box);
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}
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/* Optimal hardware path for blitting pixels.
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/**
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* Optimal hardware path for blitting pixels.
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* Scaling, format conversion, up- and downsampling (resolve) are allowed.
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*/
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static void
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fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_blit_info info = *blit_info;
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if (info.src.resource->nr_samples > 1 &&
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@ -373,21 +395,21 @@ fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
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info.mask &= ~PIPE_MASK_S;
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}
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render_blit(pctx, &info);
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}
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static bool
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render_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
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{
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struct fd_context *ctx = fd_context(pctx);
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if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
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if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
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DBG("blit unsupported %s -> %s",
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util_format_short_name(info->src.resource->format),
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util_format_short_name(info->dst.resource->format));
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return false;
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util_format_short_name(info.src.resource->format),
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util_format_short_name(info.dst.resource->format));
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return;
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}
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fd_blitter_pipe_begin(ctx);
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util_blitter_blit(ctx->blitter, &info);
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fd_blitter_pipe_end(ctx);
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}
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static void
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fd_blitter_pipe_begin(struct fd_context *ctx)
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{
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util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertexbuf.vb);
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util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx);
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util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
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@ -407,10 +429,12 @@ render_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
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ctx->fragtex.num_textures, ctx->fragtex.textures);
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fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT);
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util_blitter_blit(ctx->blitter, info);
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fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
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}
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return true;
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static void
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fd_blitter_pipe_end(struct fd_context *ctx)
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{
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fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
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}
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static void
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