mesa: Use the Elements macro for the sampler index assert in validate_samplers().
This is probably nicer if the array size ever changes. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Henri Verbeet <hverbeet@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -1050,7 +1050,7 @@ validate_samplers(const struct gl_program *prog, char *errMsg)
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gl_texture_index target;
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GLint sampler = _mesa_ffs(samplersUsed) - 1;
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assert(sampler >= 0);
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assert(sampler < MAX_TEXTURE_IMAGE_UNITS);
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assert(sampler < Elements(prog->SamplerUnits));
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unit = prog->SamplerUnits[sampler];
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target = prog->SamplerTargets[sampler];
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if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) {
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