nir: Add lower_rotate flag and set to true in all drivers
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Suggested-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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1e92e83856
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@ -74,6 +74,7 @@ static const struct nir_shader_compiler_options nir_options = {
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.lower_ffma = true,
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.lower_ffma = true,
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.lower_fpow = true,
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.lower_fpow = true,
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.lower_mul_2x32_64 = true,
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.lower_mul_2x32_64 = true,
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.lower_rotate = true,
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.max_unroll_iterations = 32
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.max_unroll_iterations = 32
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};
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};
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@ -2419,6 +2419,7 @@ const nir_shader_compiler_options v3d_nir_options = {
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.lower_ldexp = true,
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.lower_ldexp = true,
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.lower_mul_high = true,
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.lower_mul_high = true,
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.lower_wpos_pntc = true,
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.lower_wpos_pntc = true,
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.lower_rotate = true,
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};
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};
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/**
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/**
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@ -55,6 +55,7 @@ static const nir_shader_compiler_options options = {
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.lower_bitfield_insert_to_shifts = true,
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.lower_bitfield_insert_to_shifts = true,
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.lower_bitfield_extract_to_shifts = true,
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.lower_bitfield_extract_to_shifts = true,
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.use_interpolated_input_intrinsics = true,
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.use_interpolated_input_intrinsics = true,
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.lower_rotate = true,
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};
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};
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/* we don't want to lower vertex_id to _zero_based on newer gpus: */
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/* we don't want to lower vertex_id to _zero_based on newer gpus: */
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@ -79,6 +80,7 @@ static const nir_shader_compiler_options options_a6xx = {
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.lower_bitfield_insert_to_shifts = true,
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.lower_bitfield_insert_to_shifts = true,
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.lower_bitfield_extract_to_shifts = true,
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.lower_bitfield_extract_to_shifts = true,
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.use_interpolated_input_intrinsics = true,
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.use_interpolated_input_intrinsics = true,
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.lower_rotate = true,
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};
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};
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const nir_shader_compiler_options *
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const nir_shader_compiler_options *
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@ -40,6 +40,7 @@ static const nir_shader_compiler_options options = {
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.lower_all_io_to_temps = true,
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.lower_all_io_to_temps = true,
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.vertex_id_zero_based = true, /* its not implemented anyway */
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.vertex_id_zero_based = true, /* its not implemented anyway */
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.lower_bitshift = true,
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.lower_bitshift = true,
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.lower_rotate = true,
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};
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};
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const nir_shader_compiler_options *
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const nir_shader_compiler_options *
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@ -52,6 +52,7 @@ static const nir_shader_compiler_options vs_nir_options = {
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/* could be implemented by clamp */
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/* could be implemented by clamp */
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.lower_fsat = true,
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.lower_fsat = true,
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.lower_bitshift = true,
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.lower_bitshift = true,
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.lower_rotate = true,
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};
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};
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static const nir_shader_compiler_options fs_nir_options = {
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static const nir_shader_compiler_options fs_nir_options = {
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@ -63,6 +64,7 @@ static const nir_shader_compiler_options fs_nir_options = {
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.lower_flrp32 = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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.lower_flrp64 = true,
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.lower_fsign = true,
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.lower_fsign = true,
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.lower_rotate = true,
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};
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};
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const void *
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const void *
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@ -900,6 +900,7 @@ static const nir_shader_compiler_options nir_options = {
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.lower_extract_word = true,
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.lower_extract_word = true,
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.lower_all_io_to_temps = false,
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.lower_all_io_to_temps = false,
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.lower_cs_local_index_from_id = true,
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.lower_cs_local_index_from_id = true,
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.lower_rotate = true,
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.use_interpolated_input_intrinsics = true,
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.use_interpolated_input_intrinsics = true,
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.max_unroll_iterations = 32,
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.max_unroll_iterations = 32,
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};
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};
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@ -117,6 +117,7 @@ static const nir_shader_compiler_options midgard_nir_options = {
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.vertex_id_zero_based = true,
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.vertex_id_zero_based = true,
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.lower_extract_byte = true,
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.lower_extract_byte = true,
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.lower_extract_word = true,
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.lower_extract_word = true,
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.lower_rotate = true,
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.lower_doubles_options = nir_lower_dmod,
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.lower_doubles_options = nir_lower_dmod,
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@ -503,6 +503,7 @@ static const struct nir_shader_compiler_options nir_options = {
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.lower_unpack_unorm_4x8 = true,
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.lower_unpack_unorm_4x8 = true,
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.lower_extract_byte = true,
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.lower_extract_byte = true,
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.lower_extract_word = true,
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.lower_extract_word = true,
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.lower_rotate = true,
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.optimize_sample_mask_in = true,
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.optimize_sample_mask_in = true,
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.max_unroll_iterations = 32,
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.max_unroll_iterations = 32,
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};
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};
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@ -2195,6 +2195,7 @@ static const nir_shader_compiler_options nir_options = {
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.lower_fsqrt = true,
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.lower_fsqrt = true,
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.lower_ldexp = true,
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.lower_ldexp = true,
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.lower_negate = true,
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.lower_negate = true,
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.lower_rotate = true,
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.max_unroll_iterations = 32,
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.max_unroll_iterations = 32,
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};
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};
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