mesa: replace FLOORF with floorf
Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -29,6 +29,7 @@
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* Display lists management functions.
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*/
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#include "c99_math.h"
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#include "glheader.h"
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#include "imports.h"
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#include "api_arrayelt.h"
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@ -912,7 +913,7 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
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return (GLint) uiptr[n];
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case GL_FLOAT:
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fptr = (GLfloat *) list;
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return (GLint) FLOORF(fptr[n]);
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return (GLint) floorf(fptr[n]);
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case GL_2_BYTES:
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ubptr = ((GLubyte *) list) + 2 * n;
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return (GLint) ubptr[0] * 256
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@ -204,15 +204,12 @@ static inline GLfloat LOG2(GLfloat x)
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/***
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*** FLOORF: floor of float
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*** FABSF: absolute value of float
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***/
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#if defined(__gnu_linux__)
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/* C99 functions */
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#define FLOORF(x) floorf(x)
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#define FABSF(x) fabsf(x)
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#else
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#define FLOORF(x) ((GLfloat) floor(x))
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#define FABSF(x) ((GLfloat) fabs(x))
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#endif
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@ -709,7 +709,7 @@ _mesa_execute_program(struct gl_context * ctx,
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{
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GLfloat t[4], q[4], floor_t0;
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fetch_vector1(&inst->SrcReg[0], machine, t);
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floor_t0 = FLOORF(t[0]);
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floor_t0 = floorf(t[0]);
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if (floor_t0 > FLT_MAX_EXP) {
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SET_POS_INFINITY(q[0]);
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SET_POS_INFINITY(q[2]);
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@ -748,10 +748,10 @@ _mesa_execute_program(struct gl_context * ctx,
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{
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GLfloat a[4], result[4];
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fetch_vector4(&inst->SrcReg[0], machine, a);
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result[0] = FLOORF(a[0]);
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result[1] = FLOORF(a[1]);
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result[2] = FLOORF(a[2]);
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result[3] = FLOORF(a[3]);
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result[0] = floorf(a[0]);
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result[1] = floorf(a[1]);
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result[2] = floorf(a[2]);
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result[3] = floorf(a[3]);
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store_vector4(inst, machine, result);
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}
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break;
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@ -759,10 +759,10 @@ _mesa_execute_program(struct gl_context * ctx,
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{
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GLfloat a[4], result[4];
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fetch_vector4(&inst->SrcReg[0], machine, a);
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result[0] = a[0] - FLOORF(a[0]);
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result[1] = a[1] - FLOORF(a[1]);
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result[2] = a[2] - FLOORF(a[2]);
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result[3] = a[3] - FLOORF(a[3]);
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result[0] = a[0] - floorf(a[0]);
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result[1] = a[1] - floorf(a[1]);
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result[2] = a[2] - floorf(a[2]);
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result[3] = a[3] - floorf(a[3]);
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store_vector4(inst, machine, result);
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}
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break;
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