radeonsi: initialize the per-context compiler on demand

This takes a noticable amount of time in piglit and some tests don't
need it.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák 2019-11-20 18:40:46 -05:00
parent f671cc4d95
commit 4675cb2019
3 changed files with 6 additions and 2 deletions

View File

@ -939,6 +939,9 @@ static bool si_shader_select_prim_discard_cs(struct si_context *sctx,
sctx->cs_prim_discard_state.cso = sctx->vs_shader.cso;
sctx->cs_prim_discard_state.current = NULL;
if (!sctx->compiler.passes)
si_init_compiler(sctx->screen, &sctx->compiler);
struct si_compiler_ctx_state compiler_state;
compiler_state.compiler = &sctx->compiler;
compiler_state.debug = sctx->debug;

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@ -670,8 +670,6 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
max_threads_per_block / 64);
si_init_compiler(sscreen, &sctx->compiler);
/* Bindless handles. */
sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);

View File

@ -3916,6 +3916,9 @@ bool si_update_shaders(struct si_context *sctx)
old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
int r;
if (!sctx->compiler.passes)
si_init_compiler(sctx->screen, &sctx->compiler);
compiler_state.compiler = &sctx->compiler;
compiler_state.debug = sctx->debug;
compiler_state.is_debug_context = sctx->is_debug;