radv/gfx10: Do not allocate a gs_copy_shader on gfx10.
Will use ngg for any gs anyway. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@ -929,7 +929,8 @@ radv_emit_prefetch_L2(struct radv_cmd_buffer *cmd_buffer,
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if (mask & RADV_PREFETCH_GS) {
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radv_emit_shader_prefetch(cmd_buffer,
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pipeline->shaders[MESA_SHADER_GEOMETRY]);
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radv_emit_shader_prefetch(cmd_buffer, pipeline->gs_copy_shader);
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if (pipeline->gs_copy_shader)
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radv_emit_shader_prefetch(cmd_buffer, pipeline->gs_copy_shader);
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}
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if (mask & RADV_PREFETCH_PS)
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@ -1123,7 +1124,7 @@ radv_emit_graphics_pipeline(struct radv_cmd_buffer *cmd_buffer)
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pipeline->shaders[i]->bo);
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}
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if (radv_pipeline_has_gs(pipeline))
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if (radv_pipeline_has_gs(pipeline) && pipeline->gs_copy_shader)
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radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs,
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pipeline->gs_copy_shader->bo);
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@ -2392,6 +2392,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
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struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{{0}}}}};
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unsigned char hash[20], gs_copy_hash[20];
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bool use_ngg = device->physical_device->rad_info.chip_class >= GFX10;
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radv_start_feedback(pipeline_feedback);
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@ -2412,7 +2413,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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gs_copy_hash[0] ^= 1;
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bool found_in_application_cache = true;
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if (modules[MESA_SHADER_GEOMETRY]) {
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if (modules[MESA_SHADER_GEOMETRY] && !use_ngg) {
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struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
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radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants,
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&found_in_application_cache);
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@ -2563,7 +2564,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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}
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}
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if(modules[MESA_SHADER_GEOMETRY]) {
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if(modules[MESA_SHADER_GEOMETRY] && !use_ngg) {
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struct radv_shader_binary *gs_copy_binary = NULL;
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if (!pipeline->gs_copy_shader) {
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pipeline->gs_copy_shader = radv_create_gs_copy_shader(
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