iris: Extend iris_context dirty state flags to 128 bits.

We're nearly out of dirty bits, and some patches pending review on
GitLab no longer apply due to that.  Make room for them by splitting
off shader stage-specific bits into a separate stage_dirty mask.

An alternative would be to split compute-related bits into a separate
mask, but that would prevent the '<< stage' indexing done in various
parts of the driver from working.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5279>
This commit is contained in:
Francisco Jerez 2020-05-29 16:57:01 -07:00 committed by Marge Bot
parent 45918e0d8c
commit 46183a999b
11 changed files with 266 additions and 216 deletions

View File

@ -98,7 +98,8 @@ binder_realloc(struct iris_context *ice)
* We do this here so that iris_binder_reserve_3d correctly gets a new
* larger total_size when making the updated reservation.
*/
ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
}
static uint32_t
@ -142,7 +143,8 @@ iris_binder_reserve_3d(struct iris_context *ice)
unsigned total_size;
/* If nothing is dirty, skip all this. */
if (!(ice->state.dirty & IRIS_ALL_DIRTY_BINDINGS))
if (!(ice->state.dirty & IRIS_DIRTY_RENDER_BUFFER) &&
!(ice->state.stage_dirty & IRIS_ALL_STAGE_DIRTY_BINDINGS))
return;
/* Get the binding table sizes for each stage */
@ -158,7 +160,7 @@ iris_binder_reserve_3d(struct iris_context *ice)
while (true) {
total_size = 0;
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_VS << stage))
if (ice->state.stage_dirty & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage))
total_size += sizes[stage];
}
@ -181,7 +183,7 @@ iris_binder_reserve_3d(struct iris_context *ice)
uint32_t offset = binder_insert(binder, total_size);
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
if (ice->state.stage_dirty & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage)) {
binder->bt_offset[stage] = sizes[stage] > 0 ? offset : 0;
iris_record_state_size(ice->state.sizes,
binder->bo->gtt_offset + offset, sizes[stage]);
@ -193,7 +195,7 @@ iris_binder_reserve_3d(struct iris_context *ice)
void
iris_binder_reserve_compute(struct iris_context *ice)
{
if (!(ice->state.dirty & IRIS_DIRTY_BINDINGS_CS))
if (!(ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_CS))
return;
struct iris_binder *binder = &ice->state.binder;

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@ -324,33 +324,34 @@ iris_blorp_exec(struct blorp_batch *blorp_batch,
IRIS_DIRTY_LINE_STIPPLE |
IRIS_ALL_DIRTY_FOR_COMPUTE |
IRIS_DIRTY_SCISSOR_RECT |
IRIS_DIRTY_UNCOMPILED_VS |
IRIS_DIRTY_UNCOMPILED_TCS |
IRIS_DIRTY_UNCOMPILED_TES |
IRIS_DIRTY_UNCOMPILED_GS |
IRIS_DIRTY_UNCOMPILED_FS |
IRIS_DIRTY_VF |
IRIS_DIRTY_SF_CL_VIEWPORT |
IRIS_DIRTY_SAMPLER_STATES_VS |
IRIS_DIRTY_SAMPLER_STATES_TCS |
IRIS_DIRTY_SAMPLER_STATES_TES |
IRIS_DIRTY_SAMPLER_STATES_GS);
IRIS_DIRTY_SF_CL_VIEWPORT);
uint64_t skip_stage_bits = (IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE |
IRIS_STAGE_DIRTY_UNCOMPILED_VS |
IRIS_STAGE_DIRTY_UNCOMPILED_TCS |
IRIS_STAGE_DIRTY_UNCOMPILED_TES |
IRIS_STAGE_DIRTY_UNCOMPILED_GS |
IRIS_STAGE_DIRTY_UNCOMPILED_FS |
IRIS_STAGE_DIRTY_SAMPLER_STATES_VS |
IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS |
IRIS_STAGE_DIRTY_SAMPLER_STATES_TES |
IRIS_STAGE_DIRTY_SAMPLER_STATES_GS);
if (!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) {
/* BLORP disabled tessellation, that's fine for the next draw */
skip_bits |= IRIS_DIRTY_TCS |
IRIS_DIRTY_TES |
IRIS_DIRTY_CONSTANTS_TCS |
IRIS_DIRTY_CONSTANTS_TES |
IRIS_DIRTY_BINDINGS_TCS |
IRIS_DIRTY_BINDINGS_TES;
skip_stage_bits |= IRIS_STAGE_DIRTY_TCS |
IRIS_STAGE_DIRTY_TES |
IRIS_STAGE_DIRTY_CONSTANTS_TCS |
IRIS_STAGE_DIRTY_CONSTANTS_TES |
IRIS_STAGE_DIRTY_BINDINGS_TCS |
IRIS_STAGE_DIRTY_BINDINGS_TES;
}
if (!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) {
/* BLORP disabled geometry shaders, that's fine for the next draw */
skip_bits |= IRIS_DIRTY_GS |
IRIS_DIRTY_CONSTANTS_GS |
IRIS_DIRTY_BINDINGS_GS;
skip_stage_bits |= IRIS_STAGE_DIRTY_GS |
IRIS_STAGE_DIRTY_CONSTANTS_GS |
IRIS_STAGE_DIRTY_BINDINGS_GS;
}
/* we can skip flagging IRIS_DIRTY_DEPTH_BUFFER, if
@ -363,6 +364,7 @@ iris_blorp_exec(struct blorp_batch *blorp_batch,
skip_bits |= IRIS_DIRTY_BLEND_STATE | IRIS_DIRTY_PS_BLEND;
ice->state.dirty |= ~skip_bits;
ice->state.stage_dirty |= ~skip_stage_bits;
if (params->dst.enabled) {
iris_render_cache_add_bo(batch, params->dst.addr.buffer,

View File

@ -326,7 +326,8 @@ fast_clear_color(struct iris_context *ice,
iris_resource_set_aux_state(ice, res, level, box->z,
box->depth, ISL_AUX_STATE_CLEAR);
ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
return;
}

View File

@ -95,6 +95,7 @@ iris_lost_context_state(struct iris_batch *batch)
}
ice->state.dirty = ~0ull;
ice->state.stage_dirty = ~0ull;
ice->state.current_hash_scale = 0;
memset(ice->state.last_block, 0, sizeof(ice->state.last_block));
memset(ice->state.last_grid, 0, sizeof(ice->state.last_grid));

View File

@ -77,86 +77,97 @@ enum {
*
* See iris_upload_render_state().
*/
#define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
#define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
#define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
#define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
#define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
#define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
#define IRIS_DIRTY_PS_BLEND (1ull << 6)
#define IRIS_DIRTY_BLEND_STATE (1ull << 7)
#define IRIS_DIRTY_RASTER (1ull << 8)
#define IRIS_DIRTY_CLIP (1ull << 9)
#define IRIS_DIRTY_SBE (1ull << 10)
#define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
#define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
#define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
#define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
#define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
#define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
#define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
#define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
#define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
#define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
#define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
#define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
#define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
#define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
#define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
#define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
#define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
#define IRIS_DIRTY_VS (1ull << 28)
#define IRIS_DIRTY_TCS (1ull << 29)
#define IRIS_DIRTY_TES (1ull << 30)
#define IRIS_DIRTY_GS (1ull << 31)
#define IRIS_DIRTY_FS (1ull << 32)
#define IRIS_DIRTY_CS (1ull << 33)
#define IRIS_DIRTY_URB (1ull << 34)
#define IRIS_SHIFT_FOR_DIRTY_CONSTANTS 35
#define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
#define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
#define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
#define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
#define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
#define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
#define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
#define IRIS_DIRTY_WM (1ull << 42)
#define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
#define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
#define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
#define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
#define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
#define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
#define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
#define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
#define IRIS_DIRTY_STREAMOUT (1ull << 51)
#define IRIS_DIRTY_VF_SGVS (1ull << 52)
#define IRIS_DIRTY_VF (1ull << 53)
#define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
#define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 55)
#define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 56)
#define IRIS_DIRTY_VF_STATISTICS (1ull << 57)
#define IRIS_DIRTY_PMA_FIX (1ull << 58)
#define IRIS_DIRTY_DEPTH_BOUNDS (1ull << 59)
#define IRIS_DIRTY_RENDER_BUFFER (1ull << 60)
#define IRIS_DIRTY_STENCIL_REF (1ull << 61)
#define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
#define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
#define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
#define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
#define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
#define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
#define IRIS_DIRTY_PS_BLEND (1ull << 6)
#define IRIS_DIRTY_BLEND_STATE (1ull << 7)
#define IRIS_DIRTY_RASTER (1ull << 8)
#define IRIS_DIRTY_CLIP (1ull << 9)
#define IRIS_DIRTY_SBE (1ull << 10)
#define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
#define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
#define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
#define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
#define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
#define IRIS_DIRTY_URB (1ull << 16)
#define IRIS_DIRTY_DEPTH_BUFFER (1ull << 17)
#define IRIS_DIRTY_WM (1ull << 18)
#define IRIS_DIRTY_SO_BUFFERS (1ull << 19)
#define IRIS_DIRTY_SO_DECL_LIST (1ull << 20)
#define IRIS_DIRTY_STREAMOUT (1ull << 21)
#define IRIS_DIRTY_VF_SGVS (1ull << 22)
#define IRIS_DIRTY_VF (1ull << 23)
#define IRIS_DIRTY_VF_TOPOLOGY (1ull << 24)
#define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 25)
#define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 26)
#define IRIS_DIRTY_VF_STATISTICS (1ull << 27)
#define IRIS_DIRTY_PMA_FIX (1ull << 28)
#define IRIS_DIRTY_DEPTH_BOUNDS (1ull << 29)
#define IRIS_DIRTY_RENDER_BUFFER (1ull << 30)
#define IRIS_DIRTY_STENCIL_REF (1ull << 31)
#define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
IRIS_DIRTY_SAMPLER_STATES_CS | \
IRIS_DIRTY_UNCOMPILED_CS | \
IRIS_DIRTY_CONSTANTS_CS | \
IRIS_DIRTY_BINDINGS_CS | \
IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
#define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
#define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
#define IRIS_ALL_DIRTY_FOR_RENDER (~IRIS_ALL_DIRTY_FOR_COMPUTE)
#define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
IRIS_DIRTY_BINDINGS_TCS | \
IRIS_DIRTY_BINDINGS_TES | \
IRIS_DIRTY_BINDINGS_GS | \
IRIS_DIRTY_BINDINGS_FS | \
IRIS_DIRTY_BINDINGS_CS | \
IRIS_DIRTY_RENDER_BUFFER)
/**
* Per-stage dirty flags. When state changes, we flag some combination of
* these to indicate that particular GPU commands need to be re-emitted.
* Unlike the IRIS_DIRTY_* flags these are shader stage-specific and can be
* indexed by shifting the mask by the shader stage index.
*
* See iris_upload_render_state().
*/
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_VS (1ull << 0)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS (1ull << 1)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_TES (1ull << 2)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_GS (1ull << 3)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_PS (1ull << 4)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_CS (1ull << 5)
#define IRIS_STAGE_DIRTY_UNCOMPILED_VS (1ull << 6)
#define IRIS_STAGE_DIRTY_UNCOMPILED_TCS (1ull << 7)
#define IRIS_STAGE_DIRTY_UNCOMPILED_TES (1ull << 8)
#define IRIS_STAGE_DIRTY_UNCOMPILED_GS (1ull << 9)
#define IRIS_STAGE_DIRTY_UNCOMPILED_FS (1ull << 10)
#define IRIS_STAGE_DIRTY_UNCOMPILED_CS (1ull << 11)
#define IRIS_STAGE_DIRTY_VS (1ull << 12)
#define IRIS_STAGE_DIRTY_TCS (1ull << 13)
#define IRIS_STAGE_DIRTY_TES (1ull << 14)
#define IRIS_STAGE_DIRTY_GS (1ull << 15)
#define IRIS_STAGE_DIRTY_FS (1ull << 16)
#define IRIS_STAGE_DIRTY_CS (1ull << 17)
#define IRIS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS 18
#define IRIS_STAGE_DIRTY_CONSTANTS_VS (1ull << 18)
#define IRIS_STAGE_DIRTY_CONSTANTS_TCS (1ull << 19)
#define IRIS_STAGE_DIRTY_CONSTANTS_TES (1ull << 20)
#define IRIS_STAGE_DIRTY_CONSTANTS_GS (1ull << 21)
#define IRIS_STAGE_DIRTY_CONSTANTS_FS (1ull << 22)
#define IRIS_STAGE_DIRTY_CONSTANTS_CS (1ull << 23)
#define IRIS_STAGE_DIRTY_BINDINGS_VS (1ull << 24)
#define IRIS_STAGE_DIRTY_BINDINGS_TCS (1ull << 25)
#define IRIS_STAGE_DIRTY_BINDINGS_TES (1ull << 26)
#define IRIS_STAGE_DIRTY_BINDINGS_GS (1ull << 27)
#define IRIS_STAGE_DIRTY_BINDINGS_FS (1ull << 28)
#define IRIS_STAGE_DIRTY_BINDINGS_CS (1ull << 29)
#define IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE (IRIS_STAGE_DIRTY_CS | \
IRIS_STAGE_DIRTY_SAMPLER_STATES_CS | \
IRIS_STAGE_DIRTY_UNCOMPILED_CS | \
IRIS_STAGE_DIRTY_CONSTANTS_CS | \
IRIS_STAGE_DIRTY_BINDINGS_CS)
#define IRIS_ALL_STAGE_DIRTY_FOR_RENDER (~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE)
#define IRIS_ALL_STAGE_DIRTY_BINDINGS (IRIS_STAGE_DIRTY_BINDINGS_VS | \
IRIS_STAGE_DIRTY_BINDINGS_TCS | \
IRIS_STAGE_DIRTY_BINDINGS_TES | \
IRIS_STAGE_DIRTY_BINDINGS_GS | \
IRIS_STAGE_DIRTY_BINDINGS_FS | \
IRIS_STAGE_DIRTY_BINDINGS_CS)
/**
* Non-orthogonal state (NOS) dependency flags.
@ -610,7 +621,8 @@ struct iris_context {
struct {
uint64_t dirty;
uint64_t dirty_for_nos[IRIS_NOS_COUNT];
uint64_t stage_dirty;
uint64_t stage_dirty_for_nos[IRIS_NOS_COUNT];
unsigned num_viewports;
unsigned sample_mask;

View File

@ -86,14 +86,14 @@ iris_update_draw_info(struct iris_context *ice,
/* 8_PATCH TCS needs this for key->input_vertices */
if (compiler->use_tcs_8_patch)
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TCS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_UNCOMPILED_TCS;
/* Flag constants dirty for gl_PatchVerticesIn if needed. */
const struct shader_info *tcs_info =
iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
if (tcs_info &&
tcs_info->system_values_read & (1ull << SYSTEM_VALUE_VERTICES_IN)) {
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TCS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TCS;
ice->state.shaders[MESA_SHADER_TESS_CTRL].sysvals_need_upload = true;
}
}
@ -182,7 +182,8 @@ iris_indirect_draw_vbo(struct iris_context *ice,
batch->screen->vtbl.load_register_reg64(batch, CS_GPR(15), MI_PREDICATE_RESULT);
}
uint64_t orig_dirty = ice->state.dirty;
const uint64_t orig_dirty = ice->state.dirty;
const uint64_t orig_stage_dirty = ice->state.stage_dirty;
for (int i = 0; i < info.indirect->draw_count; i++) {
info.drawid = i;
@ -194,6 +195,7 @@ iris_indirect_draw_vbo(struct iris_context *ice,
batch->screen->vtbl.upload_render_state(ice, batch, &info);
ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_RENDER;
ice->state.stage_dirty &= ~IRIS_ALL_STAGE_DIRTY_FOR_RENDER;
info.indirect->offset += info.indirect->stride;
}
@ -206,6 +208,7 @@ iris_indirect_draw_vbo(struct iris_context *ice,
/* Put this back for post-draw resolves, we'll clear it again after. */
ice->state.dirty = orig_dirty;
ice->state.stage_dirty = orig_stage_dirty;
}
static void
@ -238,8 +241,10 @@ iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
/* We can't safely re-emit 3DSTATE_SO_BUFFERS because it may zero the
* write offsets, changing the behavior.
*/
if (unlikely(INTEL_DEBUG & DEBUG_REEMIT))
if (unlikely(INTEL_DEBUG & DEBUG_REEMIT)) {
ice->state.dirty |= IRIS_ALL_DIRTY_FOR_RENDER & ~IRIS_DIRTY_SO_BUFFERS;
ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_RENDER;
}
iris_update_draw_info(ice, info);
@ -274,6 +279,7 @@ iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
iris_postdraw_update_resolve_tracking(ice, batch);
ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_RENDER;
ice->state.stage_dirty &= ~IRIS_ALL_STAGE_DIRTY_FOR_RENDER;
}
static void
@ -328,7 +334,7 @@ iris_update_grid_size_resource(struct iris_context *ice,
.stride_B = 1,
.mocs = iris_mocs(grid_bo, isl_dev));
ice->state.dirty |= IRIS_DIRTY_BINDINGS_CS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_CS;
}
void
@ -340,8 +346,10 @@ iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *grid)
if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
return;
if (unlikely(INTEL_DEBUG & DEBUG_REEMIT))
if (unlikely(INTEL_DEBUG & DEBUG_REEMIT)) {
ice->state.dirty |= IRIS_ALL_DIRTY_FOR_COMPUTE;
ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE;
}
/* We can't do resolves on the compute engine, so awkwardly, we have to
* do them on the render batch...
@ -357,7 +365,7 @@ iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *grid)
if (memcmp(ice->state.last_block, grid->block, sizeof(grid->block)) != 0) {
memcpy(ice->state.last_block, grid->block, sizeof(grid->block));
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_CS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_CS;
ice->state.shaders[MESA_SHADER_COMPUTE].sysvals_need_upload = true;
}
@ -379,6 +387,7 @@ iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *grid)
iris_handle_always_flush_cache(batch);
ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_COMPUTE;
ice->state.stage_dirty &= ~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE;
/* Note: since compute shaders can't access the framebuffer, there's
* no need to call iris_postdraw_update_resolve_tracking.

View File

@ -1176,10 +1176,10 @@ iris_update_compiled_vs(struct iris_context *ice)
if (old != shader) {
ice->shaders.prog[IRIS_CACHE_VS] = shader;
ice->state.dirty |= IRIS_DIRTY_VS |
IRIS_DIRTY_BINDINGS_VS |
IRIS_DIRTY_CONSTANTS_VS |
IRIS_DIRTY_VF_SGVS;
ice->state.dirty |= IRIS_DIRTY_VF_SGVS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_VS |
IRIS_STAGE_DIRTY_BINDINGS_VS |
IRIS_STAGE_DIRTY_CONSTANTS_VS;
shs->sysvals_need_upload = true;
const struct brw_vs_prog_data *vs_prog_data =
@ -1397,9 +1397,9 @@ iris_update_compiled_tcs(struct iris_context *ice)
if (old != shader) {
ice->shaders.prog[IRIS_CACHE_TCS] = shader;
ice->state.dirty |= IRIS_DIRTY_TCS |
IRIS_DIRTY_BINDINGS_TCS |
IRIS_DIRTY_CONSTANTS_TCS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_TCS |
IRIS_STAGE_DIRTY_BINDINGS_TCS |
IRIS_STAGE_DIRTY_CONSTANTS_TCS;
shs->sysvals_need_upload = true;
}
}
@ -1512,16 +1512,16 @@ iris_update_compiled_tes(struct iris_context *ice)
if (old != shader) {
ice->shaders.prog[IRIS_CACHE_TES] = shader;
ice->state.dirty |= IRIS_DIRTY_TES |
IRIS_DIRTY_BINDINGS_TES |
IRIS_DIRTY_CONSTANTS_TES;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_TES |
IRIS_STAGE_DIRTY_BINDINGS_TES |
IRIS_STAGE_DIRTY_CONSTANTS_TES;
shs->sysvals_need_upload = true;
}
/* TODO: Could compare and avoid flagging this. */
const struct shader_info *tes_info = &ish->nir->info;
if (tes_info->system_values_read & (1ull << SYSTEM_VALUE_VERTICES_IN)) {
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TES;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TES;
ice->state.shaders[MESA_SHADER_TESS_EVAL].sysvals_need_upload = true;
}
}
@ -1635,9 +1635,9 @@ iris_update_compiled_gs(struct iris_context *ice)
if (old != shader) {
ice->shaders.prog[IRIS_CACHE_GS] = shader;
ice->state.dirty |= IRIS_DIRTY_GS |
IRIS_DIRTY_BINDINGS_GS |
IRIS_DIRTY_CONSTANTS_GS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_GS |
IRIS_STAGE_DIRTY_BINDINGS_GS |
IRIS_STAGE_DIRTY_CONSTANTS_GS;
shs->sysvals_need_upload = true;
}
}
@ -1751,12 +1751,12 @@ iris_update_compiled_fs(struct iris_context *ice)
// XXX: only need to flag CLIP if barycentric has NONPERSPECTIVE
// toggles. might be able to avoid flagging SBE too.
ice->shaders.prog[IRIS_CACHE_FS] = shader;
ice->state.dirty |= IRIS_DIRTY_FS |
IRIS_DIRTY_BINDINGS_FS |
IRIS_DIRTY_CONSTANTS_FS |
IRIS_DIRTY_WM |
ice->state.dirty |= IRIS_DIRTY_WM |
IRIS_DIRTY_CLIP |
IRIS_DIRTY_SBE;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_FS |
IRIS_STAGE_DIRTY_BINDINGS_FS |
IRIS_STAGE_DIRTY_CONSTANTS_FS;
shs->sysvals_need_upload = true;
}
}
@ -1783,9 +1783,9 @@ update_last_vue_map(struct iris_context *ice,
ice->state.dirty |= IRIS_DIRTY_CLIP |
IRIS_DIRTY_SF_CL_VIEWPORT |
IRIS_DIRTY_CC_VIEWPORT |
IRIS_DIRTY_SCISSOR_RECT |
IRIS_DIRTY_UNCOMPILED_FS |
ice->state.dirty_for_nos[IRIS_NOS_LAST_VUE_MAP];
IRIS_DIRTY_SCISSOR_RECT;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_UNCOMPILED_FS |
ice->state.stage_dirty_for_nos[IRIS_NOS_LAST_VUE_MAP];
}
if (changed_slots || (old_map && old_map->separate != vue_map->separate)) {
@ -1821,7 +1821,7 @@ iris_update_pull_constant_descriptors(struct iris_context *ice,
}
if (any_new_descriptors)
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << stage;
}
/**
@ -1850,6 +1850,7 @@ void
iris_update_compiled_shaders(struct iris_context *ice)
{
const uint64_t dirty = ice->state.dirty;
const uint64_t stage_dirty = ice->state.stage_dirty;
struct brw_vue_prog_data *old_prog_datas[4];
if (!(dirty & IRIS_DIRTY_URB)) {
@ -1857,7 +1858,8 @@ iris_update_compiled_shaders(struct iris_context *ice)
old_prog_datas[i] = get_vue_prog_data(ice, i);
}
if (dirty & (IRIS_DIRTY_UNCOMPILED_TCS | IRIS_DIRTY_UNCOMPILED_TES)) {
if (stage_dirty & (IRIS_STAGE_DIRTY_UNCOMPILED_TCS |
IRIS_STAGE_DIRTY_UNCOMPILED_TES)) {
struct iris_uncompiled_shader *tes =
ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
if (tes) {
@ -1866,19 +1868,20 @@ iris_update_compiled_shaders(struct iris_context *ice)
} else {
ice->shaders.prog[IRIS_CACHE_TCS] = NULL;
ice->shaders.prog[IRIS_CACHE_TES] = NULL;
ice->state.dirty |=
IRIS_DIRTY_TCS | IRIS_DIRTY_TES |
IRIS_DIRTY_BINDINGS_TCS | IRIS_DIRTY_BINDINGS_TES |
IRIS_DIRTY_CONSTANTS_TCS | IRIS_DIRTY_CONSTANTS_TES;
ice->state.stage_dirty |=
IRIS_STAGE_DIRTY_TCS | IRIS_STAGE_DIRTY_TES |
IRIS_STAGE_DIRTY_BINDINGS_TCS | IRIS_STAGE_DIRTY_BINDINGS_TES |
IRIS_STAGE_DIRTY_CONSTANTS_TCS | IRIS_STAGE_DIRTY_CONSTANTS_TES;
}
}
if (dirty & IRIS_DIRTY_UNCOMPILED_VS)
if (stage_dirty & IRIS_STAGE_DIRTY_UNCOMPILED_VS)
iris_update_compiled_vs(ice);
if (dirty & IRIS_DIRTY_UNCOMPILED_GS)
if (stage_dirty & IRIS_STAGE_DIRTY_UNCOMPILED_GS)
iris_update_compiled_gs(ice);
if (dirty & (IRIS_DIRTY_UNCOMPILED_GS | IRIS_DIRTY_UNCOMPILED_TES)) {
if (stage_dirty & (IRIS_STAGE_DIRTY_UNCOMPILED_GS |
IRIS_STAGE_DIRTY_UNCOMPILED_TES)) {
const struct iris_compiled_shader *gs =
ice->shaders.prog[MESA_SHADER_GEOMETRY];
const struct iris_compiled_shader *tes =
@ -1923,7 +1926,7 @@ iris_update_compiled_shaders(struct iris_context *ice)
}
}
if (dirty & IRIS_DIRTY_UNCOMPILED_FS)
if (stage_dirty & IRIS_STAGE_DIRTY_UNCOMPILED_FS)
iris_update_compiled_fs(ice);
/* Changing shader interfaces may require a URB configuration. */
@ -1940,7 +1943,7 @@ iris_update_compiled_shaders(struct iris_context *ice)
}
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
if (ice->state.dirty & (IRIS_DIRTY_CONSTANTS_VS << i))
if (ice->state.stage_dirty & (IRIS_STAGE_DIRTY_CONSTANTS_VS << i))
iris_update_pull_constant_descriptors(ice, i);
}
}
@ -2024,9 +2027,9 @@ iris_update_compiled_cs(struct iris_context *ice)
if (old != shader) {
ice->shaders.prog[IRIS_CACHE_CS] = shader;
ice->state.dirty |= IRIS_DIRTY_CS |
IRIS_DIRTY_BINDINGS_CS |
IRIS_DIRTY_CONSTANTS_CS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CS |
IRIS_STAGE_DIRTY_BINDINGS_CS |
IRIS_STAGE_DIRTY_CONSTANTS_CS;
shs->sysvals_need_upload = true;
}
}
@ -2034,10 +2037,10 @@ iris_update_compiled_cs(struct iris_context *ice)
void
iris_update_compiled_compute_shader(struct iris_context *ice)
{
if (ice->state.dirty & IRIS_DIRTY_UNCOMPILED_CS)
if (ice->state.stage_dirty & IRIS_STAGE_DIRTY_UNCOMPILED_CS)
iris_update_compiled_cs(ice);
if (ice->state.dirty & IRIS_DIRTY_CONSTANTS_CS)
if (ice->state.stage_dirty & IRIS_STAGE_DIRTY_CONSTANTS_CS)
iris_update_pull_constant_descriptors(ice, MESA_SHADER_COMPUTE);
}
@ -2409,7 +2412,7 @@ iris_delete_shader_state(struct pipe_context *ctx, void *state, gl_shader_stage
if (ice->shaders.uncompiled[stage] == ish) {
ice->shaders.uncompiled[stage] = NULL;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS << stage;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_UNCOMPILED_VS << stage;
}
if (ish->const_data) {
@ -2468,7 +2471,7 @@ bind_shader_state(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
gl_shader_stage stage)
{
uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage;
uint64_t stage_dirty_bit = IRIS_STAGE_DIRTY_UNCOMPILED_VS << stage;
const uint64_t nos = ish ? ish->nos : 0;
const struct shader_info *old_info = iris_get_shader_info(ice, stage);
@ -2476,20 +2479,20 @@ bind_shader_state(struct iris_context *ice,
if ((old_info ? util_last_bit(old_info->textures_used) : 0) !=
(new_info ? util_last_bit(new_info->textures_used) : 0)) {
ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_SAMPLER_STATES_VS << stage;
}
ice->shaders.uncompiled[stage] = ish;
ice->state.dirty |= dirty_bit;
ice->state.stage_dirty |= stage_dirty_bit;
/* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change
* (or that they no longer need to do so).
*/
for (int i = 0; i < IRIS_NOS_COUNT; i++) {
if (nos & (1 << i))
ice->state.dirty_for_nos[i] |= dirty_bit;
ice->state.stage_dirty_for_nos[i] |= stage_dirty_bit;
else
ice->state.dirty_for_nos[i] &= ~dirty_bit;
ice->state.stage_dirty_for_nos[i] &= ~stage_dirty_bit;
}
}

View File

@ -737,13 +737,13 @@ iris_set_active_query_state(struct pipe_context *ctx, bool enable)
// have to be done dynamically at draw time, which is a pain
ice->state.statistics_counters_enabled = enable;
ice->state.dirty |= IRIS_DIRTY_CLIP |
IRIS_DIRTY_GS |
IRIS_DIRTY_RASTER |
IRIS_DIRTY_STREAMOUT |
IRIS_DIRTY_TCS |
IRIS_DIRTY_TES |
IRIS_DIRTY_VS |
IRIS_DIRTY_WM;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_GS |
IRIS_STAGE_DIRTY_TCS |
IRIS_STAGE_DIRTY_TES |
IRIS_STAGE_DIRTY_VS;
}
static void

View File

@ -167,10 +167,10 @@ iris_predraw_resolve_inputs(struct iris_context *ice,
struct iris_shader_state *shs = &ice->state.shaders[stage];
const struct shader_info *info = iris_get_shader_info(ice, stage);
uint64_t dirty = (IRIS_DIRTY_BINDINGS_VS << stage) |
(consider_framebuffer ? IRIS_DIRTY_BINDINGS_FS : 0);
uint64_t stage_dirty = (IRIS_STAGE_DIRTY_BINDINGS_VS << stage) |
(consider_framebuffer ? IRIS_STAGE_DIRTY_BINDINGS_FS : 0);
if (ice->state.dirty & dirty) {
if (ice->state.stage_dirty & stage_dirty) {
resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled,
consider_framebuffer);
resolve_image_views(ice, batch, shs, info, draw_aux_buffer_disabled,
@ -227,7 +227,8 @@ iris_predraw_resolve_framebuffer(struct iris_context *ice,
}
}
if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE)) {
if ((ice->state.dirty & IRIS_DIRTY_BLEND_STATE) ||
(ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS)) {
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
struct iris_surface *surf = (void *) cso_fb->cbufs[i];
if (!surf)
@ -243,7 +244,8 @@ iris_predraw_resolve_framebuffer(struct iris_context *ice,
if (ice->state.draw_aux_usage[i] != aux_usage) {
ice->state.draw_aux_usage[i] = aux_usage;
/* XXX: Need to track which bindings to make dirty */
ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
}
iris_resource_prepare_render(ice, batch, res, surf->view.base_level,
@ -312,7 +314,8 @@ iris_postdraw_update_resolve_tracking(struct iris_context *ice,
}
bool may_have_resolved_color =
ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE);
(ice->state.dirty & IRIS_DIRTY_BLEND_STATE) ||
(ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS);
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
struct iris_surface *surf = (void *) cso_fb->cbufs[i];
@ -899,7 +902,8 @@ iris_resource_set_aux_state(struct iris_context *ice,
if (res->aux.state[level][start_layer + a] != aux_state) {
res->aux.state[level][start_layer + a] = aux_state;
/* XXX: Need to track which bindings to make dirty */
ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
}
}
}

View File

@ -2016,13 +2016,14 @@ void
iris_dirty_for_history(struct iris_context *ice,
struct iris_resource *res)
{
uint64_t dirty = 0ull;
uint64_t stage_dirty = 0ull;
if (res->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
dirty |= ((uint64_t)res->bind_stages) << IRIS_SHIFT_FOR_DIRTY_CONSTANTS;
stage_dirty |= ((uint64_t)res->bind_stages)
<< IRIS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS;
}
ice->state.dirty |= dirty;
ice->state.stage_dirty |= stage_dirty;
}
/**

View File

@ -1265,7 +1265,7 @@ iris_bind_blend_state(struct pipe_context *ctx, void *state)
ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_BLEND];
ice->state.stage_dirty |= ice->state.stage_dirty_for_nos[IRIS_NOS_BLEND];
if (GEN_GEN == 8)
ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
@ -1416,7 +1416,8 @@ iris_bind_zsa_state(struct pipe_context *ctx, void *state)
ice->state.cso_zsa = new_cso;
ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_DEPTH_STENCIL_ALPHA];
ice->state.stage_dirty |=
ice->state.stage_dirty_for_nos[IRIS_NOS_DEPTH_STENCIL_ALPHA];
if (GEN_GEN == 8)
ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
@ -1827,13 +1828,14 @@ iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)
ice->state.dirty |= IRIS_DIRTY_SBE;
if (cso_changed(conservative_rasterization))
ice->state.dirty |= IRIS_DIRTY_FS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_FS;
}
ice->state.cso_rast = new_cso;
ice->state.dirty |= IRIS_DIRTY_RASTER;
ice->state.dirty |= IRIS_DIRTY_CLIP;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_RASTERIZER];
ice->state.stage_dirty |=
ice->state.stage_dirty_for_nos[IRIS_NOS_RASTERIZER];
}
/**
@ -1975,7 +1977,7 @@ iris_bind_sampler_states(struct pipe_context *ctx,
}
if (dirty)
ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_SAMPLER_STATES_VS << stage;
}
/**
@ -2768,14 +2770,14 @@ iris_set_shader_images(struct pipe_context *ctx,
}
}
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << stage;
ice->state.dirty |=
stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
: IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
/* Broadwell also needs brw_image_params re-uploaded */
if (GEN_GEN < 9) {
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << stage;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS << stage;
shs->sysvals_need_upload = true;
}
}
@ -2812,7 +2814,7 @@ iris_set_sampler_views(struct pipe_context *ctx,
}
}
ice->state.dirty |= (IRIS_DIRTY_BINDINGS_VS << stage);
ice->state.stage_dirty |= (IRIS_STAGE_DIRTY_BINDINGS_VS << stage);
ice->state.dirty |=
stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
: IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
@ -2832,7 +2834,7 @@ iris_set_tess_state(struct pipe_context *ctx,
memcpy(&ice->state.default_outer_level[0], &default_outer_level[0], 4 * sizeof(float));
memcpy(&ice->state.default_inner_level[0], &default_inner_level[0], 2 * sizeof(float));
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TCS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TCS;
shs->sysvals_need_upload = true;
}
@ -2858,8 +2860,9 @@ iris_set_clip_state(struct pipe_context *ctx,
memcpy(&ice->state.clip_planes, state, sizeof(*state));
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS | IRIS_DIRTY_CONSTANTS_GS |
IRIS_DIRTY_CONSTANTS_TES;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS |
IRIS_STAGE_DIRTY_CONSTANTS_GS |
IRIS_STAGE_DIRTY_CONSTANTS_TES;
shs->sysvals_need_upload = true;
gshs->sysvals_need_upload = true;
tshs->sysvals_need_upload = true;
@ -3002,7 +3005,7 @@ iris_set_framebuffer_state(struct pipe_context *ctx,
/* We need to toggle 3DSTATE_PS::32 Pixel Dispatch Enable */
if (GEN_GEN >= 9 && (cso->samples == 16 || samples == 16))
ice->state.dirty |= IRIS_DIRTY_FS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_FS;
}
if (cso->nr_cbufs != state->nr_cbufs) {
@ -3088,13 +3091,14 @@ iris_set_framebuffer_state(struct pipe_context *ctx,
iris_bo_offset_from_base_address(iris_resource_bo(ice->state.null_fb.res));
/* Render target change */
ice->state.dirty |= IRIS_DIRTY_BINDINGS_FS;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_FS;
ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_FRAMEBUFFER];
ice->state.stage_dirty |=
ice->state.stage_dirty_for_nos[IRIS_NOS_FRAMEBUFFER];
if (GEN_GEN == 8)
ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
@ -3154,7 +3158,7 @@ iris_set_constant_buffer(struct pipe_context *ctx,
pipe_resource_reference(&cbuf->buffer, NULL);
}
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << stage;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS << stage;
}
static void
@ -3287,7 +3291,7 @@ iris_set_shader_buffers(struct pipe_context *ctx,
}
}
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << stage;
}
static void
@ -4896,6 +4900,7 @@ iris_restore_render_saved_bos(struct iris_context *ice,
struct iris_genx_state *genx = ice->state.genx;
const uint64_t clean = ~ice->state.dirty;
const uint64_t stage_clean = ~ice->state.stage_dirty;
if (clean & IRIS_DIRTY_CC_VIEWPORT) {
iris_use_optional_res(batch, ice->state.last_res.cc_vp, false);
@ -4931,7 +4936,7 @@ iris_restore_render_saved_bos(struct iris_context *ice,
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!(clean & (IRIS_DIRTY_CONSTANTS_VS << stage)))
if (!(stage_clean & (IRIS_STAGE_DIRTY_CONSTANTS_VS << stage)))
continue;
struct iris_shader_state *shs = &ice->state.shaders[stage];
@ -4964,7 +4969,7 @@ iris_restore_render_saved_bos(struct iris_context *ice,
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (clean & (IRIS_DIRTY_BINDINGS_VS << stage)) {
if (stage_clean & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage)) {
/* Re-pin any buffers referred to by the binding table. */
iris_populate_binding_table(ice, batch, stage, true);
}
@ -4978,7 +4983,7 @@ iris_restore_render_saved_bos(struct iris_context *ice,
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (clean & (IRIS_DIRTY_VS << stage)) {
if (stage_clean & (IRIS_STAGE_DIRTY_VS << stage)) {
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (shader) {
@ -5019,12 +5024,12 @@ iris_restore_compute_saved_bos(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_grid_info *grid)
{
const uint64_t clean = ~ice->state.dirty;
const uint64_t stage_clean = ~ice->state.stage_dirty;
const int stage = MESA_SHADER_COMPUTE;
struct iris_shader_state *shs = &ice->state.shaders[stage];
if (clean & IRIS_DIRTY_BINDINGS_CS) {
if (stage_clean & IRIS_STAGE_DIRTY_BINDINGS_CS) {
/* Re-pin any buffers referred to by the binding table. */
iris_populate_binding_table(ice, batch, stage, true);
}
@ -5033,14 +5038,14 @@ iris_restore_compute_saved_bos(struct iris_context *ice,
if (sampler_res)
iris_use_pinned_bo(batch, iris_resource_bo(sampler_res), false);
if ((clean & IRIS_DIRTY_SAMPLER_STATES_CS) &&
(clean & IRIS_DIRTY_BINDINGS_CS) &&
(clean & IRIS_DIRTY_CONSTANTS_CS) &&
(clean & IRIS_DIRTY_CS)) {
if ((stage_clean & IRIS_STAGE_DIRTY_SAMPLER_STATES_CS) &&
(stage_clean & IRIS_STAGE_DIRTY_BINDINGS_CS) &&
(stage_clean & IRIS_STAGE_DIRTY_CONSTANTS_CS) &&
(stage_clean & IRIS_STAGE_DIRTY_CS)) {
iris_use_optional_res(batch, ice->state.last_res.cs_desc, false);
}
if (clean & IRIS_DIRTY_CS) {
if (stage_clean & IRIS_STAGE_DIRTY_CS) {
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (shader) {
@ -5324,8 +5329,10 @@ iris_upload_dirty_render_state(struct iris_context *ice,
const struct pipe_draw_info *draw)
{
const uint64_t dirty = ice->state.dirty;
const uint64_t stage_dirty = ice->state.stage_dirty;
if (!(dirty & IRIS_ALL_DIRTY_FOR_RENDER))
if (!(dirty & IRIS_ALL_DIRTY_FOR_RENDER) &&
!(stage_dirty & IRIS_ALL_STAGE_DIRTY_FOR_RENDER))
return;
struct iris_genx_state *genx = ice->state.genx;
@ -5517,14 +5524,15 @@ iris_upload_dirty_render_state(struct iris_context *ice,
* any stage has a dirty binding table.
*/
const bool emit_const_wa = GEN_GEN >= 11 &&
(dirty & IRIS_ALL_DIRTY_BINDINGS) != 0;
((dirty & IRIS_DIRTY_RENDER_BUFFER) ||
(stage_dirty & IRIS_ALL_STAGE_DIRTY_BINDINGS));
#if GEN_GEN >= 12
uint32_t nobuffer_stages = 0;
#endif
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!(dirty & (IRIS_DIRTY_CONSTANTS_VS << stage)) &&
if (!(stage_dirty & (IRIS_STAGE_DIRTY_CONSTANTS_VS << stage)) &&
!emit_const_wa)
continue;
@ -5571,8 +5579,9 @@ iris_upload_dirty_render_state(struct iris_context *ice,
* in order to commit constants. TODO: Investigate "Disable Gather
* at Set Shader" to go back to legacy mode...
*/
if (dirty & ((IRIS_DIRTY_BINDINGS_VS |
(GEN_GEN == 9 ? IRIS_DIRTY_CONSTANTS_VS : 0)) << stage)) {
if (stage_dirty & ((IRIS_STAGE_DIRTY_BINDINGS_VS |
(GEN_GEN == 9 ? IRIS_STAGE_DIRTY_CONSTANTS_VS : 0))
<< stage)) {
iris_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), ptr) {
ptr._3DCommandSubOpcode = 38 + stage;
ptr.PointertoVSBindingTable = binder->bt_offset[stage];
@ -5599,13 +5608,13 @@ iris_upload_dirty_render_state(struct iris_context *ice,
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
if (stage_dirty & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage)) {
iris_populate_binding_table(ice, batch, stage, false);
}
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)) ||
if (!(stage_dirty & (IRIS_STAGE_DIRTY_SAMPLER_STATES_VS << stage)) ||
!ice->shaders.prog[stage])
continue;
@ -5641,7 +5650,7 @@ iris_upload_dirty_render_state(struct iris_context *ice,
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!(dirty & (IRIS_DIRTY_VS << stage)))
if (!(stage_dirty & (IRIS_STAGE_DIRTY_VS << stage)))
continue;
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
@ -6494,7 +6503,7 @@ iris_upload_compute_state(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_grid_info *grid)
{
const uint64_t dirty = ice->state.dirty;
const uint64_t stage_dirty = ice->state.stage_dirty;
struct iris_screen *screen = batch->screen;
const struct gen_device_info *devinfo = &screen->devinfo;
struct iris_binder *binder = &ice->state.binder;
@ -6516,13 +6525,14 @@ iris_upload_compute_state(struct iris_context *ice,
*/
iris_use_pinned_bo(batch, ice->state.binder.bo, false);
if ((dirty & IRIS_DIRTY_CONSTANTS_CS) && shs->sysvals_need_upload)
if ((stage_dirty & IRIS_STAGE_DIRTY_CONSTANTS_CS) &&
shs->sysvals_need_upload)
upload_sysvals(ice, MESA_SHADER_COMPUTE);
if (dirty & IRIS_DIRTY_BINDINGS_CS)
if (stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_CS)
iris_populate_binding_table(ice, batch, MESA_SHADER_COMPUTE, false);
if (dirty & IRIS_DIRTY_SAMPLER_STATES_CS)
if (stage_dirty & IRIS_STAGE_DIRTY_SAMPLER_STATES_CS)
iris_upload_sampler_states(ice, MESA_SHADER_COMPUTE);
iris_use_optional_res(batch, shs->sampler_table.res, false);
@ -6535,7 +6545,7 @@ iris_upload_compute_state(struct iris_context *ice,
genX(invalidate_aux_map_state)(batch);
#endif
if (dirty & IRIS_DIRTY_CS) {
if (stage_dirty & IRIS_STAGE_DIRTY_CS) {
/* The MEDIA_VFE_STATE documentation for Gen8+ says:
*
* "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
@ -6576,7 +6586,7 @@ iris_upload_compute_state(struct iris_context *ice,
}
/* TODO: Combine subgroup-id with cbuf0 so we can push regular uniforms */
if (dirty & IRIS_DIRTY_CS) {
if (stage_dirty & IRIS_STAGE_DIRTY_CS) {
uint32_t curbe_data_offset = 0;
assert(cs_prog_data->push.cross_thread.dwords == 0 &&
cs_prog_data->push.per_thread.dwords == 1 &&
@ -6598,10 +6608,10 @@ iris_upload_compute_state(struct iris_context *ice,
}
}
if (dirty & (IRIS_DIRTY_SAMPLER_STATES_CS |
IRIS_DIRTY_BINDINGS_CS |
IRIS_DIRTY_CONSTANTS_CS |
IRIS_DIRTY_CS)) {
if (stage_dirty & (IRIS_STAGE_DIRTY_SAMPLER_STATES_CS |
IRIS_STAGE_DIRTY_BINDINGS_CS |
IRIS_STAGE_DIRTY_CONSTANTS_CS |
IRIS_STAGE_DIRTY_CS)) {
uint32_t desc[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
iris_pack_state(GENX(INTERFACE_DESCRIPTOR_DATA), desc, idd) {
@ -6804,7 +6814,7 @@ iris_rebind_buffer(struct iris_context *ice,
if (res->bo == iris_resource_bo(cbuf->buffer)) {
pipe_resource_reference(&surf_state->res, NULL);
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << s;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS << s;
}
}
}
@ -6836,7 +6846,7 @@ iris_rebind_buffer(struct iris_context *ice,
if (update_surface_state_addrs(ice->state.surface_uploader,
&isv->surface_state, bo)) {
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << s;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << s;
}
}
}
@ -6850,7 +6860,7 @@ iris_rebind_buffer(struct iris_context *ice,
if (update_surface_state_addrs(ice->state.surface_uploader,
&iv->surface_state, bo)) {
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << s;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << s;
}
}
}
@ -7512,11 +7522,15 @@ iris_set_frontend_noop(struct pipe_context *ctx, bool enable)
{
struct iris_context *ice = (struct iris_context *) ctx;
if (iris_batch_prepare_noop(&ice->batches[IRIS_BATCH_RENDER], enable))
if (iris_batch_prepare_noop(&ice->batches[IRIS_BATCH_RENDER], enable)) {
ice->state.dirty |= IRIS_ALL_DIRTY_FOR_RENDER;
ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_RENDER;
}
if (iris_batch_prepare_noop(&ice->batches[IRIS_BATCH_COMPUTE], enable))
if (iris_batch_prepare_noop(&ice->batches[IRIS_BATCH_COMPUTE], enable)) {
ice->state.dirty |= IRIS_ALL_DIRTY_FOR_COMPUTE;
ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE;
}
}
void
@ -7597,6 +7611,7 @@ genX(init_state)(struct iris_context *ice)
screen->vtbl.lost_genx_state = iris_lost_genx_state;
ice->state.dirty = ~0ull;
ice->state.stage_dirty = ~0ull;
ice->state.statistics_counters_enabled = true;