radeonsi: fix blit compressed texture workaround to support 2D arrays

We don't have a piglit test for this, but I think it's correct.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2014-03-03 19:22:56 +01:00
parent fcdf6fa86c
commit 472ac0db08
1 changed files with 2 additions and 1 deletions

View File

@ -2588,7 +2588,8 @@ static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx
va = r600_resource_va(ctx->screen, texture);
va += surflevel[0].offset;
va += tmp->mipmap_shift * surflevel[texture->last_level].slice_size;
va += tmp->mipmap_shift * surflevel[texture->last_level].slice_size * tmp->surface.array_size;
view->state[0] = va >> 8;
view->state[1] = (S_008F14_BASE_ADDRESS_HI(va >> 40) |
S_008F14_DATA_FORMAT(format) |