gallivm: Use a faster (and less accurate) log2 in lod computation.
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@ -2286,3 +2286,47 @@ lp_build_log2(struct lp_build_context *bld,
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lp_build_log2_approx(bld, x, NULL, NULL, &res);
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return res;
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}
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/**
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* Faster (and less accurate) log2.
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*
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* log2(x) = floor(log2(x)) + frac(x)
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*
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* See http://www.flipcode.com/archives/Fast_log_Function.shtml
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*/
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LLVMValueRef
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lp_build_fast_log2(struct lp_build_context *bld,
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LLVMValueRef x)
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{
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const struct lp_type type = bld->type;
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LLVMTypeRef vec_type = bld->vec_type;
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LLVMTypeRef int_vec_type = bld->int_vec_type;
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unsigned mantissa = lp_mantissa(type);
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LLVMValueRef mantmask = lp_build_const_int_vec(type, (1ULL << mantissa) - 1);
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LLVMValueRef one = LLVMConstBitCast(bld->one, int_vec_type);
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LLVMValueRef ipart;
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LLVMValueRef fpart;
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assert(lp_check_value(bld->type, x));
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assert(type.floating);
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x = LLVMBuildBitCast(bld->builder, x, int_vec_type, "");
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/* ipart = floor(log2(x)) - 1 */
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ipart = LLVMBuildLShr(bld->builder, x, lp_build_const_int_vec(type, mantissa), "");
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ipart = LLVMBuildAnd(bld->builder, ipart, lp_build_const_int_vec(type, 255), "");
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ipart = LLVMBuildSub(bld->builder, ipart, lp_build_const_int_vec(type, 128), "");
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ipart = LLVMBuildSIToFP(bld->builder, ipart, vec_type, "");
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/* fpart = 1.0 + frac(x) */
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fpart = LLVMBuildAnd(bld->builder, x, mantmask, "");
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fpart = LLVMBuildOr(bld->builder, fpart, one, "");
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fpart = LLVMBuildBitCast(bld->builder, fpart, vec_type, "");
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/* floor(log2(x)) + frac(x) */
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return LLVMBuildFAdd(bld->builder, ipart, fpart, "");
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}
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@ -212,6 +212,11 @@ LLVMValueRef
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lp_build_log2(struct lp_build_context *bld,
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LLVMValueRef a);
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LLVMValueRef
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lp_build_fast_log2(struct lp_build_context *bld,
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LLVMValueRef a);
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void
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lp_build_exp2_approx(struct lp_build_context *bld,
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LLVMValueRef x,
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@ -243,7 +243,11 @@ lp_build_lod_selector(struct lp_build_sample_context *bld,
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}
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/* compute lod = log2(rho) */
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#if 0
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lod = lp_build_log2(float_bld, rho);
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#else
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lod = lp_build_fast_log2(float_bld, rho);
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#endif
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/* add shader lod bias */
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if (lod_bias) {
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