glsl: simply packing class comparison

Handle comparing the packing class using the same method as we do
for var->data.is_xfb_only

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Brian Paul 2017-12-15 15:21:46 -07:00
parent 06588a065f
commit 462df64495
1 changed files with 3 additions and 2 deletions

View File

@ -1775,6 +1775,7 @@ varying_matches::assign_locations(struct gl_shader_program *prog,
unsigned generic_location = 0;
unsigned generic_patch_location = MAX_VARYING*4;
bool previous_var_xfb_only = false;
unsigned previous_packing_class = ~0u;
for (unsigned i = 0; i < this->num_matches; i++) {
unsigned *location = &generic_location;
@ -1809,12 +1810,12 @@ varying_matches::assign_locations(struct gl_shader_program *prog,
if (var->data.must_be_shader_input ||
(this->disable_varying_packing &&
!(previous_var_xfb_only && var->data.is_xfb_only)) ||
(i > 0 && this->matches[i - 1].packing_class
!= this->matches[i].packing_class )) {
(previous_packing_class != this->matches[i].packing_class )) {
*location = ALIGN(*location, 4);
}
previous_var_xfb_only = var->data.is_xfb_only;
previous_packing_class = this->matches[i].packing_class;
/* The number of components taken up by this variable. For vertex shader
* inputs, we use the number of slots * 4, as they have different