If parsing a program fails, don't change the vertex/fragment program object.

Specifically, don't attach a dummy program.
This change also fixes an occasional segfault.
Some code clean-ups.  Use GLboolean instead of GLuint to return pass/fail.
This commit is contained in:
Brian Paul 2005-10-29 15:52:31 +00:00
parent aba878d8c2
commit 4570364097
4 changed files with 52 additions and 54 deletions

View File

@ -182,31 +182,26 @@ _mesa_debug_fp_inst(GLint num, struct fp_instruction *fp)
}
}
void
_mesa_parse_arb_fragment_program(GLcontext * ctx, GLenum target,
const GLubyte * str, GLsizei len,
struct fragment_program *program)
{
GLuint a, retval;
GLuint i;
struct arb_program ap;
(void) target;
/* set the program target before parsing */
ap.Base.Target = GL_FRAGMENT_PROGRAM_ARB;
retval = _mesa_parse_arb_program(ctx, str, len, &ap);
/* XXX: Parse error. Cleanup things and return */
if (retval)
{
program->Instructions = (struct fp_instruction *) _mesa_malloc (
sizeof(struct fp_instruction) );
program->Instructions[0].Opcode = FP_OPCODE_END;
if (!_mesa_parse_arb_program(ctx, str, len, &ap)) {
/* Error in the program. Just return. */
return;
}
/* copy the relvant contents of the arb_program struct into the
* fragment_program struct
/* Copy the relevant contents of the arb_program struct into the
* fragment_program struct.
*/
program->Base.String = ap.Base.String;
program->Base.NumInstructions = ap.Base.NumInstructions;
@ -217,8 +212,8 @@ _mesa_parse_arb_fragment_program(GLcontext * ctx, GLenum target,
program->InputsRead = ap.InputsRead;
program->OutputsWritten = ap.OutputsWritten;
for (a=0; a<MAX_TEXTURE_IMAGE_UNITS; a++)
program->TexturesUsed[a] = ap.TexturesUsed[a];
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
program->TexturesUsed[i] = ap.TexturesUsed[i];
program->NumAluInstructions = ap.NumAluInstructions;
program->NumTexInstructions = ap.NumTexInstructions;
program->NumTexIndirections = ap.NumTexIndirections;

View File

@ -3702,11 +3702,11 @@ debug_variables (GLcontext * ctx, struct var_cache *vc_head,
/**
* The main loop for parsing a fragment or vertex program
*
* \return 0 on sucess, 1 on error
* \return GL_TRUE on success, GL_FALSE on error.
*/
static GLint
parse_arb_program (GLcontext * ctx, GLubyte * inst, struct var_cache **vc_head,
struct arb_program *Program)
static GLboolean
parse_arb_program(GLcontext * ctx, GLubyte * inst, struct var_cache **vc_head,
struct arb_program *Program)
{
GLint err = 0;
@ -3913,10 +3913,10 @@ static int enable_ext (GLcontext *ctx, grammar id, const byte *name, const byte
* \param ctx - The GL Context
* \param str - The program string
* \param len - The program string length
* \param Program - The arb_program struct to return all the parsed info in
* \return 0 on sucess, 1 on error
* \param program - The arb_program struct to return all the parsed info in
* \return GL_TRUE on sucess, GL_FALSE on error
*/
GLuint
GLboolean
_mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
struct arb_program * program)
{
@ -3949,22 +3949,21 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
_mesa_set_program_error (ctx, error_pos, error_msg);
_mesa_error (ctx, GL_INVALID_OPERATION,
"Error loading grammar rule set");
return 1;
return GL_FALSE;
}
err = grammar_check (grammar_syn_id, (byte *) arb_grammar_text, &parsed, &parsed_len);
/* NOTE: we cant destroy grammar_syn_id right here because grammar_destroy() can
reset the last error
*/
/* NOTE: we can't destroy grammar_syn_id right here because
* grammar_destroy() can reset the last error
*/
if (err == 0) {
grammar_get_last_error ((byte *) error_msg, 300, &error_pos);
_mesa_set_program_error (ctx, error_pos, error_msg);
_mesa_error (ctx, GL_INVALID_OPERATION, "Error loading grammar rule set");
grammar_destroy (grammar_syn_id);
return 1;
return GL_FALSE;
}
grammar_destroy (grammar_syn_id);
@ -3979,14 +3978,14 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
_mesa_set_program_error (ctx, error_pos, error_msg);
_mesa_error (ctx, GL_INVALID_OPERATION,
"Error loading grammer rule set");
return 1;
return GL_FALSE;
}
/* Set program_target register value */
if (set_reg8 (ctx, arbprogram_syn_id, (byte *) "program_target",
program->Base.Target == GL_FRAGMENT_PROGRAM_ARB ? 0x10 : 0x20)) {
grammar_destroy (arbprogram_syn_id);
return 1;
return GL_FALSE;
}
/* Enable all active extensions */
@ -4015,7 +4014,7 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
enable_ext (ctx, arbprogram_syn_id,
(byte *) "draw_buffers", (byte *) "GL_ARB_draw_buffers")) {
grammar_destroy (arbprogram_syn_id);
return 1;
return GL_FALSE;
}
/* check for NULL character occurences */
@ -4027,13 +4026,16 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
_mesa_error (ctx, GL_INVALID_OPERATION, "Lexical Error");
grammar_destroy (arbprogram_syn_id);
return 1;
return GL_FALSE;
}
}
/* copy the program string to a null-terminated string */
/* XXX should I check for NULL from malloc()? */
strz = (GLubyte *) _mesa_malloc (len + 1);
if (!strz) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glprogramStringARB");
return GL_FALSE;
}
_mesa_memcpy (strz, str, len);
strz[len] = '\0';
@ -4048,22 +4050,22 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
_mesa_free (strz);
grammar_get_last_error ((GLubyte *) error_msg, 300, &error_pos);
_mesa_set_program_error (ctx, error_pos, error_msg);
_mesa_error (ctx, GL_INVALID_OPERATION, "glProgramStringARB(syntax error)");
_mesa_error (ctx, GL_INVALID_OPERATION, "glprogramStringARB(syntax error)");
/* useful for debugging */
#if DEBUG_PARSING
do {
int line, col;
char *s;
fprintf(stderr, "Program: %s\n", (char *) strz);
fprintf(stderr, "Error Pos: %d\n", ctx->Program.ErrorPos);
s = (char *) _mesa_find_line_column(strz, strz+ctx->Program.ErrorPos, &line, &col);
fprintf(stderr, "program: %s\n", (char *) strz);
fprintf(stderr, "Error Pos: %d\n", ctx->program.ErrorPos);
s = (char *) _mesa_find_line_column(strz, strz+ctx->program.ErrorPos, &line, &col);
fprintf(stderr, "line %d col %d: %s\n", line, col, s);
} while (0)
#endif
grammar_destroy (arbprogram_syn_id);
return 1;
return GL_FALSE;
}
#if DEBUG_PARSING
@ -4095,7 +4097,7 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
program->VPInstructions = NULL;
vc_head = NULL;
err = 0;
err = GL_FALSE;
/* Start examining the tokens in the array */
inst = parsed;
@ -4103,8 +4105,9 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
/* Check the grammer rev */
if (*inst++ != REVISION) {
_mesa_set_program_error (ctx, 0, "Grammar version mismatch");
_mesa_error (ctx, GL_INVALID_OPERATION, "glProgramStringARB(Grammar verison mismatch)");
err = 1;
_mesa_error(ctx, GL_INVALID_OPERATION,
"glProgramStringARB(Grammar verison mismatch)");
err = GL_TRUE;
}
else {
/* ignore program target */
@ -4125,5 +4128,6 @@ _mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len,
#if DEBUG_PARSING
fprintf (stderr, "_mesa_parse_arb_program() done\n");
#endif
return err;
return !err;
}

View File

@ -67,8 +67,9 @@ struct arb_program
GLuint NumTexIndirections;
};
extern GLuint
extern GLboolean
_mesa_parse_arb_program( GLcontext *ctx, const GLubyte *str, GLsizei len,
struct arb_program *Program );
struct arb_program *program );
#endif

View File

@ -157,31 +157,29 @@ void _mesa_debug_vp_inst(GLint num, struct vp_instruction *vp)
}
/**
* Parse the vertex program string. If success, update the given
* vertex_program object with the new program. Else, leave the vertex_program
* object unchanged.
*/
void
_mesa_parse_arb_vertex_program(GLcontext * ctx, GLenum target,
const GLubyte * str, GLsizei len,
struct vertex_program *program)
{
GLuint retval;
struct arb_program ap;
(void) target;
/* set the program target before parsing */
ap.Base.Target = GL_VERTEX_PROGRAM_ARB;
retval = _mesa_parse_arb_program(ctx, str, len, &ap);
/* Parse error. Allocate a dummy program and return */
if (retval)
{
program->Instructions = (struct vp_instruction *)
_mesa_malloc ( sizeof(struct vp_instruction) );
program->Instructions[0].Opcode = VP_OPCODE_END;
if (!_mesa_parse_arb_program(ctx, str, len, &ap)) {
/* Error in the program. Just return. */
return;
}
/* copy the relvant contents of the arb_program struct into the
* fragment_program struct
/* Copy the relevant contents of the arb_program struct into the
* vertex_program struct.
*/
program->Base.String = ap.Base.String;
program->Base.NumInstructions = ap.Base.NumInstructions;