d3d12: Misc fixes caught by GCC warnings / code inspection
* A const-correctness issue * Some uninitialized variables * A missing copyright header * A comment with a /* in it when only * was needed Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
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@ -1437,7 +1437,7 @@ d3d12_disable_fake_so_buffers(struct d3d12_context *ctx)
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for (unsigned i = 0; i < ctx->gfx_pipeline_state.num_so_targets; ++i) {
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struct d3d12_stream_output_target *target = (struct d3d12_stream_output_target *)ctx->so_targets[i];
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struct d3d12_stream_output_target *fake_target = (struct d3d12_stream_output_target *)ctx->fake_so_targets[i];
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uint64_t filled_size;
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uint64_t filled_size = 0;
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struct pipe_transfer *src_transfer, *dst_transfer;
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uint8_t *src, *dst;
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@ -1,3 +1,25 @@
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_fence.h"
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@ -572,7 +572,7 @@ d3d12_create_bare_samplers(nir_shader *nir)
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const struct glsl_type *type = glsl_without_array(var->type);
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if (glsl_type_is_sampler(type) && glsl_get_sampler_result_type(type) != GLSL_TYPE_VOID) {
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/* Since samplers are already lowered to be accessed by index, all we need to do
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/* here is create a bare sampler with the same binding */
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* here is create a bare sampler with the same binding */
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nir_variable *clone = nir_variable_clone(var, nir);
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clone->type = get_bare_samplers_for_type(var->type);
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nir_shader_add_variable(nir, clone);
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@ -792,7 +792,7 @@ lower_load_ubo_packed_filter(const nir_instr *instr,
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static nir_ssa_def *
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lower_load_ubo_packed_impl(nir_builder *b, nir_instr *instr,
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UNUSED const void *_options) {
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UNUSED void *_options) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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nir_ssa_def *buffer = intr->src[0].ssa;
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@ -897,6 +897,8 @@ d3d12_transfer_map(struct pipe_context *pctx,
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ptr = read_zs_surface(ctx, res, box, trans);
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} else if (usage & PIPE_MAP_WRITE){
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ptr = prepare_write_zs_surface(res, box, trans);
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} else {
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ptr = nullptr;
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}
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} else {
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ptrans->stride = align(util_format_get_stride(pres->format, box->width),
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