st/nine: Do not mark both ff vs and ps updated
Previously if only ff vs or only ff ps was used, the constants for both were marked as updated, while only the constants of the used ff shader were updated. Now that NINE_STATE_FF_VS and NINE_STATE_FF_PS do not intersect anymore, we can correctly mark the correct set of constant as updated. Fixes: https://github.com/iXit/Mesa-3D/issues/319 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
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@ -2066,6 +2066,8 @@ nine_ff_update(struct NineDevice9 *device)
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context->pipe_data.cb_vs_ff = cb;
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context->commit |= NINE_STATE_COMMIT_CONST_VS;
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context->changed.group &= ~NINE_STATE_FF_VS;
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}
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if (!context->ps) {
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@ -2078,9 +2080,9 @@ nine_ff_update(struct NineDevice9 *device)
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context->pipe_data.cb_ps_ff = cb;
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context->commit |= NINE_STATE_COMMIT_CONST_PS;
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}
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context->changed.group &= ~NINE_STATE_FF;
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context->changed.group &= ~NINE_STATE_FF_PS;
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}
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}
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