r600g: get rid of trailing whitespace

Signed-off-by: Constantine Kharlamov <Hi-Angel@yandex.ru>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Constantine Charlamov 2017-06-24 15:52:03 +03:00 committed by Dave Airlie
parent 27380d6b3e
commit 469e2ed473
1 changed files with 22 additions and 22 deletions

View File

@ -39,23 +39,23 @@
#include <stdio.h>
#include <errno.h>
/* CAYMAN notes
/* CAYMAN notes
Why CAYMAN got loops for lots of instructions is explained here.
-These 8xx t-slot only ops are implemented in all vector slots.
MUL_LIT, FLT_TO_UINT, INT_TO_FLT, UINT_TO_FLT
These 8xx t-slot only opcodes become vector ops, with all four
slots expecting the arguments on sources a and b. Result is
These 8xx t-slot only opcodes become vector ops, with all four
slots expecting the arguments on sources a and b. Result is
broadcast to all channels.
MULLO_INT, MULHI_INT, MULLO_UINT, MULHI_UINT, MUL_64
These 8xx t-slot only opcodes become vector ops in the z, y, and
These 8xx t-slot only opcodes become vector ops in the z, y, and
x slots.
EXP_IEEE, LOG_IEEE/CLAMPED, RECIP_IEEE/CLAMPED/FF/INT/UINT/_64/CLAMPED_64
RECIPSQRT_IEEE/CLAMPED/FF/_64/CLAMPED_64
SQRT_IEEE/_64
SIN/COS
The w slot may have an independent co-issued operation, or if the
result is required to be in the w slot, the opcode above may be
The w slot may have an independent co-issued operation, or if the
result is required to be in the w slot, the opcode above may be
issued in the w slot as well.
The compiler must issue the source argument to slots z, y, and x
*/
@ -3158,7 +3158,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
goto out_err;
}
}
shader->ring_item_sizes[0] = ctx.next_ring_offset;
shader->ring_item_sizes[1] = 0;
shader->ring_item_sizes[2] = 0;
@ -4270,7 +4270,7 @@ static int cayman_emit_float_instr(struct r600_shader_ctx *ctx)
int i, j, r;
struct r600_bytecode_alu alu;
int last_slot = (inst->Dst[0].Register.WriteMask & 0x8) ? 4 : 3;
for (i = 0 ; i < last_slot; i++) {
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
alu.op = ctx->inst_info->op;
@ -4797,7 +4797,7 @@ static int tgsi_lit(struct r600_shader_ctx *ctx)
alu.last = 1;
} else
alu.dst.write = 0;
r = r600_bytecode_add_alu(ctx->bc, &alu);
if (r)
return r;
@ -5273,7 +5273,7 @@ static int tgsi_divmod(struct r600_shader_ctx *ctx, int mod, int signed_op)
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
alu.op = ALU_OP1_FLT_TO_UINT;
alu.dst.sel = tmp0;
alu.dst.chan = 0;
alu.dst.write = 1;
@ -5344,7 +5344,7 @@ static int tgsi_divmod(struct r600_shader_ctx *ctx, int mod, int signed_op)
} else {
r600_bytecode_src(&alu.src[1], &ctx->src[1], i);
}
alu.last = 1;
if ((r = r600_bytecode_add_alu(ctx->bc, &alu)))
return r;
@ -5610,7 +5610,7 @@ static int tgsi_divmod(struct r600_shader_ctx *ctx, int mod, int signed_op)
} else {
r600_bytecode_src(&alu.src[0], &ctx->src[1], i);
}
alu.src[1].sel = tmp0;
alu.src[1].chan = 2;
@ -7012,7 +7012,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
r = r600_bytecode_add_alu(ctx->bc, &alu);
if (r)
return r;
/* write initial compare value into Z component
/* write initial compare value into Z component
- W src 0 for shadow cube
- X src 1 for shadow cube array */
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE ||
@ -7090,7 +7090,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
r = r600_bytecode_add_alu(ctx->bc, &alu);
if (r)
return r;
r = r600_bytecode_add_tex(ctx->bc, &tex);
if (r)
return r;
@ -7417,7 +7417,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
/* does this shader want a num layers from TXQ for a cube array? */
if (has_txq_cube_array_z) {
int id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
alu.op = ALU_OP1_MOV;
@ -8071,10 +8071,10 @@ static int tgsi_log(struct r600_shader_ctx *ctx)
alu.op = ALU_OP1_LOG_IEEE;
r600_bytecode_src(&alu.src[0], &ctx->src[0], 0);
r600_bytecode_src_set_abs(&alu.src[0]);
alu.dst.sel = ctx->temp_reg;
alu.dst.chan = i;
if (i == 0)
if (i == 0)
alu.dst.write = 1;
if (i == 2)
alu.last = 1;
@ -8089,7 +8089,7 @@ static int tgsi_log(struct r600_shader_ctx *ctx)
alu.op = ALU_OP1_LOG_IEEE;
r600_bytecode_src(&alu.src[0], &ctx->src[0], 0);
r600_bytecode_src_set_abs(&alu.src[0]);
alu.dst.sel = ctx->temp_reg;
alu.dst.chan = 0;
alu.dst.write = 1;
@ -8130,10 +8130,10 @@ static int tgsi_log(struct r600_shader_ctx *ctx)
alu.dst.write = 1;
if (i == 2)
alu.last = 1;
r = r600_bytecode_add_alu(ctx->bc, &alu);
if (r)
return r;
return r;
}
} else {
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
@ -8214,7 +8214,7 @@ static int tgsi_log(struct r600_shader_ctx *ctx)
alu.dst.write = 1;
if (i == 2)
alu.last = 1;
r = r600_bytecode_add_alu(ctx->bc, &alu);
if (r)
return r;
@ -8954,7 +8954,7 @@ static int tgsi_umad(struct r600_shader_ctx *ctx)
alu.src[0].sel = ctx->temp_reg;
alu.src[0].chan = i;
r600_bytecode_src(&alu.src[1], &ctx->src[2], i);
if (i == lasti) {
alu.last = 1;