i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.

This was probably missed when moving from a fixed binding table layout
to a dynamic one that changes based on the shader.

Fixes newly proposed Piglit test fbo-mrt-new-bind.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87619
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Mike Stroyan <mike@LunarG.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Kenneth Graunke 2014-12-22 18:43:08 -08:00
parent b7f14e03e3
commit 4616b2ef85
1 changed files with 10 additions and 2 deletions

View File

@ -536,6 +536,7 @@ brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
drm_intel_bo *bo = NULL;
unsigned pitch_minus_1 = 0;
uint32_t multisampling_state = 0;
/* BRW_NEW_FS_PROG_DATA */
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
@ -621,6 +622,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
uint32_t format = 0;
/* _NEW_BUFFERS */
mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
/* BRW_NEW_FS_PROG_DATA */
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
@ -737,7 +739,8 @@ const struct brw_tracked_state brw_renderbuffer_surfaces = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_COLOR,
.brw = BRW_NEW_BATCH,
.brw = BRW_NEW_BATCH |
BRW_NEW_FS_PROG_DATA,
},
.emit = brw_update_renderbuffer_surfaces,
};
@ -763,6 +766,8 @@ update_stage_texture_surfaces(struct brw_context *brw,
struct gl_context *ctx = &brw->ctx;
uint32_t *surf_offset = stage_state->surf_offset;
/* BRW_NEW_*_PROG_DATA */
if (for_gather)
surf_offset += stage_state->prog_data->binding_table.gather_texture_start;
else
@ -824,9 +829,12 @@ const struct brw_tracked_state brw_texture_surfaces = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_GS_PROG_DATA |
BRW_NEW_TEXTURE_BUFFER |
BRW_NEW_VERTEX_PROGRAM,
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_VS_PROG_DATA,
},
.emit = brw_update_texture_surfaces,
};