mesa: move non-generic samples validation

The previous patch replaces the other use case.

V2: remove the validation from it old location.

Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Timothy Arceri 2015-08-13 18:44:51 +10:00
parent d3ace603a9
commit 46684d3ae3
2 changed files with 10 additions and 9 deletions

View File

@ -2033,6 +2033,16 @@ renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
*/
sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
internalFormat, samples);
/* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
*
* "If a negative number is provided where an argument of type sizei or
* sizeiptr is specified, the error INVALID VALUE is generated."
*/
if (samples < 0) {
sample_count_error = GL_INVALID_VALUE;
}
if (sample_count_error != GL_NO_ERROR) {
_mesa_error(ctx, sample_count_error, "%s(samples)", func);
return;

View File

@ -150,15 +150,6 @@ GLenum
_mesa_check_sample_count(struct gl_context *ctx, GLenum target,
GLenum internalFormat, GLsizei samples)
{
/* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
*
* "If a negative number is provided where an argument of type sizei or
* sizeiptr is specified, the error INVALID VALUE is generated."
*/
if (samples < 0) {
return GL_INVALID_VALUE;
}
/* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
* specification says:
*